I am refering to you control a pvp related area and you get access to PVE content in that area. I didn't imply WoW invented anything. That game was successfully because it lifted many features found in other games. It goes with the business.
Last edited by jones6; 10-18-2011 at 12:52 PM.
Couldn't resist but pointing out that FFXI had content like Conflict, Besieged and Campaign which essentially did the same thing, only without PvP elements. One can argue that they're taking those features from FFXI, only this time they're adding a PvP touch to it this time around.
Last edited by Stanislaw; 10-18-2011 at 01:34 PM.
Stanislaw | Durandal Server
You would know more than I do about it, since you translated it and can interpret things better than me. So please forgive me if those systems are the more implied systems he is refering to. Just sounds a lot like the controlling company of the pvp match has access to pve related content in that area, very similar to a feature in WoW.Couldn't resist but pointing out that FFXI had content like Conflict, Besieged and Campaign which essentially did the same thing, only without PvP elements. One argue that they're taking those features from FFXI, only this time they're adding a PvP touch to it this time around.
Last edited by jones6; 10-18-2011 at 12:54 PM.
No worries. I haven't played WoW but did play FFXI so this sort of association comes to me naturally. I guess what I'm trying to say is just because features look/sound similar to other games, it is quite possible the said feature was inspired from something else entirely. A lot of people are more vocal about concerns to how FFXIV is shaping up to look like WoW because a large percentage of players here have played WoW before and can spot similarities because they played said title before.You would know more than I do about since you translated it and can interpret things bertter than me. So please forgive me if those systems are the more implied systems he is refering to. Just sounds a lot like the controlling company of the pvp match has access to pve related content in that area very similar to a feature in WoW.
Someone said this earlier, but let's all not forget that it's pretty damn hard to be unique in this day and age.
Stanislaw | Durandal Server
It was interesting because it seemed the previous development staff hadn't played most of the mmo's out there. They came across in the interviews as having a completely unique game. Guildleves are pretty much just repeatable quests which were hyped quite a bit. The market system was very different with retainers. The physical level system was different. Huge complex recipes for crafting. They just tryed so hard to be different. Some features were and others weren't.No worries. I haven't played WoW but did play FFXI so this sort of association comes to me naturally. I guess what I'm trying to say is just because features look/sound similar to other games, it is quite possible the said feature was inspired from something else entirely. A lot of people are more vocal about concerns to how FFXIV is shaping up to look like WoW because a large percentage of players here have played WoW before and can spot similarities because they played said title before.
Someone said this earlier, but let's all not forget that it's pretty damn hard to be unique in this day and age.
Not saying using features from other games is bad, but that is obviously the job Yoshi-P came in to do. Try to bring it up to speed with other games out there. He said he enjoys PvP so it should be interesting to see his take on it, actually having played the games out there that incorporate it.
Last edited by jones6; 10-18-2011 at 12:51 PM.
WoW still didn't do this first.
Lineage 2 has had that kind of functionality via its Castle/Territory ownership since before WoW launched.
Anarchy Online had a similar system even longer than that, via its Tower Wars.
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