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  1. #1
    Player
    RaijinSupreme's Avatar
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    Dynamo Malevolti
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    Sargatanas
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    Dragoon Lv 80
    Quote Originally Posted by Adire View Post
    snip
    and again, the dungeons not being locked behind the story isn't going to happen. That's all I'm saying. That's not even an opinion or a point of argument. Its simply the truth.

    In conclusion, that aspect isn't changing, and jump potions are happening. If you see these things as a reason to jump ship or "get out sooner", Then its best to get out early before you invest any more time or money into this game. Just saying.
    (1)

  2. #2
    Player
    Adire's Avatar
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    Erin Grey
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    Mateus
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    Monk Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    ....
    Defeatism in opponents, the ally of so many with popular viewpoints....

    Question, is there a point where you would draw the line? Where you would say "The game is too catering towards cash shop users"?. Whether that be cash shop users get preferential treatment in glamour, conveniences, or actual pay to win, is that a possibility for you?

    If so, I don't see how you can support jump potions. Or how you can sit idly by and watch them happen. I've already conceded in multiple comments that supporters of this will likely get their way, but I'm not going to stop talking about it. Because I enjoy this game and don't want to see it become something I don't think it should be.

    However, people with particularly loose spending habits are pushing it in that direction, and it's unfortunate. This was one of the last bastions of mostly separated cash shop-game relationships out there. But like I said before, we reap what we sow. SE will, inch by inch, see how far they can push people into accepting more and more paid features outside of the subscription. And judging by the enthusiasm people have for spending extra on such things, I can see them pushing pretty far.

    Quote Originally Posted by SendohJin View Post
    i have the complete opposite opinion. non-story dungeons are dull and boring, what the hell is that at the end of Sohm Al (Hard). every dungeon should be tied to the MSQ or some other major questline (though i'd be pretty open to having multiple uses of arenas like what they did with The Vault).
    Agreed. So we have the same opinion actually. I want dungeons to be tied into the main storyline, just as more of a supplement to the story than vice versa.


    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This is the worst idea, once again. Dungeons actually being relevant to the story makes them a lot more interesting and intriguing for me, and is one of the reasons I adore this game. I hate when dungeons are just there for no apparent reason in game, so please, keep the dungeons required for MSQ. Kthnxbai
    I agree. Dungeons being relevant to the story are awesome. Which is why if you understood my posts, you would understand that I'm not advocating for removing dungeons being relevant to the story.

    I want dungeons to supplement the story. They can be tied to it without being required.

    In The Secret World for example, what happens in the dungeons is typically either a cause or effect of what happens in the main storyline outside of the dungeons. They're strongly tied to the story but they aren't absolutely required.

    I'll say it again and again. NPCs being involved in the stuff that involves the NPCs is the best option. Doing stuff with 3 random people you've never seen before all of a sudden when NPCs involved in the story suddenly disappear is immersion breaking.
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    Last edited by Adire; 02-03-2017 at 06:28 AM.

  3. #3
    Player
    RaijinSupreme's Avatar
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    Dynamo Malevolti
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    Sargatanas
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    Dragoon Lv 80
    Quote Originally Posted by Adire View Post
    Defeatism in opponents, the ally of so many with popular viewpoints....

    Question, is there a point where you would draw the line? Where you would say "The game is too catering towards cash shop users"?. Whether that be cash shop users get preferential treatment in glamour, conveniences, or actual pay to win, is that a possibility for you?

    If so, I don't see how you can support jump potions. Or how you can sit idly by and watch them happen. I've already conceded in multiple comments that supporters of this will likely get their way, but I'm not going to stop talking about it. Because I enjoy this game and don't want to see it become something I don't think it should be.
    You keep mentioning me as if I have given you an opinion of mine about anything you're talking about here lol.

    I have not spoken to you about the merits or the consequences of the jump potion, I have not said a single thing about the cash shop, and I definitely have not said anything about the game going p2w.

    Only thing I said, and this will be the last time I'm saying it, is that the dungeons being locked behind the story will not change. That's it. not an opinion. Just truth. If you want to discuss another plausible alternative to the implementation of the jump potion, then be my guest. This particular idea will never happen though.

    You want my opinion though? ok.

    I will draw the line if SE announced that there will be a potion that will get players automatically to level 70 while level 70 is still the max level in the game. I will also draw the line if SE ever includes cash shop gear, not glamour pieces, but real gear, that will get a player to an item level thats the same, or higher than the max iLevel that you can get in-game at the time of that gear's release.

    The current jump potion that already exist only gets you to level 50. The jump potion that will be implemented in the game will only get you to level 60, which will be after the max level increase to level 70.

    With all the glamour, mounts, dyes, fantasias, and everything else that's currently in the cash shop, none of it affected levels or iLevel. Therefore, I have no reason to believe that SE will include those things in the cash shop in the future. If you are that scared, as you said so yourself, you can "get out sooner".
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    Last edited by RaijinSupreme; 02-03-2017 at 06:50 AM.

  4. #4
    Player
    Adire's Avatar
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    Erin Grey
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    Mateus
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    Monk Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    .....
    SE is still testing the water with the cash shop right now. They're a business though first and foremost, if people will pay, they will do it at some point. The jump potion is a precedent. It's the first item that will directly impact gameplay and give a convenience to people who pay over people who don't.

    The jump potion is not added yet, and I will oppose it until it's a reality, and I'll still oppose it even after. Sorry, but sulking in a corner and accepting things I oppose is not something I do, nor is it something others should do.

    You may even draw the line sooner than you think. If SE sees a market for exclusive cash shop glamour, you can bet they'll pounce on that eventually too. Know what the effect of that would very possibly be? The best quality and/or majority of glamours could end up exclusively on the cash shop rather than in game. That's happened in MMOs before. Would you draw the line there? Or would you still not care because it's not stat related, despite you being unable to look cool or unique without shelling out extra cash?

    It's a slow process, but nickle and diming really gets people who don't see the signs early and react. Which unfortunately seems to be most gamers these days.
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  5. #5
    Player
    RaijinSupreme's Avatar
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    Dynamo Malevolti
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    Sargatanas
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    Dragoon Lv 80
    Quote Originally Posted by Adire View Post
    SE is still testing the water with the cash shop right now.

    You may even draw the line sooner than you think. If SE sees a market for exclusive cash shop glamour, you can bet they'll pounce on that eventually too. Know what the effect of that would very possibly be? The best quality and/or majority of glamours could end up exclusively on the cash shop rather than in game. That's happened in MMOs before. Would you draw the line there? Or would you still not care because it's not stat related, despite you being unable to look cool or unique without shelling out extra cash?

    It's a slow process, but nickle and diming really gets people who don't see the signs early and react. Which unfortunately seems to be most gamers these days.
    Then it sounds like you have a valid reason to "get out sooner" as well.
    (1)

  6. #6
    Player
    Adire's Avatar
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    Erin Grey
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    Mateus
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    Monk Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    Then it sounds like you have a valid reason to "get out sooner" as well.
    You seem to really want me gone, this is like the 4th time you've said that. I guess it makes sense though. People who just pay a sub fee have no place in the subscription MMOs with expanding cash shops world.

    But no, I'll stay and argue my case until I feel like the game is too far gone. Jump potions are a big step towards that point for me though. I just miss the days when people valued their money more.

    Quote Originally Posted by Claymore65 View Post
    On the "Dungeons as part of the Plot" debate, it's admittedly kind of difficult. Reducing them to solo-instances certainly carries it's advantages. New players wouldn't be reliant on other players for storyline progression, and it might make players more attached to the NPCs.
    Exactly. One reason I've struggled to get into the story in this game is because of how useless the NPCs are. I'm supposed to be saving the world with the Scions and crew right? Well, it seems like they like to put in the minimal amount of effort when it comes to stepping outside base to do anything. Mass Effect's characters were so loveable to me because we all went through everything together, combat included.

    Maybe we could get more challenging dungeons too since they wouldn't be required to progress the main storyline.
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    Last edited by Adire; 02-03-2017 at 07:08 AM.

  7. #7
    Player
    RaijinSupreme's Avatar
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    Dynamo Malevolti
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    Sargatanas
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    Dragoon Lv 80
    Quote Originally Posted by Adire View Post
    You seem to really want me gone, this is like the 4th time you've said that. I guess it makes sense though. People who just pay a sub fee have no place in the subscription MMOs with expanding cash shops world.

    But no, I'll stay and argue my case until I feel like the game is too far gone. Jump potions are a big step towards that point for me though. I just miss the days when people valued their money more.
    If the potions do come though, I hope people spend massive amounts of money on them. I'd rather the slippery slope to an expansive cash shop happen quickly so I know to get out sooner
    YOU said you would leave, not me.

    That I took from you. I don't care if you stay or not. But you've already predicted that the game will become p2w because the jump potion, a thing does exists and have existed in the game for a while now, will be the catalyst to a p2w scenario in the game where nothing of merit can be obtained in-game, but all the real cool and unique stuff will be sold in the cash shop. Since you said,

    You may even draw the line sooner than you think
    then you must have already predicted that the devs WILL implement a max level 70 potion as well, AND an item level booster in the cash shop on top of that.

    If you've already made these predictions, then you should probably just follow your own advice.
    (1)

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
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    Sylvana Tenebri
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    Malboro
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    Marauder Lv 79
    Quote Originally Posted by Adire View Post
    I agree... I want dungeons to supplement the story. They can be tied to it without being required.
    How you can agree with me and then one paragraph later disagree with me, all in the same post mind, simultaneously confuses and amuses me. I don't want dungeons to be merely supplemental/optional material, as that's the same as making them effectively worthless in regards to the greater story, as the story can't be developed in a way that involves the dungeon without alienating players that opted to skip the dungeon for whatever reason. Them being a part of the msq itself strengthens the narrative as a whole, rather than leaving a trail of bread crumbs that, like as not, will be passed over both intentionally and accidentally by those that aren't aware they exist.

    Quote Originally Posted by Adire View Post
    That doesn't really make any sense. TSW's dungeons are all optional yet add so much to the overarching storyline. Players might miss out of some things in the story if they choose not to do them, but that's the cost of choosing not to do them. Just like there should be a cost to jumping into Stormblood without doing the story prior to it. It CAN be done. Will it take more effort than just slapping jump potions into the game and calling it a day? Sure, but more effort often yields more rewards.
    Judging by your posts on the topic, you also don't care for the dungeons being relevant to the story as well, nor do you seem to care for the fact that there are people that enjoy the way the narrative is structured.

    Frankly, I couldn't see any solo instances or trials being nearly as fun or rewarding to do if they could all be solo'd by a botanist or a miner, which is certainly something that they'd need to be capable of should they be devolved to solo instances only. Dungeons and trials should both stay the way they are, involved in the main story, rather than optional tidbits that barely matter in the grand scheme of things.
    (1)
    Last edited by Thunda_Cat_SMASH; 02-03-2017 at 07:20 AM.

  9. #9
    Player
    Adire's Avatar
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    Erin Grey
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    Mateus
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    Monk Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    ....
    That doesn't really make any sense. TSW's dungeons are all optional yet add so much to the overarching storyline. Players might miss out of some things in the story if they choose not to do them, but that's the cost of choosing not to do them. Just like there should be a cost to jumping into Stormblood without doing the story prior to it. It CAN be done. Will it take more effort than just slapping jump potions into the game and calling it a day? Sure, but more effort often yields more rewards.
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