And that's fine too. A lot of people are like you. If we didn't have people like you we'd have even longer queue times as dps. Kudos to youBy the same token, to go off the example of the job I'm wanting (Dancer), as much as I want to play Dancer, if it's a DPS I flat out refuse. I hate being a DPS. I mean irrationally hate. I only put up with it for friends when needed, but scurry back to my tanks and healers at the first opportunity. I also will not tackle any current expansion content as a DPS.![]()
Does it matter? Shortage is shortage.
I actually like tanking, and have done it regularly in other mmos, but you can see by looking me up on the Lodestone that I have only recently started leveling a tank. I think a lot of people are like me - I prefer to learn content in games as a dps, and have only recently gotten to a point where I feel comfortable enough to actually tank in this game. Basically it's a learning thing for me. I'd rather learn 1st before taking the lead as a a tank.
All you have to do is go read through all the comments in this thread http://forum.square-enix.com/ffxiv/t...ry.-Let-s-vent. regarding "bad tanks" to see why I prefer to do things this way.
Good for you.
Even though this isn't a discussion about bad players (regardless of job) my point still stands. The shortage isn't because of lack of tank classes. It's a result of people not wanting to tank.
OMG someone finally gets it, add in 100 tanks and SAM and guess what me and very large portion of the community will still start off with playing SAM making que times horrible no matter what. Not everyone, but some of these people wanting a tank are the same people that just assume others will play it and not themselves, like the ones gunning for RDM.
If they add a tank sure eventually I will play it, but not as a first go to job, so the fact that RDM is dps has already sealed the fate of dps que times adding another dps wont change it just make it so you have a mixure of the two in DF.
And lastly as I mention in an earlier post I have no issue in them making a tank job just don't make SAM a tank, there are a ton of other classes they can implement into a tank.
Really? Like what? What other options are there?
Remember, this is a game, where development time and resources need to be considered.
Find me another tank job that fits with this game's current tanks (meaning it should wear Fending armor), that has anywhere NEAR the same amount of popularity and appeal as Samurai. I'll wait.
Oh yeah!
Look at this. Give him a katana and he's sure to look samurai'y.
While this is a heavy exaggeration surely you must realise that samurai would look downright silly in this games heavy armor. I vouch for Samurai to compete with DRG for armorclass. Mail suits a samurai better than plate in this game at least.
I am fairly neutral (leaning towards tank. You guys have fantastic points on the subject) on the tank/dps dilemma currently raised i must bid you this: How about a STR tank a la WoW Brewmaster monk tank, that staggers the damage they recieve over time? That would be quite interesting in my humble opinion. And a non-plate tank? I really like that idea. Instead of having a large health pool it would instead have a stagger period, making it easier for healers to heal out large sums of damage. And of course a few methods of mitigating the built up "stag"
Last edited by Enur; 12-26-2016 at 08:22 AM.
But... DRG wear equally heavy armor? Sometimes it looks even heavier, this arguement has never carried weight. Also if SAM is meant to start at 50 (like RDM) you won't even see them looking like this.
Oh yeah!
Look at this. Give him a katana and he's sure to look samurai'y.
While this is a heavy exaggeration surely you must realise that samurai would look downright silly in this games heavy armor. I vouch for Samurai to compete with DRG for armorclass. Mail suits a samurai better than plate in this game at least.
Because DRG gear is
Oh yeah!
Look at this. Give him a katana and he's sure to look samurai'y.
While this is a heavy exaggeration surely you must realise that samurai would look downright silly in this games heavy armor. I vouch for Samurai to compete with DRG for armorclass. Mail suits a samurai better than plate in this game at least.
So
Much
Better
Your argument is completely bunk the moment you suggested it share gear with DRG. Because 90% of HW DRG armor shares it's look with Tanks, and what few unique sets it has, actually look heavier than the tanking equivalent.
But hey, if you'd rather Samurai wear this instead of this then ¯\_(ツ)_/¯
Mechanically it's fine, the problem that comes with it is itemization. Currently all tanks share gear, this is an intentional design decision to both cut costs in terms of gear design, but also because it allows Tank players to gear mutliple tank jobs at the same time, allowing them a certain kind of flexibility in that they can almost seamlessly switch among any of the 3 tanks. This is a big perk and intended likely as a means to entice people to play and stay playing tanks (You get to gear 3 jobs for the price of one!).How about a STR tank a la WoW Brewmaster monk tank, that staggers the damage they recieve over time? That would be quite interesting in my humble opinion. And a non-plate tank? I really like that idea. Instead of having a large health pool it would instead have a stagger period, making it easier for healers to heal out large sums of damage. And of course a few methods of mitigating the built up "stag"
Once you start thinking about implementing tanks that don't share this common armor type, you run into issues where tank players have to then decide which tank they want to actually gear, stay with the 3 old ones, or only gear that single one. On top of the then other issue in that if they aren't sharing gear with tanks, they're sharing it with DPS or Healers, and you should ask if that's honestly a good thing that DPS would compete with tanks for gear? So it depends if SE wants to do that or not, I'm of the mind that's an overall bad idea.
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