Quote Originally Posted by Dzian View Post
This in part at least is why parry is broken.

If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
Assuming you are talking about tank busters, the majority of them are only single hits and the ones that do have multiple hits have the damage split into the multiple hits for damage and I can't think of a single case where this doesn't apply.