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  1. #31
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Easy, you take a tank with you and make sure they hold aggro... on top of that, there are multiple mechanics that have you stay in melee range (eg. Shiva's Whiteout, A10S' group shared attack in Triple Charge, Sophia's Thunder III, among many others), so it's kind of outrageous to say "What is a caster that attacks in melee range going to do if they have squishy gear?", healers are even squishier than casters, or even as squishy.

    The Earth will continue to rotate, as usual. And Red Mages will continue to live through melee range, or caster range, as long as they aren't eating stupid attacks because of a tank or their idiocy in thinking they can survive a certain AoE.
    (4)
    Last edited by ErryK; 01-04-2017 at 09:37 AM.

  2. #32
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I'm honestly not concerned, and I do suspect it'll have its own line of armor regardless.
    (1)

  3. #33
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i hope RDM will have their own gear. not because of the stats, but because of the looks.

    now we have 2 casters and 3 healers, wich all share the same look, since the caster and healer gear are way too often the same model with just a different color. we have 13 classes, of wich 5 wear the same gear. we don't need 6 out of 15 classes with the same look, more variety please.

    is it maybe a hint? RDM starts at lvl 50, so they don't have to design tons of gear for lvl 1-49... but sure all RDM would be pissed to get nothing out of all the 2.0 endgame stuff, so they have to design lvl 50 gear anyway...
    (0)

  4. #34
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Mhaeric View Post
    This is my pet peeve as a healer. Nothing worse than the Black Mage who thinks that their best way to do DPS is by standing as far away as possible from the group.
    As the blm in my static, I get this from time to time with our healers XD... it's not so much about being far away, as I want to be stood on my own. obv I do everything possible to keep movement to an absolute minimum, and I don't want to have to move because someone else has dropped an aoe on me. obv it depends on the fight, and if such mechs exist. sweet spot is to be stood alone but obv still in group heal range... if not, they ask me to get a bit closer and i'll move a few steps in on my next proc or whatever. sometimes think they think I am just being difficult for the sake of it tho hehe

    just takes some cooperation tho, like in a12 I let them know that right after boss lb im moving out early to preposition for defamation so they can get a regen on me for stasis, and I have my own shields as well
    (0)

  5. #35
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    I just am concerned but I guess you guys don,t really have an issue with having your casters in melee range , I always try to keep mine at a distance. I dont really think you can use a healer that can heal itself as an example , they are healers they can heal themselves. So mostly I was meaning more so the blm or summoner , and the only time I see them in melee range is when they have to be, but Im guessing some of the player base is just better at handling squishy gear than I am haha.
    (0)

  6. #36
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Why wouldn't they make RDM specific gear? I get that the type of damage it does is magic ranged like the other jobs, but it is still a much different job than the other casters.

    I actually do believe that RDM will have its own gear set, like how DRG, MNK, & NIN have their own gear sets as well.
    (0)

  7. #37
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by thegreatonemal View Post
    I'm aware but I'm also aware that things change in development as well. Sure it could be there but it could also be a skill you wont ever use in your rotation.
    ehhhhhh nah, its going to do some up close & personal melee fighting as well as ranged magic attacks, and its going to be prominent mix of both in the rotations. its the staple of the job. Why even give the job a sword of any type if it won't be using it like a sword. And they wont showcase the skills in the very first thing we see of RDM if it wasn't important skills to the job. That would be almost false advertising, and i see no reason for them to do that.
    (0)

  8. #38
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by bswpayton View Post
    I just am concerned but I guess you guys don't really have an issue with having your casters in melee range
    Are we playing the same game? Everybody is usually stacked behind the boss/mobs in melee range precisely because it's safer that way, it's easier to heal everyone when they're not spread out. Mechanics might force you to spread a little but you should still move as little as possible to remain in healing range. It's also better for DPS since all party buffs will land on everyone. It's also safer if tank loses hate so they can quickly grab it back because the mob isn't running half way across the arena.

    The only time gear has been a problem was when DRG had gimped magic defence and they died to unavoidable damage regularly, and that had nothing to do with melee range when the AoEs hit the entire battlefield. They're not gonna make a simple mistake like that again.

    Your concern is irrational and not based on relevant gameplay dynamics. The reason BLM and SMN stay off cleave range is because it increases their DPS when they don't have to move, it has nothing to do with survivability or gear.
    (1)

  9. #39
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by bswpayton View Post
    So mostly I was meaning more so the blm or summoner , and the only time I see them in melee range is when they have to be, but Im guessing some of the player base is just better at handling squishy gear than I am haha.
    Unless there's an AOE to avoid, as a SMN, I am always in Melee range. How else am I going to get my book smacking on? Being squishy only matters if you're taking avoidable damage. In which case, it's the player, not the job or the gear.
    (1)
    Last edited by Zigabar; 01-05-2017 at 01:26 AM.
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  10. #40
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Wasn't there also a time where it was advised or suggested for mages to be melee range to allow for auto attacks (despite how little) just for the sake of increased DPS? Granted I am not worried as long as the tank holds hate. From the video I can't see it being any different than a DRG or BRD making sure to not use their moving skills at times that will result in getting them hit or killed.
    (0)

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