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  1. #1721
    Player
    Adire's Avatar
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    Nov 2014
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    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    ....
    The jump potion is allowing people to skip through everything without seeing or doing anything other than pulling out cash. That's definitely not something the game has seen or encouraged before.

    And I'm not advocating doing away with dungeons. I'm advocating doing away with forced story dungeons. So I don't know why you're lecturing me about the game turning into a single player game.

    I simply want main storyline crucial fights to be in instances with NPCs that are actually related to the storyline. It makes sense lorewise and it'll allow more freedom without expanding the cash shop. All other dungeons can be optional and with players.

    All SE has to do is make dungeons not be forced into the main storyline and people could skip straight to Stormblood without missing any of the actual content except the main storyline, no jump potion needed. I find that a FAR better option if you value story than to allow people to bypass 80% of the game's storyline entirely.
    (0)

  2. #1722
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Adire View Post
    snip
    and again, the dungeons not being locked behind the story isn't going to happen. That's all I'm saying. That's not even an opinion or a point of argument. Its simply the truth.

    In conclusion, that aspect isn't changing, and jump potions are happening. If you see these things as a reason to jump ship or "get out sooner", Then its best to get out early before you invest any more time or money into this game. Just saying.
    (1)

  3. #1723
    Quote Originally Posted by Adire View Post
    And I'm not advocating doing away with dungeons. I'm advocating doing away with forced story dungeons.
    i have the complete opposite opinion. non-story dungeons are dull and boring, what the hell is that at the end of Sohm Al (Hard). every dungeon should be tied to the MSQ or some other major questline (though i'd be pretty open to having multiple uses of arenas like what they did with The Vault).
    (0)

  4. #1724
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Adire View Post
    And I'm not advocating doing away with dungeons. I'm advocating doing away with forced story dungeons.
    This is the worst idea, once again. Dungeons actually being relevant to the story makes them a lot more interesting and intriguing for me, and is one of the reasons I adore this game. I hate when dungeons are just there for no apparent reason in game, so please, keep the dungeons required for MSQ. Kthnxbai
    (3)

  5. #1725
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    ....
    Defeatism in opponents, the ally of so many with popular viewpoints....

    Question, is there a point where you would draw the line? Where you would say "The game is too catering towards cash shop users"?. Whether that be cash shop users get preferential treatment in glamour, conveniences, or actual pay to win, is that a possibility for you?

    If so, I don't see how you can support jump potions. Or how you can sit idly by and watch them happen. I've already conceded in multiple comments that supporters of this will likely get their way, but I'm not going to stop talking about it. Because I enjoy this game and don't want to see it become something I don't think it should be.

    However, people with particularly loose spending habits are pushing it in that direction, and it's unfortunate. This was one of the last bastions of mostly separated cash shop-game relationships out there. But like I said before, we reap what we sow. SE will, inch by inch, see how far they can push people into accepting more and more paid features outside of the subscription. And judging by the enthusiasm people have for spending extra on such things, I can see them pushing pretty far.

    Quote Originally Posted by SendohJin View Post
    i have the complete opposite opinion. non-story dungeons are dull and boring, what the hell is that at the end of Sohm Al (Hard). every dungeon should be tied to the MSQ or some other major questline (though i'd be pretty open to having multiple uses of arenas like what they did with The Vault).
    Agreed. So we have the same opinion actually. I want dungeons to be tied into the main storyline, just as more of a supplement to the story than vice versa.


    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This is the worst idea, once again. Dungeons actually being relevant to the story makes them a lot more interesting and intriguing for me, and is one of the reasons I adore this game. I hate when dungeons are just there for no apparent reason in game, so please, keep the dungeons required for MSQ. Kthnxbai
    I agree. Dungeons being relevant to the story are awesome. Which is why if you understood my posts, you would understand that I'm not advocating for removing dungeons being relevant to the story.

    I want dungeons to supplement the story. They can be tied to it without being required.

    In The Secret World for example, what happens in the dungeons is typically either a cause or effect of what happens in the main storyline outside of the dungeons. They're strongly tied to the story but they aren't absolutely required.

    I'll say it again and again. NPCs being involved in the stuff that involves the NPCs is the best option. Doing stuff with 3 random people you've never seen before all of a sudden when NPCs involved in the story suddenly disappear is immersion breaking.
    (0)
    Last edited by Adire; 02-03-2017 at 06:28 AM.

  6. #1726
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This is the worst idea, once again. Dungeons actually being relevant to the story makes them a lot more interesting and intriguing for me, and is one of the reasons I adore this game. I hate when dungeons are just there for no apparent reason in game, so please, keep the dungeons required for MSQ. Kthnxbai
    This is kinda a double edge sword issue. I do agree that dungeons are more fun and relevant when they are part of the MSQ, but that also involves a lot more gating. When you get into Heavensward you need to get through all the MSQ (and dungeons) in order to access baelsars wall, which contextually makes sense, but is gating nontheless.

    What if there was a middleground solution. The 24 man raids have a consistant story arc that is compelling AND separate from the MSQ, as does the warring triad, and alexander. What if there was a consistant dungeon arc that led its own seperate narrative over the course of the expansion (perhaps deviating all over the place to keep the dungeons varied). This would solve both the MSQ gating, and the dungeon relevance (because currently dungeon narrative sucks)
    (0)

  7. #1727
    Player
    Raazle's Avatar
    Join Date
    Nov 2012
    Posts
    1
    Character
    Sad Pandas
    World
    Gilgamesh
    Main Class
    Astrologian Lv 58
    Where they messed up was having everything tunnel through the MSQ.

    They need to fix that similar to how they are fixing the broken cross class system.
    (0)

  8. #1728
    Quote Originally Posted by Raazle View Post
    Where they messed up was having everything tunnel through the MSQ.
    that's easier said that done. it's difficult to do that without hamstringing the story. how would you present the Aery without unlocking the Churning Mists via the MSQ?

    are we expected to walk right into and through Ala Mhigo without any resistance from the occupying Garleans?
    (0)

  9. #1729
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Adire View Post
    Defeatism in opponents, the ally of so many with popular viewpoints....

    Question, is there a point where you would draw the line? Where you would say "The game is too catering towards cash shop users"?. Whether that be cash shop users get preferential treatment in glamour, conveniences, or actual pay to win, is that a possibility for you?

    If so, I don't see how you can support jump potions. Or how you can sit idly by and watch them happen. I've already conceded in multiple comments that supporters of this will likely get their way, but I'm not going to stop talking about it. Because I enjoy this game and don't want to see it become something I don't think it should be.
    You keep mentioning me as if I have given you an opinion of mine about anything you're talking about here lol.

    I have not spoken to you about the merits or the consequences of the jump potion, I have not said a single thing about the cash shop, and I definitely have not said anything about the game going p2w.

    Only thing I said, and this will be the last time I'm saying it, is that the dungeons being locked behind the story will not change. That's it. not an opinion. Just truth. If you want to discuss another plausible alternative to the implementation of the jump potion, then be my guest. This particular idea will never happen though.

    You want my opinion though? ok.

    I will draw the line if SE announced that there will be a potion that will get players automatically to level 70 while level 70 is still the max level in the game. I will also draw the line if SE ever includes cash shop gear, not glamour pieces, but real gear, that will get a player to an item level thats the same, or higher than the max iLevel that you can get in-game at the time of that gear's release.

    The current jump potion that already exist only gets you to level 50. The jump potion that will be implemented in the game will only get you to level 60, which will be after the max level increase to level 70.

    With all the glamour, mounts, dyes, fantasias, and everything else that's currently in the cash shop, none of it affected levels or iLevel. Therefore, I have no reason to believe that SE will include those things in the cash shop in the future. If you are that scared, as you said so yourself, you can "get out sooner".
    (0)
    Last edited by RaijinSupreme; 02-03-2017 at 06:50 AM.

  10. #1730
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    .....
    SE is still testing the water with the cash shop right now. They're a business though first and foremost, if people will pay, they will do it at some point. The jump potion is a precedent. It's the first item that will directly impact gameplay and give a convenience to people who pay over people who don't.

    The jump potion is not added yet, and I will oppose it until it's a reality, and I'll still oppose it even after. Sorry, but sulking in a corner and accepting things I oppose is not something I do, nor is it something others should do.

    You may even draw the line sooner than you think. If SE sees a market for exclusive cash shop glamour, you can bet they'll pounce on that eventually too. Know what the effect of that would very possibly be? The best quality and/or majority of glamours could end up exclusively on the cash shop rather than in game. That's happened in MMOs before. Would you draw the line there? Or would you still not care because it's not stat related, despite you being unable to look cool or unique without shelling out extra cash?

    It's a slow process, but nickle and diming really gets people who don't see the signs early and react. Which unfortunately seems to be most gamers these days.
    (0)

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