i agreee Sain but id rather not wait 5 months until a new PvP mode come out for FFXIV so lets try to male suggestions for S.E on how to make this game mode More competitve. i highly doubt a new Mode will come out Before 4.0 hits.
i agreee Sain but id rather not wait 5 months until a new PvP mode come out for FFXIV so lets try to male suggestions for S.E on how to make this game mode More competitve. i highly doubt a new Mode will come out Before 4.0 hits.
There is suppose to be a new feast grounds released soon or so I thought. Not 100% sure, have only heard about it from other players.
As for Ideas, I would love a 1v1 mode however that seems highly unlikely due to the extreme differences in classes. Some classes are simply better than others and healers don't have a viable way to kill anything in pvp. However this mode could re-implement Morale. A new specific gear set could be created and earned/used based off the individuals ranking within the 1v1 mode.
A frontlines sudden death mode: You cannot release, only be rez'd. This would have to be done in a way that forced all three alliances to brawl it out at the same time so that one alliance couldn't just sit back and clean up. take place on a smaller, titan style map where falling off knocks you out completely.
A frontlines capture the flag mode: A mode that would force strategy and strength. One party attacks, one party supports, one party defends, fully utilize all three parties in an alliance.
Anyone can take these ideas and build on them and place them in the proper forum if the want.
Last edited by SainCheese; 02-01-2017 at 02:01 AM.
yeah i heard too. I can't waitbut i like Frontlines because its that game mode where you can get bh or fever and feel good etc
That's because that premade makes the matches feel so boring unless there are other premades on the other GC's to go up against. This is why I strictly queue solo, do not join premades, and dislike when I'm slotted in the same GC with premades like the leviathan one on primal. Had one match with them where we had like 6 or 7 battle fevers and we were literally just spawn camping flames at the end, winning the match 1600 to the other 2 GC's 500 to 600s. That was undoubtedly the most boring match of the night for me despite being one of those 6 or 7 with fever at the end. There is no fun to be had over not having any competition and just overwhelming and manhandling teams game after game which is why I dont understand the allure in only queuing with premades. Premades can be fun when going up against other premades like in the Seal rock days of Excaliber Maelstrom/ Ultros Immortal Flames/ Behemoth Adders premades but those days are dead and gone it seems. Its very rare now to see more than one premade queuing. I still need around 20 more combinations of frontline/feast wins for the achievement before I can finally stop queuing to shatter and that POS 8 v 8 Feast mode which I despise equally as much. Cant wait to be done.In seal people would pad these stats to brag, make themselves look good but in shatter its a total mindless zombie fest where winning is completely random until you get a premade that knows how to zerg.. and then people cry about that single alliance pt winning the game for them! The mode promotes laziness and takes away competitiveness. Competition is that one thing that is suppose to stand out far beyond that of PvE.
Last edited by Dimitrii; 02-01-2017 at 04:04 AM.
Shatter is quite viable if people understand and perform a given function:
Tanks: Harrass, stun, and shut down enemy ranged/healers, support melee/ranged bursts on players, cover/defend teammates under attack.
Healers: Eyes open for team/alliance members being focused/debuffed and heal them. In downtime, heal and shield the team.
Melee: Main attack on players/ice. Always keep your eyes open for soft targets (50% HP or less) and be ready to switch and secure the kill.
Casters (Specifically): Attack/debuff enemies, especially at ice spawns. Ice is 50% more resistant to magic, so focus players instead. Take advantage of grouped up players.
Ranged Physical: Same as Melees. Eyes open for incoming threats. Play as your team's "Anti-caster", and actively go after priority targets (that can be ice, healers, Battle Highs/Fevers, or anyone who goes in too deep/is trying to escape.
Important QoLs:
- Getting hit while riding on a mount applies a heavy debuff to you. You can also be stunned or slept and this makes you, more often than not, a free kill. Get off mounts near enemies. Even if you just got your Demonic Lanner/Firebird/etc. The same rules apply. Also, the manacutter moves slower on land, and no, you can't fly. Get off mounts near enemies.
- All 3 Dex jobs have a skill to reveal hiding NINs. Utilize them if you find your base frequently being taken behind your back or players surprise attacked at your spawn.
- Battle Highs or Battle Fevers are players with a killstreak buff. Treat them as a high threat and focus them. They will usually have a healer focused on keeping them alive, so if you encounter one, look for a healer close by as well, and move to suppress both.
- Though longer, there is a safe path around from each base to the north, southeast, and southwest ice spawns. Unless you want healers working overtime (and possibly having MP issues), never drop off a cliff to the ice when other teams are already there. You'll only be a half dead target to finish off, and likely end up with no points from the ice.
- Healers cannot use Cleric Stance, and ice is 50% more resistant to magic damage. Don't attack ice. Tend to your team.
- Sometimes (and lately more frequently), all small ice nodes activate at once. Start attacking the ones further out from your base first or your enemy will.
- (Additional Edit) Healers, do not use your standard Raise/Resurrection in PvP. There is a PvP Raise, Divine Breath, which is instant and does not give the weakness debuff. Raising someone with weakness all but guarantees you'll lose points from them dying a second time right away.
Last edited by ThirdChild_ZKI; 02-01-2017 at 06:20 AM.
game mode isn't fun at all. it's almost like Player vs Ice only
Please see my above post. The mode can be as interesting or as boring as how you approach it.
If everyone hits ice and retreats to a rally point besides, then it's literally who gets the most points from ice wins. That can be avoided by:
1. Attacking players on the way to the ice.
2. Attacking players AT the ice.
3. Attacking players leaving the ice.
4. Attacking a leading team's base.
5. Attacking a player who strays too far from his team.
Shatter is what you make of it.
The best matches is when 2 teams are in the 1400s and one is in the 1500s then you have 72 people going at it at the winning team's base. Oh how i love comebacks, see:
http://forum.square-enix.com/ffxiv/t...=1#post4018038
Last edited by Ama_Hamada; 02-01-2017 at 11:40 AM.
Right, not a good idea to break 100K in damage taken when your healer can't put out 100K in heals. (And taken and received are the same thing right?)
And people pad in Shatter, and they pad it hurts the team. The number of times that half the team leaves to go chase that small ice that spawned by our base, or if you have two ice options, one closer to your base, one closer to the enemy base, people often just go for the closer one.
I might be the one who goes chases that second ice, and do 12-15 of damage points on it, before I am likely killed, but that is still a huge positive for the team. But if I just hit that first ice, my numbers would have been better.
You can't compare numbers at all to feast, in one mode you are just non-stop hitting people in a small area, the other over a large area and is more about positioning, and holding the line then hitting people non stop. Not to say, cause you have 72 players out there, that the amount of time you will spend CC'ed in frontlines is much greater then feast.
But yea, there are alot of questionable players in Shatter right now. But there was also questionable players in my Dun Scaith yesterday. DF will be DF.
Last edited by AdamZ; 02-02-2017 at 12:52 AM.
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