Quote Originally Posted by Roth_Trailfinder View Post
Meh, I'm happy with the way it is right now.

If you Rage of Halone and swing six times, eight times, whatever number of times it is, they will simply cut the registered damage per swing down by that amount. So if it is six swings, instead of one total 450 damage hit, you will instead see six numbers each around 75. That makes for a lot more visual clutter.

I'm happy with the lack of that particular visual clutter. Its like spell and particle effects; its nice to have them, but too much merely hides what is going on onscreen.

This in part at least is why parry is broken.

If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot