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  1. #1
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by DaikiKiyoshi View Post
    Actually healer dps was never taken into consideration in the designs and tuning for the majority of instances.
    They didn't say it was the intended design for instances. Their post more says "design of the role", at least to me anyway. If it wasn't an intended design than why is healing so light, and healers are given spells like Holy/Gravity?
    (2)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by VanilleFang View Post
    They didn't say it was the intended design for instances. Their post more says "design of the role", at least to me anyway. If it wasn't an intended design than why is healing so light, and healers are given spells like Holy/Gravity?
    Healing is not light in the content as designed. But the content was not designed to be overgeared the way it is. The item level and level sync are completely insufficient to the task. All the comments from people in this topic about not needing heals in dungeons are based on dungeons where you are completely overgeared, sync'd or not. The original intent of level sync was to maintain not just the challenge but the three roles of the trinity in older content. As we can all see from running older content that is not what happens.

    I'm also a bit ticked off at the usual MOAR DPS crowd and their dismissive view of healers. Next time you need a heal and I'm your white mage, perhaps I should pause and ask if you need my healing arts now?
    (4)