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  1. #21
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I bet they are just going to reduce cooldowns greatly and TP/MP cost so the game can feel more action combat because everyone is jumping on the Action Combat Hype now.
    (0)

  2. #22
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Could be a nice visual improvement imo. Could just have the individual hits show the base damage then last hit can tally the actual damage - the hits already landed. would work too since most combos end with the big hit.
    (0)

  3. #23
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    I would rather they got away from the "Tank and Heals must DPS" meta, even more than they did recently.

    Boost tank enmity mods and nerf damage to balance when in tank stance. This makes them capable of acting as a DPS when in an OT role + DPS stance, but utterly incapable of holding hate outside of their tank stance.
    Remove the accuracy requirements. They are nothing but a hindrance. Healers have few enough free GCD. If they're not dps-ing when they can, that's a player problem.
    (3)

  4. #24
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jhett_Magnum View Post
    That's not a valid excuse. They could just inflate the potencies as well as enemie hp.
    Carve and spit is a three fold attack
    450 potency = 150 per hit
    4500 potency = 1500 per hit

    Some people prefer seeing 3 critical strikes as apposed to one.
    You're assuming all hits would be critical. If they separated each hit, every hit is now liable to be critical or not unless it has a specific effect to it. IE: Ninja Kassatsu> Doton= all DoTs will be critical damage. Otherwise, each tick is at the mercy of RNG. Dream Within A Dream> each hit is at the mercy of RNG to be critical.

    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  5. #25
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Dzian View Post
    This in part at least is why parry is broken.

    If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
    Not really. Parry is broken because the beginning chances are so small. 6 hits, 1 hit... it doesn't make much difference.
    (0)

  6. #26
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Er...Mistakes were made lol
    (0)
    Last edited by Jhett_Magnum; 12-25-2016 at 01:59 PM.

  7. #27
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,380
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think cooldowns are going to get a big reduction to make combat more fluid
    (0)

  8. #28
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by JunseiKei View Post
    You're assuming all hits would be critical. If they separated each hit, every hit is now liable to be critical or not unless it has a specific effect to it. IE: Ninja Kassatsu> Doton= all DoTs will be critical damage. Otherwise, each tick is at the mercy of RNG. Dream Within A Dream> each hit is at the mercy of RNG to be critical.
    Fair enough.
    (0)

  9. #29
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Derio View Post
    I think cooldowns are going to get a big reduction to make combat more fluid
    I'd love this.
    (0)

  10. #30
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I also think this would make combat feel less sluggish with all the extra hits.
    Problem is they'd need to revamp the way damage is displayed. Sometimes when I use Royal Authority I won't see the damage due to an auto attack being displayed.

    Also..should Dots get the same treatment?
    (1)

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