Results -9 to 0 of 473

Threaded View

  1. #11
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by StarRosie View Post
    Outside of being one of the two possible first DPSes with an actual sword? Yeah, that would be variety right there, I mean we have fists, spears, guns, magic but no sword for DPS? Odd don't ya think?
    So, nothing substantial. Got it. Visual appeal because of a weapon type is pretty irrelevant. One could say the same thing still for SAM Tank. We don't have a dual wielding tank yet.


    You make the argument for Variety, but it seems you want notoriety, you want a class that is famous, not that fits, but is just instantly recognizable.
    I've given an abundance of reasons why Samurai as a tank is one of the most logical choices for a new Tank job from many aspects. It fits in every single category to be a tank in this game and the only negatives are quite literally "It uses a sword" which is hardly a strong counter argument because aesthetics and weapon diversity are hardly a make or break point. To say I want it purely for notoriety is ignoring all the other credible reasons I've put forth. It absolutely fits in every way as a potential tank.

    I agree that tanks should be thrown a bone, but I also think before that, the devs should sit down and address the issues with the tank role.
    Once again, these can be addressed simultaneously. To put a bogus stipulation that you can't do one until something else is magically fixed. Especially when that something is quite literally impossible to actually fix, only mitigate and incentivize. If you had your way, there would never be a new tank job added because there isn't a way to fix the stigma.



    The devs and especially Yoshi have said they will never do 3 jobs per expansion again, the work load, on top of creating all of Ishgard, all of the story for Heavensward and so on and so on, stacked with designing, programming and balancing 3 new jobs, was far too much for them.
    Unfortunately the context of Yoshida's statements about this was also in reference to how they released Ninja shortly before in 2.4. It's much more likely the comment was in reference to developing 4 jobs simultaneously, especially releasing one in a patch cycle and not an Expansion. To say it was only the development of 3 jobs is dishonest. On top of that there has been other later statements from Yoshida that imply there will be 3 new jobs once again.

    You also need to consider what it looks like from a PR perspective. SE is big on maintaining appearances and maintaining their brand. So much so they remade FFXIV almost from the ground up because it was a commercial failure. To release their first expansion with 3 jobs, and then follow it with their second expansion only delivering 2 jobs, gives off the appearance the company/game may not be doing as well, which is an image they are likely wary of giving off right now. As a result, even if it was a nightmare to develop them before, they are likely to get it done still regardless because to not do so could make negative press.
    They barely made the HW Deadline. So, no. No "Period." cause I would rather the devs do their best work then stressed work where they barely make it across the finishline. So now, the whole balance between the pillars argument hits an issue, one of the roles will always get the shaft during expansions.
    Yet they're ahead of schedule for Stormblood, as well as potentially having an increased budget from the HW one. You're speaking in pretty strong absolutes there without having anything to actually substantiate it.



    No, that is not irrelevant, you are suggesting we merely treat a symptom by just adding new jobs to keep the tank role happy rather then address the disease as a whole and fix the problems with the tanking gameplay. It is astronomically silly that tanks have an LB system that they will never use because there is no point. So why even have LBs for tanks? Oh but that doesn't matter, just give them a new job and they'll be satisfied right? Instead of fixing the tank gameplay, you just want to be given more jobs. That right there is not caring about the health of the game. Not someone arguing against SAM being a tank.
    Your only example of something "broken" with tanks is that they don't get to use their LB's, really? Healers rarely get to use theirs either, but you're not claiming their role is broken or trying to use it as an excuse to prevent them from getting new jobs. Treating a symtpom while developing a cure alongside it is entirely possible. Again you're of the mindset they can't do one until they do the other, when they can do both simultaneously. It's BS you demand that the players wait until they come up with some master cure before they can have anything else. That's preposterous.


    So, I'll just bow out and agree to disagree.
    Fair enough.
    (6)
    Last edited by Shippuu; 12-19-2016 at 03:56 PM.