Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 64
  1. #21
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Cabalabob View Post
    A lot of ranged players think that being at ranged somehow means they take less damage, which is entirely untrue, as long as you dodge AoEs and don't stand in front of the boss and get swiped you take no more damage in melee range than standing far away, on top of that you make it easier for the healers to heal everyone at once when you're all grouped up.
    This is my pet peeve as a healer. Nothing worse than the Black Mage who thinks that their best way to do DPS is by standing as far away as possible from the group. The worst case this happened to me was in Void Ark where I had 3 black mages in the party and for every single boss battle they would immediately spread out to stand as far away as they could from both each other and the rest of the group. I couldn't even find a spot where I could single target all 3 at once never mind also being in range of the tank or including them in aoe heals. Beyond frustrating. I get that keeping a distance makes it easier to avoid certain types of AoEs, but there's a point where it becomes extreme to the point of bringing down your group. Summoners, Machinists, and Bards don't seem to have this problem staying reasonably close for some reason. Thankfully with the nature of Red Mage melee/ranged hybrid combat I don't think they will either.
    (4)
    Last edited by Mhaeric; 01-04-2017 at 04:36 AM.

  2. #22
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    I think the actual question should be: "How can SE make sure in melee range RDM isn't squishy as a Dragoon" given that there will likely be some sort of animation lock on their 'jump' abilities. Hopefully it won't be a very long one. I.e. that "high-speed positionals" refers to more than just the speed of movement.
    (4)

  3. #23
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mhaeric View Post
    I think the actual question should be: "How can SE make sure in melee range RDM isn't squishy as a Dragoon" given that there will likely be some sort of animation lock on their 'jump' abilities. Hopefully it won't be a very long one. I.e. that "high-speed positionals" refers to more than just the speed of movement.
    People will just need to learn when to and not do certain things. DRG, NIN, BRD all have moves that will get them killed if they aren't careful (Jump, Repelling Shot and Assassinate). It mostly just stems from lack of knowledge; very few people seem to understand that you can't jump out of AoEs. While you're in the air, the game just sees where you were; your new position doesn't update until you land. In the case of Jump, you're actually in two places at once: where you activated the skill and where your spear hits the ground to land the attack. That and people just don't want to memorize mechanics that will get you killed. I've seen more DRGs die to the first triple landslide Titan does in Extreme.......................

    Now that I think about it, it wouldn't surprise me if a MNK's Elixir Field also has this issue.
    (3)
    Last edited by JunseiKei; 01-04-2017 at 05:16 AM.

  4. #24
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by JunseiKei View Post
    People will just need to learn when to and not do certain things. DRG, NIN, BRD all have moves that will get them killed if they aren't careful (Jump, Repelling Shot and Assassinate). It mostly just stems from lack of knowledge.
    Well, yes, but also no to a degree. Dragoon jumps used to have a longer animation lock than they do even now, iirc. Hopefully the adjustment they made to fix that issue was remembered when they designed the RDM positionals. As long as the animation lock is reasonable, then yes, people will be expected to move out of aoe damage taking into account their abilities' quirks. I'm just pointing out that the quirks need to be at a manageable level.
    (1)

  5. #25
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    To the OP's question, obviously the use of armor will figure in this.

    Quote Originally Posted by Tint View Post
    actually... WHM already is a partially close range magick attacker, with holy, fluid aura and assize. how does a squishy mage work in meele range you ask? well, we have tanks in this game...
    Give mages back their shields!

    Quote Originally Posted by hagare View Post
    don't get hit.
    Red Mage is also a dancer...confirmed.
    (0)

  6. #26
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    As a few have said, the most obvious way is that SE gives you the skills to move in and out of melee range (as shown in the trailer) and its up to you to make sure you don't stand in the fire. Don't ever jump to the front of the boss for example. Squishyness should only matter in these cases for unavoidable damage, which if you aren't screwing up in other areas shouldn't be a big problem.

    On people who think that going into melee is going to be a rare thing: The placement in the trailer makes it seem that jumping into melee and then back out is going to be a big part of getting the big spell off. I wouldn't expect it to be rarely used or that SE will suddenly change RDM to only ranged.
    (0)

  7. #27
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Follow the song and dance like every other job does.
    (7)

  8. #28
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Brightshadow View Post
    I'm fairly certain it won't be an issue since 75% of attacks are cleaves, and 15% full area AOE. Most likely they'll have a spell or 2 for protection. Like Blm manawall, even SMN have titan for protection.
    If you're using titan in group content with a tank then you're losing so much dps.

    Also titan doesn't agro rip off you if you switch to him mid fight. He needs time to get agro like every tank and he gives you no boost to defense what-so-ever. Even in the quests the tank pets are said to be "treated like a shield" but they can't shield you if they don't have agro.
    (0)

  9. #29
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    No, make it a squishy caster and increase the difficulty of the game please. It will weed out the bads if RDM needs to be in melee range as light armour caster. Don't listen to OP and make something challenging.
    (0)

  10. #30
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Chiramu View Post
    No, make it a squishy caster and increase the difficulty of the game please. It will weed out the bads if RDM needs to be in melee range as light armour caster. Don't listen to OP and make something challenging.
    This entire thread has been trying to explain why it doesn't matter. You aren't supposed to be taking incidental damage in the first place. It doesn't matter what kind of armor you're wearing, if you're not a tank you're not going to survive too many hits from a boss (if any).
    (4)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast