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  1. #1
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    YOu can make any argument you want. But there is two of them who simly not.


    - "We don't need more tanks/more sword wielding tanks". Why not? It is like said "we don't need more DPS". Plus, peopel is asking for RED MAGE as tank. They uses swords too.

    - "We want RED MAGE as tank": It makes 0 sense. It is even less logic than Samurai tank. Every new tank class must be "compatible" with the old fending gear. SAM looks better with this than RED MAGE.

    You can repeat this all you want, but won't be true, no mmater who much insist.

    Now, there are 2 kinds of samurai. The heavy armorer historical samurai who where cruel and sadistic warlords and follow a strict code, or the wanabe anime light armor/cloth samurai who uses katana with 1 hand and break everything with a Sakura flower flowing in the air.

    Ssss. be honest. People want a katana class for DPS, don't care about SAMURAI. I am honest. I love tanking and I like katanas. I won't lie to myself. I want katana wielding tank class. They can call him whatever they want, Shogun, Samurai or "Guy with the katana".

    And, you know, Samurai are know by the use of the Yumi (bow), not the katana.

    By the way. His role is setted already. Yoshi and his team probalby aldeady decide how wil lbe.
    (6)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    @Naoki Yoshida-> Make Samurai a Tank class!
    pls not another sword tank

    - "We don't need more tanks/more sword wielding tanks". Why not? It is like said "we don't need more DPS". Plus, peopel is asking for RED MAGE as tank. They uses swords too.
    No, it's not, at all. It's like if there were currently 3 DPS total, 2 of which had swords, 1 of which had a different weapon and instead of adding another job that uses a different weapon that isn't a sword... you added another sword wielder. That's really boring. If I wanted to wield a sword as a tank I already have 2 options, I have 0 options for any other weapon as a tank except axe. Even a sword wielding DPS would be okay, because at least it's a sword wielder that goes into another role that isn't tank. I also don't like RDM as a tank unless they gave it a different weapon, especially since we already have DRK which currently fills the mix between magic and physical.
    (2)
    Last edited by SpookyGhost; 12-18-2016 at 02:03 AM.

  3. #3
    Player
    Nolaie's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Dawn Bright-blade
    World
    Tonberry
    Main Class
    White Mage Lv 80
    people still want more slashing jobs? this game needs more Blunt classes currently monk is the only class who uses blunt but then you have dragoon with piercing and you have 2 ranged classes who use piercing which makes dragoon a very strong class since it buffs the dps of the other 2 ranged classes and still having strong dmg party buffs while monk brings pretty much nothing other than a mantra and int reduction when you can still have a DRK giving you that so what SE needs to do is either rework the slashing/blunt/piercing mechanics and make each class buffs its own damage only/working only on melees or add more blunt classes and adding more slashing jobs will just buff warriors more when they are already strong
    (2)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nolaie View Post
    people still want more slashing jobs? this game needs more Blunt classes currently monk is the only class who uses blunt but then you have dragoon with piercing and you have 2 ranged classes who use piercing which makes dragoon a very strong class since it buffs the dps of the other 2 ranged classes and still having strong dmg party buffs while monk brings pretty much nothing other than a mantra and int reduction when you can still have a DRK giving you that so what SE needs to do is either rework the slashing/blunt/piercing mechanics and make each class buffs its own damage only/working only on melees or add more blunt classes and adding more slashing jobs will just buff warriors more when they are already strong

    Technically, casters use blunt weapons too.
    (1)

  5. #5
    Player
    Nolaie's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Dawn Bright-blade
    World
    Tonberry
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Technically, casters use blunt weapons too.
    Casters use magic spells and don't use their weapons to hit the boss and their magic spells doesn't get increased just because they have a blunt weapon if you want increased damage your better off getting a bard instead

    Quote Originally Posted by Ariane View Post
    I will be surprised if the slashing/blunt/piercing mechanics make it through the skill pruning / combat revamp.
    yes it wouldn't make sense and I hope they just delete parry stat from the game I see healers complaining they don't get any accuracy from their gear well guess what its better than having Parry on your gear the most useless stat in the game id rather meld some accuracy than having to deal with my gear getting parry.
    (1)
    Last edited by Nolaie; 12-18-2016 at 03:40 AM.

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nolaie View Post
    Casters use magic spells and don't use their weapons to hit the boss and their magic spells doesn't get increased just because they have a blunt weapon if you want increased damage your better off getting a bard instead


    yes it wouldn't make sense and I hope they just delete parry stat from the game I see healers complaining they don't get any accuracy from their gear well guess what its better than having Parry on your gear the most useless stat in the game id rather meld some accuracy than having to deal with my gear getting parry.
    You say Monk is the only class that uses the blunt mechanic and I'm saying that is not true, even if said casters never use their weapons as their main means of attack
    (1)

  7. #7
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by Nolaie View Post
    people still want more slashing jobs? this game needs more Blunt classes currently monk is the only class who uses blunt but then you have dragoon with piercing and you have 2 ranged classes who use piercing which makes dragoon a very strong class since it buffs the dps of the other 2 ranged classes and still having strong dmg party buffs while monk brings pretty much nothing other than a mantra and int reduction when you can still have a DRK giving you that so what SE needs to do is either rework the slashing/blunt/piercing mechanics and make each class buffs its own damage only/working only on melees or add more blunt classes and adding more slashing jobs will just buff warriors more when they are already strong
    I will be surprised if the slashing/blunt/piercing mechanics make it through the skill pruning / combat revamp.
    (1)

  8. #8
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    No, tank.

    You already have Dark Knight. It doesn't matter what color the punching bag is. You're there to take damages.
    (0)

  9. #9
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Evangela View Post
    No, tank.

    You already have Dark Knight. It doesn't matter what color the punching bag is. You're there to take damages.
    Oh yeah, tanks are there to take damage as you say? That's good, because then we have such classic Final Fantasy Samurai abilities/skills such as:

    Shirahadori (Blade Grasp): Catch and stop enemy attacks. Increases job's evasion against physical attacks. (Recurring games)
    Sky (Retort): Perform a single non-elemental magical counterattack when attacked physically. Readies a devastating counterattack to unleash when next attacked. (FFVI)
    Grace Under Pressure: Doubles damage dealt when HP is critical. (FFX-2)
    No Fear: Bestows Protect and Shell on the user. (FFX-2)
    Clean Slate: Restores the user's HP and removes all her status abnormalities. (FFX-2)
    Hayate: Raises Evasion and bestows Haste on the user. (FFX-2)
    Third Eye: When active, the next physical attack is evaded. (FFXI)
    Seigan: reduces cooldown of Third Eye, gives Third eye a chance to evade multiple attacks, has a chance to counter-attack if hit. (FFXI)
    Yaegasumi: For 45 seconds, the player can evade special attacks such as Weapon Skills (FFXI)
    Bonecrusher (Meatbone Slash): Once the unit is in HP Critical condition, the user will counter any damage, dealt by either direct, ranged or magic attack, with damage equal to the unit's max HP, as long as the user survives after the attack and the opponent is within the user's weapon range. (FF Tactics)
    Reflex: Improve your evasion by remaining calm and exercising sound judgement. (FF Explorers)
    Quarte: Enter a state that lets you nullify a blow and counter. Guarantees weapon traits will inflict their ailments. (FF Explorers)
    Curtain (障壁): Deliver a fierce slash that also creates a barrier capable of nullifying attacks. (FF Explorers)

    Lots of history of defensive and tank-like abilities I'd say. And this isn't even touching games like Bravely Default where the samurai archetype Swordmaster is just chock-full of all manner of counter-attacks that require the user to be hit first.
    (7)

  10. #10
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I just want a sledgehammer. Keep the Katana guys (dps).
    (1)

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