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  1. #1
    Player
    Senn's Avatar
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    Character
    Leone Noir
    World
    Gilgamesh
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    Red Mage Lv 65
    I could see the next tank class having a hammer or something.
    Not really sure what the gimmick would be, but I'm sure the devs would get creative with it if they went down that route.
    (0)

  2. #2
    Player
    Enur's Avatar
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    Nov 2015
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    Ul'dah
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    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    I believe we are agreeing on one point: They could wear either. I merely disagree with the statement that SAM should be pigeonholed into fending armor.

    While yes, most DRG gear is just tank gear modded to look lighter that is the point i wish to get across, i want a "lighter" tank. And if we can shake up the bag of norms in the meanwhile, why not? Another tank wearing the same gear as the three others. Dont you think it would be just a wee bit boring? What about the fifth tank they add? should it also have fending armor? sixth? Why should the dps then have their individual grinds when four tanks can share their gear?

    One point against this would be gearing tanks as this would unable these samurais the ability to share gear with the other tanks, making gearing them all more tiresome. However as stated above, gearing dps classes is already tiresome, so all in all it would only mean more equal grinds, would it not?

    edit:
    If DRG's gain acces to a geared tank when they themselves gear up, dont you think just a few of them would be more tempted to try it out?
    (0)

  3. #3
    Player
    Katana190's Avatar
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    Nov 2013
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    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Enur View Post
    I believe we are agreeing on one point: They could wear either. I merely disagree with the statement that SAM should be pigeonholed into fending armor.

    While yes, most DRG gear is just tank gear modded to look lighter that is the point i wish to get across, i want a "lighter" tank. And if we can shake up the bag of norms in the meanwhile, why not? Another tank wearing the same gear as the three others. Dont you think it would be just a wee bit boring? What about the fifth tank they add? should it also have fending armor? sixth? Why should the dps then have their individual grinds when four tanks can share their gear?

    One point against this would be gearing tanks as this would unable these samurais the ability to share gear with the other tanks, making gearing them all more tiresome. However as stated above, gearing dps classes is already tiresome, so all in all it would only mean more equal grinds, would it not?

    edit:
    If DRG's gain acces to a geared tank when they themselves gear up, dont you think just a few of them would be more tempted to try it out?

    Ahh okay, I get you. It's not a bad idea, as there are many MMO's that Tanks don't all share the same gear. Of course it has it's pro's and con's. The pro like you mentioned would be if you had DRG geared you would feel kinda inclined to give SAM a go as you have the gear for it, the con is it would be hard to be a flexible tank if you had to grind 2 different sets, like you mentioned Melee DPS get this problem, why shouldn't tanks? I understand this.

    BUT I do think Fending Gear is just the way SE will continue to do it, and I do believe in the future we will see jobs using Maiming, striking or scouting, just not yet. Or if SAM is made a DPS it will use one of the following (Although I really want it to be a tank, I can't ignore this fact)
    (1)

  4. #4
    Player
    Enur's Avatar
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    Nov 2015
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    Ul'dah
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    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Katana190 View Post
    BUT I do think Fending Gear is just the way SE will continue to do it, and I do believe in the future we will see jobs using Maiming, striking or scouting, just not yet
    I am afraid this will be the way it will go down. I just innerly wish for something to shake up the formula even a tiny bit. Getting the same predictable stuff, year in, year out is getting dull. Make something fresh SE! Make something that strides beside the formula we all know and are tired of.

    Getting new content on a regular schedule is great, unless its the same thing we get over and over again. Another fending tank that has high armor stat, low damage, 3-4 mitigation oGC's...



    Please SE, dont dissapoint me.
    (0)

  5. #5
    Player
    Shippuu's Avatar
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    Mar 2013
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    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Enur View Post
    If DRG's gain acces to a geared tank when they themselves gear up, dont you think just a few of them would be more tempted to try it out?
    Does it outweigh the potential negative effects as you then alienate your dedicated tank player population and make them choose between gearing most of their tanks or a separate one? Then there's also issues such as competing for loot in certain content. Some people tank the 24man raids because they know they won't have to compete for gear rolls. I know I wouldn't want to tank a 24man raid all the time if I had to potentially compete for loot rolls with 5 DPS. By implementing that, you're removing what few perks Tank players get, when ideally you want to increase the perks of playing a tank to incentivize more people to play it.
    (2)

  6. #6
    Player
    Enur's Avatar
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    Ul'dah
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    Ruruneji Seseneji
    World
    Odin
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    Pugilist Lv 70
    Quote Originally Posted by Shippuu View Post
    Does it outweigh the potential negative effects as you then alienate your dedicated tank player population and make them choose between gearing most of their tanks or a separate one?
    I fail to see how it would alienate the existing tanking community by creating an option for a fourth alternative tank, without changing the existing tanks. Expecting all future tank jobs to be suited for Fending, just so they can gear them faster is just ridicolous. How about the fifth tank i ask, should it also be Fending? Instead of adding new blood to the tanking scene you wish to spread the existing players over even more jobs?

    Quote Originally Posted by Shippuu View Post
    Then there's also issues such as competing for loot in certain content. Some people tank the 24man raids because they know they won't have to compete for gear rolls.
    Tanking only for exclusive loot is an odd point in itself. Would you not tank because you like being in charge? Do you really need a carrot on a stick to keep going? I like my odd evening taking charge of the 24 mans, tanking them. Do i need even more incentive? no. i dont. currently tanks are more than priviledged with tank bonus, mount, titles achievements, instant queues, commendations (these seem to hit me on auto as long as no dps or healer stood out)
    You also want free reign on gear?

    Quote Originally Posted by Shippuu View Post
    Once you start thinking about implementing tanks that don't share this common armor type, you run into issues where tank players have to then decide which tank they want to actually gear, stay with the 3 old ones, or only gear that single one.
    Do you never draw the line then? Do all future tanks have to be of "Fending" just so that the existing tanks dont have to do more work? Like all the melee dps do right now?



    I think it is quite an entitled opinion to hold, that just because a new tank is added, they should have immediate access to all tanks, with the same gear.
    (3)
    Last edited by Enur; 12-26-2016 at 09:46 AM.

  7. #7
    Player
    Shippuu's Avatar
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    Mar 2013
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    Shippuu Nammuu
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Enur View Post
    I fail to see how it would alienate the existing tanking community by creating an option for a fourth alternative tank, without changing the existing tanks. Expecting all future tank jobs to be suited for Fending, just so they can gear them faster is just ridicolous. How about the fifth tank i ask, should it also be Fending? Instead of adding new blood to the tanking scene you wish to spread the existing players over even more jobs?
    The same can be asked about what makes you think a DPS job sharing gear with a tank job will make DPS players more likely to try tanking? Yes I expect all future tank jobs to share Fending because from a design standpoint it's the easiest way, changing things up for the sake of change is both risky and potentially brings with it a slew of new problems. SE has shown they play it safe regarding FFXIV, so it's the logical conclusion they're going to continue to do so until the last straw pretty much.



    Tanking only for exclusive loot is an odd point in itself. Would you not tank because you like being in charge? Do you really need a carrot on a stick to keep going? I like my odd evening tanking charge of the 24 mans, tanking them. Do i need even more incentive? no. i dont. currently tanks are more than priviledged with tank bonus, mount, titles achievements, instant queues, commendations (these seem to hit me on auto as long as no dps or healer stood out)
    You also want free reign on gear?
    Yep. It's not fair, but additional incentive needs to be applied towards roles that are less played but desperately essential to keeping the content flowing in this game. It was SE's choice to make it a trinity, and unfortunately that trinity relies on the 3 pillars. So while it wouldn't be fair to DPS players, absolutely more incentive should be given to tanks and healers.



    Do you never draw the line then? Do all future tanks have to be of "Fending" just so that the existing tanks dont have to do more work? Like all the melee dps do right now?

    I think it is quite an entitled opinion to hold, that just because a new tank is added, they should have immediate access to all tanks, with the same gear.
    There are numerous positive reasons for tanks to be Fending only, so no, it's not just so existing tanks don't have to work more, that's simply one of the many reasons it's a good idea though.

    Entitled or not, if the tank numbers plummet, the game's health plummets. You need a healthy population of all roles to make this kind of game work. If DPS players don't like that tanks get extra perks, they can simply play tanks.
    (5)
    Last edited by Shippuu; 12-26-2016 at 09:49 AM.

  8. #8
    Player
    Enur's Avatar
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    Nov 2015
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    Ul'dah
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    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shippuu View Post
    Entitled or not, if the tank numbers plummet, the game's health plummets. You need a healthy population of all roles to make this kind of game work. If DPS players don't like that tanks get extra perks, they can simply play tanks.
    But if the reason for adding fending armor to SAM is that current tanks get even more perks, then we wont gain new tanks.Surely you must have realised by now that perhaps what we really need is a shakeup in the basic formula if we want more tanks. If dps jobs gets more responsability, the one thing that currently in my experience, then more tanks might get te see the light. But until that day we cant just keep adding perks on perks, baiting people into tanking. Tricking them with goodies into doing the bad thing is bad! Its a game, its supposed to be fun to play. If people arent naturally playing then it must be the games fault at making them consider tanking.

    And if the amount of tanks truely will "plummet" as you say, what hinders the dev team from adding a third dps partymember in dungeons? this will make the queues for dps 33% faster. Why continue with the same old boring ideas when you could have fresh ones?


    And as to the

    Quote Originally Posted by Shippuu View Post
    numerous positive reasons
    I'd like to see the list, as i am unable to visualize what huge benefits it will have, aside from the aforementioned ease of gearing.


    SE is going to play it safe. That is what im afraid of. they played it safe with arr. People expected as much. they played safe in HW. People started to get upset with the formula. If they play it safe in SB, while i wont quit, many will. "Same old stuff as last expac" doesnt sell. "New and fresh" does. I want new and fresh tank ideas, concepts and executions.


    tldr to all my points:
    I want change and new reasons for newcomers to tank, as opposed to giving the existing tanking community even more perks.
    (2)
    Last edited by Enur; 12-26-2016 at 10:15 AM.

  9. #9
    Player
    Enur's Avatar
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    Ul'dah
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    445
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    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    While you are completely correct in the assesment that SE is going to keep things static for as long as possible, you must realise one of WoWs keys to success: Constant change. The game felt new for years with updates and changes to the core foundation. If FFxiv wont change it will be forgotten and die out.

    Keeping everything the same is bad in the long run. As mentioned if SB doesnt shake it up, many people will leave. The game is run by casual market, and by not giving new ideas and concepts they will move on to the next game. FFXIV needs to stay fresh, but thats hard when noone wants change. The game has about 200k subs. Thats a lot for an MMORPG in this day and age.

    "Oh theres this new tank that uses heavy armor and a two handed sword in the expansion" How many times will that sell? "heavy armor and x weapon" can only work so many times before everone will get sick of it.

    I just hope you understand that i want the best for the game, and without risk, we wont come anywhere.

    As to WoW being better for me? I have personal reasons for boykotting blizzard. They mocked the european community in their 2014 documentary, and gave rise to the idea that the european forums they abandoned werent as high quality as the American ones. (European accounts cannot discuss with the american users on their forums, interact with devs and similar.)


    My train of thought has run of its rails by now. I might return someday this upcoming week. ciao

    Non-standard tank pls..
    (0)

  10. #10
    Player
    Shippuu's Avatar
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    Mar 2013
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    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Enur View Post
    While you are completely correct in the assesment that SE is going to keep things static for as long as possible, you must realise one of WoWs keys to success: Constant change. The game felt new for years with updates and changes to the core foundation. If FFxiv wont change it will be forgotten and die out.
    I'd argue that there is more to WoW's success than just constant change. However, you have to understand Blizzard had the luxory of being able to go tremendous amounts of time without delivering new content. When you're not putting out content for 18 months that gives you a bunch of time to design and devlop systems and mechanics that change things up (not all of which were ever good things).

    FFXIV just simply doesn't have that, the devs are constantly working on a schedule to deliver content on a regular basis. You simply cannot have both, either you get steady content additions every 3 months, or you get bigger shake ups but maybe 1 update every 6 months, or 1 a year. I do not think FFXIV would survive on that kind of timetable in this day and age.



    "Oh theres this new tank that uses heavy armor and a two handed sword in the expansion" How many times will that sell? "heavy armor and x weapon" can only work so many times before everone will get sick of it.
    It will work until it doesn't, and then maybe SE will do something about it.

    I just hope you understand that i want the best for the game, and without risk, we wont come anywhere.
    We both want whats best for the game, we just differ as to ideas on what that actually is. I think risks should be made, but this game cannot throw caution to the wind, especially after it already failed once.
    We will just have to agree to disagree, which is fine.
    (1)

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