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  1. #61
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Considering we don't have elemental resistances and meaningful debuffs, this is the best RDM we can have...

    Attacking on meh mobs, exploiting elemental or status weaknesses, sub healing, buffing... that's how I always used RDMs in other FFs, we can't do these things here without changing the core of the game, so as long as it works 50% caster 50% melee I will be happy, but having a BLM with a pointy end staff to stab things every 5min would be very disappointing, I guess we'll have to wait to see more.
    (1)

  2. #62
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Renik View Post
    Considering we don't have elemental resistances and meaningful debuffs, this is the best RDM we can have...

    Attacking on meh mobs, exploiting elemental or status weaknesses, sub healing, buffing... that's how I always used RDMs in other FFs, we can't do these things here without changing the core of the game, so as long as it works 50% caster 50% melee I will be happy, but having a BLM with a pointy end staff to stab things every 5min would be very disappointing, I guess we'll have to wait to see more.
    Prepare for disappointment then, because it's definitely not a 50/50 split, and the balance isn't leaning in favor of a primarily close-quarters job. Luckily I'll be getting what I wanted, so I don't care.

    Don't cry if you're only in melee range as often as a MCH applies Wildfire.
    (0)

  3. #63
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by GMERC View Post
    Prepare for disappointment then, because it's definitely not a 50/50 split, and the balance isn't leaning in favor of a primarily close-quarters job. Luckily I'll be getting what I wanted, so I don't care.

    Don't cry if you're only in melee range as often as a MCH applies Wildfire.
    I think the "wildfire" aspect ill be the chainspell(s), that said I don't see a 50/50 either, prolly more like fire phase vs ice phase for blm but more lax so maybe like 70 casting/30 melee.
    (0)

  4. #64
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kyuuen View Post
    From what little was revealed in that short clip, I'd say there's going to be some sort of combo system to it (this is guess work). But from the video and what was said, I think they'll use melee to build up their spell chains, jump out to become ranged and then unleash their main-stay damage, then when needed jump back in and repeat.
    Then the question becomes this:

    Why not just stay in melee range at all times then?
    (1)

  5. #65
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Khalithar View Post
    Then the question becomes this:

    Why not just stay in melee range at all times then?
    Probably because they're not a melee job and because their Repelling Shot also Does Damage.
    (1)

  6. #66
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Khalithar View Post
    Then the question becomes this:

    Why not just stay in melee range at all times then?
    Probably for the same reasons you see SMN's and BLM's stay at range even though they can autoattack in melee for more DPS.
    (1)

  7. #67
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GMERC View Post
    Probably because they're not a melee job and because their Repelling Shot also Does Damage.
    You could still use their "repelling shot" attack and then immediately use that gap closer move in the video and stay in melee range so you can immediately go back to spells/melee attacks.

    Quote Originally Posted by dragonseth07 View Post
    Probably for the same reasons you see SMN's and BLM's stay at range even though they can autoattack in melee for more DPS.
    Except by the looks of it RDM is being specifically designed with the intention that you have to use melee attacks to achieve maximum damage and not using those melee attacks would be akin to a SMN not using their DoT's or a BLM not casting fire spells.

    Edit: That could be entertaining to see (and not in a good way), Red Mages that refuse to use sword attacks because "mage."
    (0)

  8. #68
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Khalithar View Post
    Except by the looks of it RDM is being specifically designed with the intention that you have to use melee attacks to achieve maximum damage and not using those melee attacks would be akin to a SMN not using their DoT's or a BLM not casting fire spells.

    Edit: That could be entertaining to see (and not in a good way), Red Mages that refuse to use sword attacks because "mage."
    You're much more likely to see would-be Red Mages whining on the forums that the job is primarily a caster and not a Sword DPS.
    (0)

  9. #69
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Khalithar View Post
    Then the question becomes this:

    Why not just stay in melee range at all times then?
    RDM will probably have far/close positionals. Yoshi mentioned that it's a high speed positioning job.
    (2)

  10. #70
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Khalithar View Post
    You could still use their "repelling shot" attack and then immediately use that gap closer move in the video and stay in melee range so you can immediately go back to spells/melee attacks.
    They could put a 8y minimum range (like shoulder tackle in 2.0, unable to be used in melee range) on all spells so if you stood in melee all the time you wouldn't be able to cast spells or make the TP cost/cooldowns on the melee attacks really high so if you stay in melee range you only end up auto attacking. On the other hand they could also force melee attacks by putting some kind of sustain mechanic on it, like a more gimmicky umbral ice where the melee attacks give you MP back so if you just stood in the back casting spells you would run out of MP and be unable to do anything.

    8y min range on spells would make leveling a pain so perhaps a potency bonus at 8y+ would work better.

    Won't know the design for another couple months but there are ways they could force movement, just depends how strict they want to be with it really.
    (1)
    Last edited by Vaer; 12-26-2016 at 04:12 AM.

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