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  1. #11
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mhaeric View Post
    I think the actual question should be: "How can SE make sure in melee range RDM isn't squishy as a Dragoon" given that there will likely be some sort of animation lock on their 'jump' abilities. Hopefully it won't be a very long one. I.e. that "high-speed positionals" refers to more than just the speed of movement.
    People will just need to learn when to and not do certain things. DRG, NIN, BRD all have moves that will get them killed if they aren't careful (Jump, Repelling Shot and Assassinate). It mostly just stems from lack of knowledge; very few people seem to understand that you can't jump out of AoEs. While you're in the air, the game just sees where you were; your new position doesn't update until you land. In the case of Jump, you're actually in two places at once: where you activated the skill and where your spear hits the ground to land the attack. That and people just don't want to memorize mechanics that will get you killed. I've seen more DRGs die to the first triple landslide Titan does in Extreme.......................

    Now that I think about it, it wouldn't surprise me if a MNK's Elixir Field also has this issue.
    (3)
    Last edited by JunseiKei; 01-04-2017 at 05:16 AM.