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  1. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    You may be looking at it the wrong way.It's not that dungeons and content are designed so that you don't HAVE to do your absolute best, they're designed on the lowest common denominator, so that IF by chance you have someone new, or someone who isn't capable of playing their given role at its absolute highest, you can still clear the content. The difference of course is a matter of minutes, but the big picture is accessibility. Even raids aren't designed based on one single, absolutely perfect execution of mechanics and rotations by 8 people. Gordias came close to that, and STILL wasn't designed with healer DPS in mind, but look how well that went.
    Considering dungeon queues dropped to the put they funneled us back into them with the latest Anima step and have previously openly acknowledged their dungeons are boring. That appeal to the lowest common denominator doesn't seem to work. Nonetheless, I am not going to put up a fuss at low levels. Once you reach 60 or Alexander, you should be capable of performing your job properly. This includes Cleric Stance for healers. No other role can omit a third of their abilities and still be thought of as "good." If you fancy doing the bare minimum, I suppose you'll harbor no complaints when I stop dodging aoes or use defense cooldowns. After all, if we really break it down to their technical definitions. Each job is intended to do the following:

    Tanks hold aggro
    DPS deal damage
    Healers heal

    I can hold aggro spamming nothing but Flash/Overpower/Unleash and I can deal damage without dodging. In fact, some jobs (i.e Black Mage, Monk) may lose DPS if they need to move frequently.

    Yoshida has said they make dungeons to be accessible above all else. Yes, even "expert" dungeons. This is a quality of life thing, for the sake of players who may lack time in a busy daily schedule or perfect working knowledge of a given job to still be capable of clearing some kind of content. Maybe it takes 20 minutes instead of 15 because your healer isn't DPSing, but then what are your DPS doing (or NOT doing) that makes it take so long, assuming it could still be done in 15 regardless of a healer dealing damage? What is your tank doing to help, if anything?
    I'll reiterate. No DPS job in the entire game can make up 920 potency. There is quite literally nothing more I can do on Dragoon to make up the massive amount of damage Holy inflicts. You are arguing a false equivalent. Tanks and DPS wanting healers to DPS aren't necessarily lazy. They want the run to go faster and cannot make up the damage themselves. Furthermore, communication only works if it's reciprocated. I won't scream obscenities at healers who won't DPS; I'll ask them to. If they refuse, then they've essentially said, "Sorry. I feel like watching Netflix, so you do all the work." Yeah, no. They have now forced their play style onto me by refusing to perform above the bare minimum. Therefore, I'll echo the same sentiment the other side does. "If you want to only heal, go play with friends who won't mind. Don't waste random people's time because you're lazy."

    And it is laziness at 60. Like I mentioned previously, current dungeons are so incredibly easy, a healer not DPSing will have nothing to do for 80% of the run.

    Quote Originally Posted by Musashidon View Post
    believe? i know they were. it was said, there is no doubt they are made so easy that the whole group can watch netflix barely doing any real rotation.

    because in the end i am not the one forcing my own standards on anyone it is you.

    if people meet the req to complete a dungeon that is all that matters after that it's all opinion on how someone should be.
    Except you are. You're demanding three/seven random people accept your refusal to perform beyond the bare of minimum. And how dare they complain about carrying you through. As mentioned above, if every role were afforded this leeway, dungeons would take 40+ minutes. In that sense, if you're going to force your subpar playstyle onto me, I don't see how reason why I shouldn't reciprocate? Your job is to heal me, mine is to deal damage. I'll stand in everything so we both do our job by its technical definition.
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    Last edited by Bourne_Endeavor; 01-13-2017 at 08:39 AM.