Page 9 of 47 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 468
  1. #81
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by Nolaie View Post
    people still want more slashing jobs? this game needs more Blunt classes currently monk is the only class who uses blunt but then you have dragoon with piercing and you have 2 ranged classes who use piercing which makes dragoon a very strong class since it buffs the dps of the other 2 ranged classes and still having strong dmg party buffs while monk brings pretty much nothing other than a mantra and int reduction when you can still have a DRK giving you that so what SE needs to do is either rework the slashing/blunt/piercing mechanics and make each class buffs its own damage only/working only on melees or add more blunt classes and adding more slashing jobs will just buff warriors more when they are already strong
    I will be surprised if the slashing/blunt/piercing mechanics make it through the skill pruning / combat revamp.
    (1)

  2. #82
    Player
    Nolaie's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Dawn Bright-blade
    World
    Tonberry
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Technically, casters use blunt weapons too.
    Casters use magic spells and don't use their weapons to hit the boss and their magic spells doesn't get increased just because they have a blunt weapon if you want increased damage your better off getting a bard instead

    Quote Originally Posted by Ariane View Post
    I will be surprised if the slashing/blunt/piercing mechanics make it through the skill pruning / combat revamp.
    yes it wouldn't make sense and I hope they just delete parry stat from the game I see healers complaining they don't get any accuracy from their gear well guess what its better than having Parry on your gear the most useless stat in the game id rather meld some accuracy than having to deal with my gear getting parry.
    (1)
    Last edited by Nolaie; 12-18-2016 at 03:40 AM.

  3. #83
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Evangela View Post
    No, tank.

    You already have Dark Knight. It doesn't matter what color the punching bag is. You're there to take damages.
    Oh yeah, tanks are there to take damage as you say? That's good, because then we have such classic Final Fantasy Samurai abilities/skills such as:

    Shirahadori (Blade Grasp): Catch and stop enemy attacks. Increases job's evasion against physical attacks. (Recurring games)
    Sky (Retort): Perform a single non-elemental magical counterattack when attacked physically. Readies a devastating counterattack to unleash when next attacked. (FFVI)
    Grace Under Pressure: Doubles damage dealt when HP is critical. (FFX-2)
    No Fear: Bestows Protect and Shell on the user. (FFX-2)
    Clean Slate: Restores the user's HP and removes all her status abnormalities. (FFX-2)
    Hayate: Raises Evasion and bestows Haste on the user. (FFX-2)
    Third Eye: When active, the next physical attack is evaded. (FFXI)
    Seigan: reduces cooldown of Third Eye, gives Third eye a chance to evade multiple attacks, has a chance to counter-attack if hit. (FFXI)
    Yaegasumi: For 45 seconds, the player can evade special attacks such as Weapon Skills (FFXI)
    Bonecrusher (Meatbone Slash): Once the unit is in HP Critical condition, the user will counter any damage, dealt by either direct, ranged or magic attack, with damage equal to the unit's max HP, as long as the user survives after the attack and the opponent is within the user's weapon range. (FF Tactics)
    Reflex: Improve your evasion by remaining calm and exercising sound judgement. (FF Explorers)
    Quarte: Enter a state that lets you nullify a blow and counter. Guarantees weapon traits will inflict their ailments. (FF Explorers)
    Curtain (障壁): Deliver a fierce slash that also creates a barrier capable of nullifying attacks. (FF Explorers)

    Lots of history of defensive and tank-like abilities I'd say. And this isn't even touching games like Bravely Default where the samurai archetype Swordmaster is just chock-full of all manner of counter-attacks that require the user to be hit first.
    (7)

  4. #84
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nolaie View Post
    Casters use magic spells and don't use their weapons to hit the boss and their magic spells doesn't get increased just because they have a blunt weapon if you want increased damage your better off getting a bard instead


    yes it wouldn't make sense and I hope they just delete parry stat from the game I see healers complaining they don't get any accuracy from their gear well guess what its better than having Parry on your gear the most useless stat in the game id rather meld some accuracy than having to deal with my gear getting parry.
    You say Monk is the only class that uses the blunt mechanic and I'm saying that is not true, even if said casters never use their weapons as their main means of attack
    (1)

  5. #85
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I just want a sledgehammer. Keep the Katana guys (dps).
    (1)

  6. 12-18-2016 04:03 AM

  7. #86
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Poor RDM, so much swag yet everyone thinks he doesn't count because he isn't a samurai

    (8)

  8. #87
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shippuu View Post
    Oh yeah, tanks are there to take damage as you say? That's good, because then we have such classic Final Fantasy Samurai abilities skills such as:

    Grace Under Pressure: Doubles damage dealt when HP is critical. (FFX-2)
    No Fear: Bestows Protect and Shell on the user. (FFX-2)
    Clean Slate: Restores the user's HP and removes all her status abnormalities. (FFX-2)
    Hayate: Raises Evasion and bestows Haste on the user. (FFX-2)
    Third Eye: When active, the next physical attack is evaded. (FFXI)
    Seigan: reduces cooldown of Third Eye, gives Third eye a chance to evade multiple attacks, has a chance to counter-attack if hit. (FFXI)

    Lots of history of defensive and tank-like abilities I'd say. And this isn't even touching games like Bravely Default where the samurai archetype Swordmaster is just chock-full of all manner of counter-attacks that require the user to be hit first.
    Only have an issue with these ones, because following this logic some healers in XIV would be considered tanks as well. And they're obviously not.

    And that skill from XI was garbage. SAM in XI were used mostly as TP sticks more so than anything else.

    While it might be true that there's history of SAM being tanky.. how much history is there of DRKs being tanks?

    Will elaborate further later if need be, posting on this site from a tablet makes me feel as though I'm going to have an aneurysm.
    (0)
    Last edited by Kyuuen; 12-18-2016 at 05:23 AM.

  9. #88
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kyuuen View Post
    Only have an issue with these ones, because following this logic some healers in XIV would be considered tanks as well. And they're obviously not.

    And that skill from XI was garbage. SAM in XI were used mostly as TP sticks more so than anything else.

    While it might be true that there's history of SAM being tanky.. how much history is there of DRKs being tanks?

    Will elaborate further later if need be, posting on this site from a tablet makes me feel as though I'm going to have an aneurysm.
    SAM's iteration in FFXI had the foundations of being a tank, just because it wasn't executed correctly and the system didn't work doesn't discredit those are absolutely abilities in-line with a tank role. Whether the skill was useful or not in the grand scheme of the entire job doesn't discredit the fact the job has a history of abilities that could be taken from inspiration-wise to be given to a new iteration of SAM in FFXIV.

    I have no clue why you'd even bring up DRKs because that would only hurt any kind of argument against a SAM tank. DRK had LESS of a history with defensive abilities in past games than SAM has, and yet SE decided to make it a tank anyways, because it fit other criteria they were looking for (Tank armor, Thematically fit with planned scenario/setting, popular and requested job with lots of appeal/allure). The fact they took a job with less history of defensive abilities and made it a tank means that even if SAM didn't have ANY defensive/tanky abilities they could still use it as a tank for the same reasons they picked DRK. The fact that SAM does have a history of tanking ability (as well as stats/equipment) means it has an even stronger basis for a possible choice for another tank job.
    (4)

  10. #89
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    We don't need any new tanks in Stormblood. We don't need any new healers in Stormblood. Whether they add any or not, and whether or not any job is Samurai, has already been long decided.

    It would be a complete waste to make another Tank out of Samurai. But they either will or they won't.
    (0)

  11. #90
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by GMERC View Post
    We don't need any new tanks in Stormblood. We don't need any new healers in Stormblood. Whether they add any or not, and whether or not any job is Samurai, has already been long decided.

    It would be a complete waste to make another Tank out of Samurai. But they either will or they won't.
    You don't actually believe they will add 2 dps jobs at the same time right?
    (3)

Page 9 of 47 FirstFirst ... 7 8 9 10 11 19 ... LastLast