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  1. #11
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Adire View Post
    I agree... I want dungeons to supplement the story. They can be tied to it without being required.
    How you can agree with me and then one paragraph later disagree with me, all in the same post mind, simultaneously confuses and amuses me. I don't want dungeons to be merely supplemental/optional material, as that's the same as making them effectively worthless in regards to the greater story, as the story can't be developed in a way that involves the dungeon without alienating players that opted to skip the dungeon for whatever reason. Them being a part of the msq itself strengthens the narrative as a whole, rather than leaving a trail of bread crumbs that, like as not, will be passed over both intentionally and accidentally by those that aren't aware they exist.

    Quote Originally Posted by Adire View Post
    That doesn't really make any sense. TSW's dungeons are all optional yet add so much to the overarching storyline. Players might miss out of some things in the story if they choose not to do them, but that's the cost of choosing not to do them. Just like there should be a cost to jumping into Stormblood without doing the story prior to it. It CAN be done. Will it take more effort than just slapping jump potions into the game and calling it a day? Sure, but more effort often yields more rewards.
    Judging by your posts on the topic, you also don't care for the dungeons being relevant to the story as well, nor do you seem to care for the fact that there are people that enjoy the way the narrative is structured.

    Frankly, I couldn't see any solo instances or trials being nearly as fun or rewarding to do if they could all be solo'd by a botanist or a miner, which is certainly something that they'd need to be capable of should they be devolved to solo instances only. Dungeons and trials should both stay the way they are, involved in the main story, rather than optional tidbits that barely matter in the grand scheme of things.
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    Last edited by Thunda_Cat_SMASH; 02-03-2017 at 07:20 AM.