Results -9 to 0 of 153

Thread: Shatter

Threaded View

  1. #11
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by AdamZ View Post
    So you want 1v1 PvP only? All the TEAM based PvP will relay on your teammates...

    And truth, your random PuGs actually are more likely to chase kills then ice (and in the process kill themselves). There are titles tied to kills, there are no titles tied to ice damage.
    Yeah, because I totally said that; is reading between the lines that difficult? And idk what PuGs you're seeing but that totally hasn't been my experience.
    There's a difference between having to somewhat rely on your teammates and being entirely at the mercy of their will to cooperate, follow and/or listen. The more participants you have, the more reliant you are on them, especially in game modes where most players stick together as a single group instead of being spread out - when you solo queue into such an environment the fun you will have is entirely dependent on whether the way you want to play is more or less in line with the way 23 other people want to play, not to mention having to coordinate when no one else steps up.

    Random battlegrounds should be about casual fun that anyone can get into with every game being somewhat different from the last. That's simply not the case in Frontlines, aside from the RNG, with Shatter being an extreme example. Frontlines (or rather Frontline because nothing but Shatter actually pops on some data centers) being as "popular" as they are, without the Garo event to back them up, should tell you everything you need to know about how fun they are to many players.

    So, TLDR: No, I don't want 1v1 PvP only. I want Frontlines that are decently designed, with non-RNG objectives that don't revolve around almost every single player running to the same spot and for SE to finally cut that 3 teams crap.
    (1)
    Last edited by aeoncs; 02-02-2017 at 07:17 AM.