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  1. #1
    Player
    Fluffernuff's Avatar
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    May 2016
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    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Magic-Mal View Post
    Wasn't finished editing it all in lol. I added in that maybe it could be a way where you must do the respective dungeon at least once for the token you'd need to buy. Although I liked my original idea more, I put it in a hide box because it seems too complicated. Would definitely add incentive for me though. I'd be doing the dungeon knowing when I'd get my piece instead of doing it 1,000 times.
    That actually just makes me scratch my head then. now we now have a new currency for every dungeon in the game? umm... ok...? Wouldn't needing to run a dungeon 13+ times for 1 piece of gear be a bit.... excessive? not to mention you're running said dungeon anyway... so you're more than likely to have the item drop before you're done.... thus leaving you with a set of tomes you're not going to spend, since you got your item already. That all just makes things overly confusing and ultimately redundant to me.

    As someone who regularly farms dungeons for specific glamours, I can say (unless I'm RNG blessed), that the specific piece I might be after actually drops within a reasonable amount of runs. The times I'm spent farming for hours or days is exceedingly rare


    I could see this sort of token system working for 24-mans where the competition is fierce, the queues demanding, and the loot scarce.
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    Last edited by Fluffernuff; 01-03-2017 at 08:42 PM.

  2. #2
    Player Magic-Mal's Avatar
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    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Fluffernuff View Post
    That actually just makes me scratch my head then. now we now have a new currency for every dungeon in the game? umm... ok...? Wouldn't needing to run a dungeon 13+ times for 1 piece of gear be a bit.... excessive? not to mention you're running said dungeon anyway... so you're more than likely to have the item drop before you're done.... thus leaving you with a set of tomes you're not going to spend, since you got your item already. That all just makes things overly confusing and ultimately redundant to me.
    If only my luck was as good as yours @.@. I remember leveling my NIN and I did Aery 14x. I never even saw a NIN piece drop. I'm not lying with this... So 13x for a guaranteed weapon? I'd say yes!(granted this wouldn't apply if I was first leveling to 60 from the get go) If I get my piece in the dungeon, I can keep the tomes for a different piece. And just delete whatever token I got from the dungeon.

    Quote Originally Posted by Rakiria View Post
    xivdb
    Had no idea what this was. But I checked it out and used it to see. This is far different from what a vendor could do. Because in xivdb you can only see the little picture in the box. Not the piece in-game, on your character, zoomed in.
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    Last edited by Magic-Mal; 01-03-2017 at 09:15 PM.

  3. #3
    Player
    Fluffernuff's Avatar
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    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Magic-Mal View Post
    If only my luck was as good as yours @.@. I remember leveling my NIN and I did Aery 14x. I never even saw a NIN piece drop. I'm not lying with this... So 13x for a guaranteed weapon? I'd say yes!(granted this wouldn't apply if I was first leveling to 60 from the get go) If I get my piece in the dungeon, I can keep the tomes for a different piece. And just delete whatever token I got from the dungeon.
    Maybe I am lucky? I don't know... but outside of 24 mans, I've never actually had to hardcore farm a dungeon for drops... and neither has anyone else i've ever played with... dungeon glamours always seemed to be an annoyance at best, not a second job.

    Its a very fine line to walk when it comes to such things. You really should not de-centivise something like dungeons by adding a vendor... especially when those are so tied to progression (story and times) or in this case... glamours.
    (1)

  4. #4
    Player
    LunaFaye's Avatar
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    Apr 2014
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    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Fluffernuff View Post
    Maybe I am lucky? I don't know... but outside of 24 mans, I've never actually had to hardcore farm a dungeon for drops... and neither has anyone else i've ever played with... dungeon glamours always seemed to be an annoyance at best, not a second job.

    Its a very fine line to walk when it comes to such things. You really should not de-centivise something like dungeons by adding a vendor... especially when those are so tied to progression (story and times) or in this case... glamours.
    I agree with that, and we did have something similar like that in the past. You could collect ancient coins from the lvl 50 dungeons and trade them in for dye able artifact gear and some other things. Wasn't well received and therefore that idea never made it any further than that. Same would be with your vendor and we end up with more currency that we can "collect" and probably ends up in our inventory.
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  5. #5
    Player
    Spiroglyph's Avatar
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    Aug 2015
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    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LunaFaye View Post
    I agree with that, and we did have something similar like that in the past. You could collect ancient coins from the lvl 50 dungeons and trade them in for dye able artifact gear and some other things. Wasn't well received and therefore that idea never made it any further than that. Same would be with your vendor and we end up with more currency that we can "collect" and probably ends up in our inventory.
    Are you referring to those Antique mail/breeches/etc. things?

    Because I think this system is significantly different from the one OP is suggesting
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  6. #6
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Fluffernuff View Post
    Maybe I am lucky?
    You could also simply not be unlucky.

    Statistically, if an item has a chance of 10% to drop, people will on average run the content about 10 times for it. That is, some will run it once, others will run it 20 times and outliers are open ended - Even never seeing the item has a chance of occurring. So it'll probably end up looking like 11,4317XXXX runs on average.

    Personally, I typically require at least 20 runs to see the item I want drop and by that time, I'm usually so weary of the grind that I dodge all groups where I'd have competition in the first place, because I lose to competition so often that I don't even bother with the weekly capped Alex loot anymore. My WoD scouting chestpiece took me a total 11 crossed bar counts, so a total of 55 runs. It's one out of 10 possible loot pieces from cerberus. A FC mate of mine calculated the chance for that as sub 1%. And to this day, I have not gotten the hairstyle from PotD in over 300 hoards across 5 characters. I had to get that one from a FC mate.

    I say fuck RNG. Without an insurance system, I don't even bother trying anymore >_>
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  7. #7
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
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    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Like the idea, but instead of adding yet another currency I think you could simply use the lesser Tomestone as the currency for previous dungeons. No real need to add another and you shouldn't be able to buy the current dungeon gear (current patch dungeons).

    And honestly this could remove people from DF, so that could be an issue.

    So to combat that if you're seriously after a piece, I think the pieces should be expensive. Say 2,000 tomestones per piece. This way it helps to keep people in DF for that much longer.
    (0)

  8. #8
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kyuuen View Post
    And honestly this could remove people from DF, so that could be an issue.
    Honestly, the incentive issue is the least issue, because you can simply make sure that whatever currency you use to make the items buyable is primarily rewarded from the roulettes - with a bonus if you queue as adventurer in need.

    The incentive is clear - make yourself available for all dungeons in the roulette to get the items you want and speed up people's queues if you want to speed up the process for yourself. The downsides are the generic reward downsides (Every external reward has downsides). That helps everyone who wants to do a specific piece of content, because people are no longer pointlessly queuing for specific dungeons to get the glamour gear from there, they fill the queues wherever needed. Moreover, that would ensure that people don't just farm the stuff they want unsynced and solo, which doesn't help the queues one bit.

    On that note, lore rewards should also be adjusted - aetherochemical research facility should NOT be more efficient for lore farming than the roulettes especially when the roulette reward can only be claimed daily. That's just a bad incentive and makes the lore-grind of the anima quest not only a lot less effective at speeding queues for non-ARF instances than it could but also more monotonous to boot. In general, you want as few people queuing for specific things and as many people queuing as filler as possible to speed up queues for all content. You can have 40 tanks, 40 healers and 80 DPS queued up and make 40 dungeons or 20 trials with that if all are willing to fill. If everyone wants a specific dungeon/trial, in the worst case you cannot make a single group with that. If anyone asks you what kills content, that kills content. You can also ask PvPers about GC restrictions - same deal. They've been begging for a filler option or GC restriction removal for years.

    So yeah - that is not an issue. The main issue is balancing reward and effort and for that, you can simply refer to the statistical probabilities. If something has a 10% chance to drop, you require 10 roulette runs worth of currency to get it. Doesn't change much in the grand scheme of things, it only destroys outliers. That's plain math. And if you're feeling lucky, you can still just queue for the particular dungeon instead of filling needed spots. I personally wouldn't do that, because even if I was guaranteed my item after 10 runs of the same instance, I'd still find the variety of roulettes more fun. But that's just me.

    So yeah, the only issue I can somewhat understand is currency bloat - which can be resolved by simply using the damned currency tab for currency for a change >_>

    Then again, I am biased against RNG, as I already said. I hate it with a passion. So it is healthy to check if my arguments have logical flaws I have missed in my rage. But yeah...I don't really see the issues others are seeing.
    (1)

  9. #9
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zojha View Post
    -snip-
    Right. Which is what I covered in the paragraph after what you quoted, or would that not work?

    For instance using the lesser of current tomestones. In current case Esoterics and Lore (right? been a while since I've been in game) Eso's would be the used currency in this case. Just make the items cost a high amount of tomestones (whatever the cap may be for lesser tomestones), so 2k - 4k tomestones. This will keep people in DF for while if they're fishing for specific dungeon pieces, could also affect other buy-able items for that tomestone. This way it eliminates the need for a new currency.

    Sorry if I'm missing something, still haven't recovered missing sleep from New Years Eve and New Years Day (working in hospitality blows).
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  10. #10
    Player Magic-Mal's Avatar
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    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kyuuen View Post
    For instance using the lesser of current tomestones. In current case Esoterics and Lore. Eso's would be the used currency in this case. Just make the items cost a high amount of tomestones, so 2k - 4k tomestones. This will keep people in DF for while if they're fishing for specific dungeon pieces, could also affect other buy-able items for that tomestone. This way it eliminates the need for a new currency.
    I'm not opposed to that at all! But remember that currencies like esoterics always go away at some point. Like Law, Esoterics will be no more in 3.5 I bet. A currency made specifically for the vendor would be a currency that will never ever need to be changed to something else. I need to edit my OP but as others have said current expert roulettes gear should not be in the vendor. I agree. Only outdated gear.

    Lv60 requirement and beat Heavensward so you can't buy gear too strong for you.

    Oh and to answer your question, Esoterics are no longer available. The new tomes are Lore and Scripture.

    Quote Originally Posted by AutoWhit View Post
    How bout just some sort of "window shopper" in game app that you can open up and see every piece of gear you've seen drop, tells you where it comes from, and then allows you to try it on?

    No special currency, or anything that removes incentives to do old content please.
    That would be a glamour log. Which Yoshida doesn't agree with so won't create sadly.
    (0)
    Last edited by Magic-Mal; 01-04-2017 at 10:37 AM.

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