Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast
Results 121 to 130 of 153

Thread: Shatter

Hybrid View

  1. #1
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Enlial View Post

    Ive seen I think 2 noteworthy groups on aether that could loosely be considered premades, and I do frontline's a lot. I see a lot of groups of people from the same server, presumably queuing together, whom playing against doesn't feel any different than randoms (no offense to anyone)
    Thats true one of the reason I only ever joined the same premade all the time because most premades since garo are just new ppl where it doesnt matter if they premade or not. In the end instead of complaining ppl should just let it go its only fl and its not like u running into premades all the time.
    (0)

  2. #2
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    http://imgur.com/a/fOgYN

    I always tought Shatter was hybrid of Secure and Seize with small twist so this is how i see it should be played. There is of course diffirent methods to win but this should atleast work when match starts, it allows double base capture and double flanking(assuming everyone goes to mid like usually)with support from group B in middle or groups A and C goes for ices that might spawn in enemy territory while B snipes kills from both teams in middle.

    Maybe stuff like this only works if all teams are premades and not with PuG, it would be cool to see matches like that even with PuG tho. Too bad there are no rated frontlines :s
    (2)
    Last edited by Synestra; 02-05-2017 at 07:18 AM.

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Synestra View Post
    http://imgur.com/a/fOgYN

    I always tought Shatter was hybrid of Secure and Seize with small twist so this is how i see it should be played. There is of course diffirent methods to win but this should atleast work when match starts, it allows double base capture and double flanking(assuming everyone goes to mid like usually)with support from group B in middle or groups A and C goes for ices that might spawn in enemy territory.

    Maybe stuff like this only works if all teams are premades and not with PuG, it would be cool to see matches like that even with PuG tho. Too bad there are no rated frontlines :s
    Alliance splitting died with Secure. It fell out of practise as more 24 man fights started instead of 72, and by the time Seize came about it was all bit lost with the mob mentality taking over, trying to move as a unified group. The groups that pulled it off were almost always successful which caused everyone else to want to do the same thing. Sadly it's not as easy to get that many people to move as a group.

    I for one would love to see alliance splitting back again.
    (2)

    http://king.canadane.com

  4. #4
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Canadane View Post
    It fell out of practise as more 24 man fights started instead of 72
    I still dont understand why they removed 48man instead 24man in secure, its totally diffirent mode with 24man and has nothing to do with "secure", its more like slaughter with bases that nobody cares...
    (0)

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Synestra View Post
    ..
    Quote Originally Posted by Canadane View Post
    ..
    Me too, I wish we could get back to Party coordination and alliance splitting to even just some extent.. I think the RNG mechanics of Seize & Shatter are the culprit as to why not. Even the best coordination efforts struggle to work because there's too little time to explain, windows of opportunity open and close so quickly that there's just no point in making the effort in communicating..

    or circumstance can change so quickly on a dime that half of the time you're retracting your own instructions anyway. Safer to just travel as a mob, where you're essentially communicating with your avatar's moment, doing a follow-the-leader/puller.

    If RNG is still the theme of future Frontlines, maybe they could mix that RNG with an occasional or a single Scripted event in the match. Some scripted foundation to coordinate from could help with alliance cohesiveness.

    Because right now we do not need our 2+ minute wait time at the onset of Frontline Campaigns of Shatter/Seize. Nothing to discuss but GLHF.
    (0)
    Last edited by Xenosan; 02-08-2017 at 08:47 PM.

  6. #6
    Player
    LostTiger's Avatar
    Join Date
    Mar 2015
    Posts
    11
    Character
    Onigiri Bunny
    World
    Brynhildr
    Main Class
    Gladiator Lv 70
    kinda wish S.E had the option to either que for 24 or 72 or a thing where you can see how many players are in que like in PVE
    would be great if feast had that option to see what class is missing as well
    (1)

  7. #7
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I love how people are trying to support not allowing friends to form premades because they are "unfair" and "have an advantage" by being able to communicate with your group.

    Yet every frontlines I've been in, someone is shouting directions and flagging locations where to go and what to focus, yet 80% of alliances are off doing their own thing not listening and coordinating.

    Perhaps the problem isn't the premades but the lack of reading comprehension...
    (6)

  8. #8
    Player
    Pyrali's Avatar
    Join Date
    Dec 2015
    Location
    Ishgard
    Posts
    67
    Character
    Ardene Pyrali
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kaisinel View Post
    I love how people are trying to support not allowing friends to form premades because they are "unfair" and "have an advantage" by being able to communicate with your group.

    Yet every frontlines I've been in, someone is shouting directions and flagging locations where to go and what to focus, yet 80% of alliances are off doing their own thing not listening and coordinating.

    Perhaps the problem isn't the premades but the lack of reading comprehension...
    I second this.
    (1)

  9. #9
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kaisinel View Post
    I love how people are trying to support not allowing friends to form premades because they are "unfair" and "have an advantage" by being able to communicate with your group.

    Yet every frontlines I've been in, someone is shouting directions and flagging locations where to go and what to focus, yet 80% of alliances are off doing their own thing not listening and coordinating.

    Perhaps the problem isn't the premades but the lack of reading comprehension...
    Actually that supports the reason why they aren't fair. Because premades actually do listen to each other.
    (2)

  10. #10
    Player
    Deitrich's Avatar
    Join Date
    Mar 2015
    Posts
    2
    Character
    Toasted Bread
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    I don't quite think people are against queuing with a few friends, but against this idea that they could be going up against a team that has an 8 man elite premade all in voice comms communicating well. I can't say how real this usually is in Frontlines currently, but it's somewhat understandable to dislike that idea even if it's a bit of an extreme case.

    Unfortunately there's not currently a better way to communicate and I'm not sure if there could be one, but having to read text directions in the heat of battle isn't exactly easy.
    (0)

Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast