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  1. #31
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kyuuen View Post
    And honestly this could remove people from DF, so that could be an issue.
    Honestly, the incentive issue is the least issue, because you can simply make sure that whatever currency you use to make the items buyable is primarily rewarded from the roulettes - with a bonus if you queue as adventurer in need.

    The incentive is clear - make yourself available for all dungeons in the roulette to get the items you want and speed up people's queues if you want to speed up the process for yourself. The downsides are the generic reward downsides (Every external reward has downsides). That helps everyone who wants to do a specific piece of content, because people are no longer pointlessly queuing for specific dungeons to get the glamour gear from there, they fill the queues wherever needed. Moreover, that would ensure that people don't just farm the stuff they want unsynced and solo, which doesn't help the queues one bit.

    On that note, lore rewards should also be adjusted - aetherochemical research facility should NOT be more efficient for lore farming than the roulettes especially when the roulette reward can only be claimed daily. That's just a bad incentive and makes the lore-grind of the anima quest not only a lot less effective at speeding queues for non-ARF instances than it could but also more monotonous to boot. In general, you want as few people queuing for specific things and as many people queuing as filler as possible to speed up queues for all content. You can have 40 tanks, 40 healers and 80 DPS queued up and make 40 dungeons or 20 trials with that if all are willing to fill. If everyone wants a specific dungeon/trial, in the worst case you cannot make a single group with that. If anyone asks you what kills content, that kills content. You can also ask PvPers about GC restrictions - same deal. They've been begging for a filler option or GC restriction removal for years.

    So yeah - that is not an issue. The main issue is balancing reward and effort and for that, you can simply refer to the statistical probabilities. If something has a 10% chance to drop, you require 10 roulette runs worth of currency to get it. Doesn't change much in the grand scheme of things, it only destroys outliers. That's plain math. And if you're feeling lucky, you can still just queue for the particular dungeon instead of filling needed spots. I personally wouldn't do that, because even if I was guaranteed my item after 10 runs of the same instance, I'd still find the variety of roulettes more fun. But that's just me.

    So yeah, the only issue I can somewhat understand is currency bloat - which can be resolved by simply using the damned currency tab for currency for a change >_>

    Then again, I am biased against RNG, as I already said. I hate it with a passion. So it is healthy to check if my arguments have logical flaws I have missed in my rage. But yeah...I don't really see the issues others are seeing.
    (1)

  2. #32
    Player
    AutoWhit's Avatar
    Join Date
    Aug 2013
    Location
    Kugane
    Posts
    153
    Character
    Gahz Rilla
    World
    Excalibur
    Main Class
    Samurai Lv 90
    How bout just some sort of "window shopper" in game app that you can open up and see every piece of gear you've seen drop, tells you where it comes from, and then allows you to try it on?

    No special currency, or anything that removes incentives to do old content please.
    (2)

  3. #33
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Just cut out the middle man then OP? No need to run dungeons just buy everything >.>.

    Dungeon gear should be better then glamour gear anyway, instead of suggesting a glamour vendor for gear dropped in dungeon, suggest that dungeon get an upgrade. Also that dungeons get upgraded so getting upgrades for dungeons means something.
    (0)

  4. #34
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zojha View Post
    -snip-
    Right. Which is what I covered in the paragraph after what you quoted, or would that not work?

    For instance using the lesser of current tomestones. In current case Esoterics and Lore (right? been a while since I've been in game) Eso's would be the used currency in this case. Just make the items cost a high amount of tomestones (whatever the cap may be for lesser tomestones), so 2k - 4k tomestones. This will keep people in DF for while if they're fishing for specific dungeon pieces, could also affect other buy-able items for that tomestone. This way it eliminates the need for a new currency.

    Sorry if I'm missing something, still haven't recovered missing sleep from New Years Eve and New Years Day (working in hospitality blows).
    (0)

  5. #35
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kyuuen View Post
    For instance using the lesser of current tomestones. In current case Esoterics and Lore. Eso's would be the used currency in this case. Just make the items cost a high amount of tomestones, so 2k - 4k tomestones. This will keep people in DF for while if they're fishing for specific dungeon pieces, could also affect other buy-able items for that tomestone. This way it eliminates the need for a new currency.
    I'm not opposed to that at all! But remember that currencies like esoterics always go away at some point. Like Law, Esoterics will be no more in 3.5 I bet. A currency made specifically for the vendor would be a currency that will never ever need to be changed to something else. I need to edit my OP but as others have said current expert roulettes gear should not be in the vendor. I agree. Only outdated gear.

    Lv60 requirement and beat Heavensward so you can't buy gear too strong for you.

    Oh and to answer your question, Esoterics are no longer available. The new tomes are Lore and Scripture.

    Quote Originally Posted by AutoWhit View Post
    How bout just some sort of "window shopper" in game app that you can open up and see every piece of gear you've seen drop, tells you where it comes from, and then allows you to try it on?

    No special currency, or anything that removes incentives to do old content please.
    That would be a glamour log. Which Yoshida doesn't agree with so won't create sadly.
    (0)
    Last edited by Magic-Mal; 01-04-2017 at 10:37 AM.

  6. #36
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Magic-Mal View Post
    I'm not opposed to that at all! But remember that currencies like esoterics always go away at some point.

    Oh and to answer your question, Esoterics are no longer available. The new tomes are Lore and Scripture.
    Thanks for setting me straight on that. ^^

    So in the current patch past dungeon gear would cost you Lore as it's the lesser tomestone. However; most likely (as you stated), Lore will probably be phased out in 3.5, so in 3.5 the tomestone needed for past dungeon gear would then be Scripture. You use the past tomestone for past dungeon gear/old tomestone gear/crafting items.
    (0)

  7. #37
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kyuuen View Post
    Thanks for setting me straight on that. ^^

    So in the current patch past dungeon gear would cost you Lore as it's the lesser tomestone. However; most likely (as you stated), Lore will probably be phased out in 3.5, so in 3.5 the tomestone needed for past dungeon gear would then be Scripture. You use the past tomestone for past dungeon gear/old tomestone gear/crafting items.
    Lore is unlikely to be phased out until 4.0 - when Scripture would no longer be weekly capped.
    (0)

  8. #38
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by aesteval View Post
    Lore is unlikely to be phased out until 4.0 - when Scripture would no longer be weekly capped.
    Are they not adding a new tomestone with 3.5? Or are they going to do what they did in 2.5 and have 3 active tomestones again? =/
    (0)

  9. #39
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kyuuen View Post
    Are they not adding a new tomestone with 3.5? Or are they going to do what they did in 2.5 and have 3 active tomestones again? =/
    I don't think so... Wasnt around for 2.5 but Esoterics is an inactive tome. So basically it will still be 2 tomes
    (0)

  10. #40
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kyuuen View Post
    Are they not adding a new tomestone with 3.5? Or are they going to do what they did in 2.5 and have 3 active tomestones again? =/
    We aren't getting new gear, so we won't get new tomestones for it.
    (0)

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