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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Averax View Post
    We've already got a sword/shield job, and i don't think RDM has ever used a shield in any incarnation.
    It has...several times.
    (2)

  2. #2
    Player
    AshlikeSnow's Avatar
    Join Date
    Oct 2011
    Location
    Ul''dah
    Posts
    134
    Character
    Weyland Yutani
    World
    Excalibur
    Main Class
    Black Mage Lv 73
    Quote Originally Posted by Averax View Post
    We've already got a sword/shield job, and i don't think RDM has ever used a shield in any incarnation. They've always been fencer type sword fighters, not knight type sword fighters.
    Oh I though I remembered that's how RDM was in FFXI
    (0)

  3. #3
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Here's my hope slash take on possible gameplay:

    Disclaimer: Pure speculation with a dash of wish list.

    Red Mage will have a buff effect that is either called Chainspell or is initiated by an ability called Chainspell. It will essentially be a haste buff. Refreshing it and maintaining it will be done via positional changes abilities, and the different positions will have different purposes. An example of a typical rotation that I could see would be to cast normal ranged spells while chainspell is up, jump into melee to refresh chainspell, perform a melee attack that provides a burst ammunition stack, jump back out to ranged which provides another burst ammunition stack, and then use those burst stacks for high damage spell attacks. Rinse and repeat. There'd be cooldowns to provide additionl burst stacks or instantly gain chainspell effect, etc.. E.g. Sort of a combo of monk and sunmoner.
    (0)

  4. #4
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    One other way I could see it happening is simpler where each ability having a baseline damage potency that is increased if farther than 15 yalms away for spells and less than 5 yalms for melee. This way would only require maintaining a chainspell and the positional attacks might combo together like a melee, but with spell-melee-spell instead, and the positional moves are used to make sure you get the max potency for each skill in the convo with less down time then manually running in and out, or just simply as part of the combo itself.

    Regardless, Im super excited for red mage!
    (0)

  5. #5
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    In a general sense I imagine that spell casting will see the most use when AoE damage is necessary while swordplay will be the primary method of dealing single target damage, although it would be nice to see some interesting interactions between the two. In FFXI there was a Magic Burst mechanic which involved casting a spell for high damage after a successful weaponskill combo was executed. Obviously it wouldn't have the same level of team interaction, but a similar mechanic could be self-contained within Red Mage.
    (1)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Blueyes View Post
    In a general sense I imagine that spell casting will see the most use when AoE damage is necessary while swordplay will be the primary method of dealing single target damage.
    This is what I'm hoping it turns out to be honestly, an emphasis on sword play for single target and magic for AoE, but I'm fairly certain it's going to completely revolve around magic for both combat types.
    (1)

  7. #7
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Melee/Ranged hybrid.
    Damage would be both magical and physical.

    The fact that the sword can turn into a staff might be a stance that you activate.
    (0)
    "BAAAAAARD!" - 2018

  8. #8
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Well, it is a Red MAGE. The video and slide after explained all that needed to be explained for now really. We saw a spell chain and the result with some oGCDs tossed in for positioning. Buff for chainspell, a cast, oGCD gap closer, melee skill, oGCD backdash, then a burst skill using the chainspell stacks or however the measure it. It's not just a casting Job with 1 melee skill because you saw 2 spells and 1 weapon skill. It was just an example of the job's system.
    (5)

  9. #9
    Player
    YakushiHinata's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    79
    Character
    Eldyria Valdori
    World
    Moogle
    Main Class
    Arcanist Lv 100
    I never played RDM before in any game but I do find it a interesting job in the sense it can do "everything", dps, heal and range of support spells in earlier games, even act as a solo tank class in XI.

    I am really curious about the way they mention Chainspell and spell combo being a thing in its XIV version.
    Yes I can see in the short movie its casting spell as BLM then jumps in DRG style, stabstabstab, Elusive Jump back out, but I belive RDM holds much more than what has been shown to us.

    My theory on this is that RDM spells works as melee skills, that you press 1 and 2 highlights then 3 highlights into a combo and each next skill brings added effect and damage up.

    The way this could work with spells is that the spell combination could branch out into different end spells which then adds stun, silence, knockback, bind, a virus type debuff, etc, depending on the situation that is needed and still keeping it in the "jack of all traits, masters or none" style that RDM is, and it's enfeeblement type of spells.
    Combine that with it's flurry of fast melee skills which then could add different effects again like refresh, haste, slow etc.

    Of course with this a normal dps rotation of spells is still a thing since its being labeled as a caster dps from what they told us. Looking at the video and how fast the RDM cast its spells makes me think it's going to be a fast-cast dps mage that refills it's MP pool with flurry of melee skills.
    Then again we could all be wrong and they surprise us with a different playstyle.
    (0)
    Last edited by YakushiHinata; 12-25-2016 at 04:56 PM.

  10. #10
    Player
    Empress's Avatar
    Join Date
    Sep 2014
    Posts
    66
    Character
    Kyrie Vilis
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Ramza from the new Dissidia Arcade is probably a good example as to what Thunder Cat is trying to say. If you look on youtube theres a good example of it. I wouldn't say theres not enough because we havent seen the full roster of abilities, but I would say that i was expecting more of a reboot of the class like how AST is a combination of classes. Fencer melee attacks mixed with magic like a Spellblade. Imbune magic onto your blade and do aoe or melee attacks that are with your sword. Probably would of been a cooler aspect as it would of been a better hybrid of both melee and ranged instead of just more range and one or 2 melee abilities but well see since I cant say until full abilities list is released.
    (0)

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