Yes friends, as a duo crafter fishing / cooking, I must say the dumbing down to the general public the food effects has been devastating to our craft. In another post, I described the that due to the battle system being unbalanced, there is no need for food, since attributes are already stacked in classes favors neways.

I critique the approach, maybe not necessarily the actual stats. But am I the only one that views the current food stats as a hodge podge of unthought out ways to cater to a already assumed 'dumb' player base?

The thought every stat I can find about food is simply a +5 boost to a certain attribute is an insult to the name 'culinarian'. I would hardly call an accomplished chef a master of the art when he produces tiers of 'big macs' and nothing else. Could we get some food that is actually intuitive like sushi was in FF11, where's the refinement?

In 11, we tiered food based on level and imparted a penalty if we ate food not intended for the required level. All I can see here is collection of say muffins designed for rank 10, rank 20 and so on. Whether this is a perception or a reality, giving no data on hidden attributes makes every piece of food a gesture in mediocrity.(but this game is that, unfortunately in many ways...)

If I am not seeing what you are seeing, Let me know but what I do know, is all I see is a recycling of the same food tailored for different ranks with the same stats and nothing else. It is quite insulting. Thank you^^