Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 179
  1. #71
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by CaedemSanguis View Post
    Its dangerous to not make a new tank classes, i mean many tanks will getting bored of playing the same class or feeling abandoned, so there will be a huge lack of tank, maybe dps will wait 4h for a dungeon
    Ah no worries, POTD will be filled with DPS. xD
    (1)

  2. #72
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by AlphaFox View Post
    Ah no worries, POTD will be filled with DPS. xD
    Ah yes, cause nothing says successful expansion like forcing a bunch of players to use old content.

    Good luck getting through all those MSQ dungeons and getting endgame currency.
    (2)

  3. #73
    Player
    Senn's Avatar
    Join Date
    Aug 2012
    Posts
    1,751
    Character
    Leone Noir
    World
    Gilgamesh
    Main Class
    Red Mage Lv 65
    I'd definitely prefer samurai as a dps class.
    (7)

  4. #74
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by EdwinLi View Post
    Red Mage is a Range DPS so I am curious how will it function in battle if the main attacks are focused on casting spells and the sword attacks are Magic Slash Waves and short "charge in attack then jump back to position" skills
    i guess kind of like MCH/BRD when they use their "cast" extension, you cast your spells at range, and then sword skills, since auto attacks are physical, it will be like auto attacking with any caster/healer=rubbish damage.
    Also we only saw 5 skills from what i can count, and we'll maybe have something around 30-35 skills (or since they want to reduce skill bloat, maybe still around the 27-30 we have now - so RDM can seamlessly cast spells at range, and do melee combo in melee range.

    Quote Originally Posted by Shippuu View Post
    Ah yes, cause nothing says successful expansion like forcing a bunch of players to use old content.

    Good luck getting through all those MSQ dungeons and getting endgame currency.
    i think ppl are exaggerating a bit, there was no such problem in HW, because lv cap went up- many ppl will cap their mains before taking up the new jobs, unless they are super hyped and WANT the new jobs as their mains over any other job.
    there's nothing forcing you to run PotD, it's just one of the best options (so far) there's roulettes with XP bonus, new beast tribe quests (the HW beast quests give quite a lot of XP, and im sure the new beast quests in SB, will give tonnes, too) MSQ, side quests, FATEs; you can switch it up and do whatever.
    (0)

  5. #75
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    478
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    I'm mostly a DPS player and I think SE should go tank with this one. SAM could be a good chance to both make Parry a viable stat and have a competitor for the Warrior slot in a raid. Given the obvious "cool" factor, it could also shift more of the playerbase towards tanks, which is more healthy for the solo DPS queues.

    Now, if we make SAM a DPS class then what? Most likely a vast number of players would just flock on both RDM and SAM, given the forementioned "cool" factor. It would only escalate the queues for DPS players for the longest of times. And to be honest, aside from the "there's no sword-wielding DPS class!!" the only positive thing regarding game balance it could achieve is to have a 3rd class to compete for the STR loot. Slashing damage synergy? We are more in need of Blunt damage synergy tbh, as currently only Monks benefit from that, and the class is largely struggling as is.

    Diversity of gameplay? We already have a handful of DPS classes, with varying playstyles, with the RDM coming down the road as well. Pretty much every DPS class has a competitor for the slot in raid (albeit Monk is regarded as weak for now). The tanks? Ehhh, they only have 3 classes atm, one of which is an instapick for the OT slot. Warrior has no real comptetitor at all, since PLD/DRK compete for the MT slot.

    Then again, we might not even get SAM in the close future. I might change my stance on this depending what happens in 4.0, but as of now, I don't really see a point for the addition of a second DPS class for Stormblood.
    (2)
    Last edited by ShaneDawn; 12-25-2016 at 10:35 PM.

  6. #76
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ShaneDawn View Post
    -snip-
    Except that Parry is either being heavily reworked if not out right being removed along with Accuracy.
    (2)

  7. #77
    Player
    Fonkyama's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luna Seed
    World
    Moogle
    Main Class
    Marauder Lv 90
    Now that Red Mage has been confirmed as a dps, I don't think they're gonna make Samurai a dps too. However making Samurai a tank will not create more tanks, like Dark Knight, it will create less War/PLD/DKN. People that don't like tanking won't change their mind, whichever tanking class you bring into the game.
    (1)

  8. #78
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Fonkyama View Post
    Now that Red Mage has been confirmed as a dps, I don't think they're gonna make Samurai a dps too. However making Samurai a tank will not create more tanks, like Dark Knight, it will create less War/PLD/DKN. People that don't like tanking won't change their mind, whichever tanking class you bring into the game.
    Except it did create new tanks, I didn't play Tanks at all (outside of Fate leveling) till Dark Knight was released and I know I am not the only one.
    (2)
    Last edited by AlphaFox; 12-26-2016 at 01:25 AM.

  9. #79
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AlphaFox View Post
    Except it did create new tanks, I didn't play Tanks at all till Dark Knight was released and I know I am not the only one.
    That might be true, but how many do so consistently? Relying on data that shows that people got tanks to 60 isn't quite the same as how many got to 60 and are still reliably playing as one. I got two to 60, but refuse to tank unless two of the other party members are in the FC, and even then getting me to tank is a bit of a stretch.
    (0)

  10. #80
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kyuuen View Post
    That might be true, but how many do so consistently? Relying on data that shows that people got tanks to 60 isn't quite the same as how many got to 60 and are still reliably playing as one. I got two to 60, but refuse to tank unless two of the other party members are in the FC, and even then getting me to tank is a bit of a stretch.
    Someone made mention of it before but an increase is still an increase. All it takes is for a job or role to appeal to someone in order for someone to just try and perhaps enjoy it and stick to it.
    (1)

Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast