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  1. #1
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81

    Combat Damage Revamp for 4.0

    I really hope they somewhat change the damage system in 4.0 to "deal damage for every swings", it's kinda awkward when, for example, a monk punches the enemy for like 4 times and only 1xdamage appear. It should be 4 punches or 4 sword swings = 4x(damage number). Just like in every modern MMOs.
    (1)

  2. #2
    Player
    Sora-san's Avatar
    Join Date
    Dec 2014
    Posts
    91
    Character
    Rosa Ailanthi
    World
    Mateus
    Main Class
    Black Mage Lv 90
    they'd result in the same damage then... also it'd need work to actually do something that really isn't needed + have to consider cirts and all.
    (1)

  3. #3
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Meh, I'm happy with the way it is right now.

    If you Rage of Halone and swing six times, eight times, whatever number of times it is, they will simply cut the registered damage per swing down by that amount. So if it is six swings, instead of one total 450 damage hit, you will instead see six numbers each around 75. That makes for a lot more visual clutter.

    I'm happy with the lack of that particular visual clutter. Its like spell and particle effects; its nice to have them, but too much merely hides what is going on onscreen.
    (7)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Roth_Trailfinder View Post
    That makes for a lot more visual clutter.
    Wouldn't the next consequent step then be to remove the on-hit damage number entirely and just show DPS or accumulated damage for the instance or something?
    (0)

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It's Ninja exclusive privilege.
    (0)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Roth_Trailfinder View Post
    Meh, I'm happy with the way it is right now.

    If you Rage of Halone and swing six times, eight times, whatever number of times it is, they will simply cut the registered damage per swing down by that amount. So if it is six swings, instead of one total 450 damage hit, you will instead see six numbers each around 75. That makes for a lot more visual clutter.

    I'm happy with the lack of that particular visual clutter. Its like spell and particle effects; its nice to have them, but too much merely hides what is going on onscreen.

    This in part at least is why parry is broken.

    If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
    (0)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,499
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dzian View Post
    This in part at least is why parry is broken.

    If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
    Assuming you are talking about tank busters, the majority of them are only single hits and the ones that do have multiple hits have the damage split into the multiple hits for damage and I can't think of a single case where this doesn't apply.
    (0)

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Mikey_R View Post
    the ones that do have multiple hits have the damage split into the multiple hits for damage and I can't think of a single case where this doesn't apply.
    I can only think of one exception in the entire game, and it's a randomly used MNK mob attack called Triple Threat. XD Tank busters that aren't a single massive hit are in fact split into multiple hits, like Gobrush Rushgob and that one attack the first boss uses in Fractal. At least as far as I can think of ATM. Probably others.
    (0)

  9. #9
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    Ikr.. so sad
    (0)

  10. #10
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    its so much more satisfying to see every hit do damage.
    (4)

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