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  1. #41
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    I don't understand the question, because I have never seen a Caster die to physical damage because they were in melee range (not counting telegraphed or other avoidable AoEs... left sword *cough*).

    I think I see even more caster dying because they are to far away. Not in range for AoE heals, eating one of those open-end conal tail attacks of some bosses...


    I mean.. when melees usually don't lose a single hitpoint for being in melee range.. why should a caster need extra def.?
    (2)

  2. #42
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    I don't think it'll be a problem (I mean normal attacks not the dash ones...they'll be a problem the same way repelling shot and elusive jump are in Titan HM haha) I usually play SCH and AST and I'm generally near the middle of the trash pack in speed pulls in 50 and 60 dungeons. I need to use Miasma II and Blizzard II a lot with 4+ enemies and tbh I don't have a problem with it, I just have to make sure that I don't stand in AOEs. It'll be the same with RDM, just be a bit cautious and you'll be fine =)
    (1)
    Last edited by Rinion; 01-05-2017 at 01:44 AM.

  3. #43
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    They could make use of fighting game dashes and hops that would cancel any actions to prioritize their safety over the action.
    (0)

  4. #44
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MPNZ View Post
    They could make use of fighting game dashes and hops that would cancel any actions to prioritize their safety over the action.
    This game isn't that dynamic. They would have to relinquish SE internal gaming framework, Crystal Tools, and use something along the lines of MT Framework to allow for actual character based impacts.

    I do love this idea. I played this f2p game called dragons nest a long time ago. Played with a lot of player based impacts that caused stun locks, which was countered with moves that utilized quick "invincibility" frames that negated damage just long enough to react outside of stun locking and air juggling.

    But the tl;dr is SE's internal framework doesn't necessarily support this.
    (0)

  5. #45
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Everyone here is acting like they just never take any damage at all haha, I,ve never had a run as a dps where I took zero damage at all why else would healers have aoe heals. If anything melee classes have more hp from there gear than casters, and people mention dragoon they have the best gear options compared to any other melee class. When I,m tanking If I have two range jobs I basically look like I'm just taking everything on by myself because the other classes stay at range, its pretty rare that I see casters in melee range other than in extreme trials are stuff like that.

    If it just made zero difference why don't melee classes put on some caster gear and see if it makes any difference. I know that's a bit extreme, just take a blm and stay in melee range the whole time and see if it makes any difference than range, If anything just for hp sake if they are gona be half melee just to have a larger hp pool would be nice on a rdm than what they would get from caster gear.
    (1)

  6. #46
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I doubt a BLM would take any more damage than his fellow melee DPS, the only thing it would result in is them having to constantly cancel spells to avoid the AOEs ment for the melee a lot more. Of course DPS take damage, almost every boss fight has room wide AOE damage but it seems like everyone suddenly thinks were going to forget how to move and dodge as a RDM.
    (3)

  7. #47
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Knowing when you should be in melee and when you shouldn't will probably be part of the gameplay.

    A large number of abilities that can hit melees in this game are super obvious telegraphed with giant circles or triangles and as long as you don't do something silly like pretend to be a tank by standing in front of mobs for no reason as a DPS (getting hit by frontal cleaves and even some of these have telegraphs) all point blank AOEs are mostly dodgeable by melee.

    The ones that are clearly not dodgeable hit everyone in the party or forces everyone including ranged to do something to deal with it so it doesn't really matter where you are standing for those as the ranged players also get hit or have to react to it.
    (0)

  8. #48
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by bswpayton View Post

    If it just made zero difference why don't melee classes put on some caster gear and see if it makes any difference. I know that's a bit extreme, just take a blm and stay in melee range the whole time and see if it makes any difference than range, If anything just for hp sake if they are gona be half melee just to have a larger hp pool would be nice on a rdm than what they would get from caster gear.
    If there was gear, which would give you a slightly higher dps as a melee, but only the def. of a caster robe... most competent melees would wear it.
    (3)

  9. #49
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Neophyte View Post
    If there was gear, which would give you a slightly higher dps as a melee, but only the def. of a caster robe... most competent melees would wear it.
    I would agree, if it made me a glass cannon (to anything other than unavoidable damage or aoes) I'd wear it too.
    (0)

  10. #50
    Quote Originally Posted by bswpayton View Post
    just take a blm and stay in melee range the whole time and see if it makes any difference than range
    unavoidable AOEs are unavoidable and they will hit you if you're in casting range. avoidable AOEs target party members so if a mage stays in melee range, you have to dodge the ones that target you and the ones that target the melees, that's the only difference.

    HP and defense make no difference in group play if you're not a tank. there are no situations where a melee is supposed to get cleaved with the tank(s). there are no situations where a melee is supposed to eat ground marker AOEs.
    (3)

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