As much as I'd welcome Blue Mage, I can't see SE adding a second DoM class... it kind of goes against their habit of adding 2 DoWs and 1 DoM. Granted, we also need a Healer and a Tank for the two unrevealed classes since RDM took the DPS slot. Could BLU be a Tank or a Healer? Perhaps. I think I'd rather Dancer (Healer) and Samurai (Tank) at this point.
[Edit]: Something else that's been on my mind is, it feels like the major nations of the story tend to have two or three classes attributed to them, falling into the roles of Healing, Tanking, and Damage Dealing. As classes are added with expansions it seems we're filling out the roster of each nation a bit more. I try to keep this in mind when seeing a new job being discussed, what nations need versus what they have.
Ul'dah:
* Gladiator/Paladin (Tank)
* Thaumaturge/Black Mage (DPS)
* N/A (Healer)
Gridania:
* N/A (Tank)
* Archer/Bard (DPS)
* Conjuror/White Mage (Healer)
Limsa Lominsa:
* Maurader (Tank)
* Rogue (DPS)
* Arcanist/Scholar (Healer)
Ishgard:
* Dark Knight (Tank)
* Dragoon (DPS)
* N/A (Healer)
Ala Mhigo:
* N/A (Tank)
* Monk (DPS)
* N/A (Healer)
Sharlayan:
* N/A (Tank)
* N/A (DPS)
* Astrologian (Healer)
Doma:
* N/A (Tank)
* Ninja (DPS)
* N/A (Healer)
Garlemald:
* N/A (Tank)
* Machinist (DPS)
* N/A (Healer)
So when I look at the above list, I get ideas like, "Dancer seems like it could make for a suitable choice for the Ala Mhigo Healer slot," or, "Samurai would be an ideal Doma Tank slot." And yes, I'm aware Machinist is strongly Ishgardian in origin, but much of it is steeped in Magitech which I can't help but attribute to Garlemald and Cid. That's just my personal preference. Naturally there are other nations we don't really know much about either, like Radz-At-Han, or anyone from Meracydia (assuming there is a nation there at all right now). When I see Blue Mage my thoughts tend to be, "Huh... Past art makes it look appropriate for Ul'dah... maybe as a healer?" When I saw Red Mage my mind went, "Well, Sharlayan needs a DPS class and using White and Black Magic anywhere in Eorzea would be a one-way-ticket to calling down the wrath of Gridania and Ul'dah... It had to be developed off continent, like in the Homeland."


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