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  1. #741
    Player
    Ignacius's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    50
    Character
    Orleans Oceane
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Why mark all the dungeons as cleared? I mean, skip the story, I suppose I understand if that's how SE wants to work it, but why give them credit for clearing the dungeons? Isn't that going to mean that new players don't count for the purposes of new player bonuses even when they are technically new players?
    (3)

  2. #742
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Considering the current way certain MSQ you have to clear the dungeon to proceed. They will get clears and achievements for those.
    (0)

  3. #743
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Derio View Post
    Considering the current way certain MSQ you have to clear the dungeon to proceed. They will get clears and achievements for those.
    Which is total crap. Skipping the content is enough!
    (1)

  4. #744
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ignacius View Post
    Why mark all the dungeons as cleared? I mean, skip the story, I suppose I understand if that's how SE wants to work it, but why give them credit for clearing the dungeons? Isn't that going to mean that new players don't count for the purposes of new player bonuses even when they are technically new players?
    Because it's how their coding works. Certain quests will not trigger unless you complete a dungeon. Supposedly, it's a very cumbersome progress to adjust that. As mentioned above, you only get the achievement for exploding the entirety of a dungeon. So I don't imagine people who skip will get any.
    (1)

  5. #745
    Player
    Gains_Leviosa's Avatar
    Join Date
    Dec 2016
    Posts
    2
    Character
    Gains Leviosa
    World
    Excalibur
    Main Class
    Warrior Lv 60
    (1/2) Been playing actively since 2.0 and created an account to comment on this.

    I don't like this current design and mentality of how to approach new players. Personally I would like to see if a player buys stormblood, they can start the main quest line at 4.0, no potion needed; the player should also have the option that if they want to go do the old story line quests, those are available to them also as there is a good percent of players that come to play simply for that.

    I don't agree with a leveling potion. Playing all the jobs this game has to offer even with my experience in the game, I would have felt overwhelmed if I had been handed all the abilities at once learning how to use them. On that note, I do think there should an EXP multiplier that is substantially high for new players to allow them to get to lv 60 very fast. I believe this will be a nice padding to make new players have somewhat of a grasp as to what their buttons do versus handing them everything at once.
    (3)

  6. #746
    Player
    Gains_Leviosa's Avatar
    Join Date
    Dec 2016
    Posts
    2
    Character
    Gains Leviosa
    World
    Excalibur
    Main Class
    Warrior Lv 60
    (2/2)

    The alternative others have mentioned is if we went with the potion to 60, there HAS TO be a "hall of novice" for the intermediate level. I still believe this will only be used by a percentage of players, which it's why it's an option I don't prefer, though I think it should be in the game anyway regardless of the potion issue.

    I'm not sure the extent SE is going to allow jump potions to go, but I'd personally lose interest in the game if we can start buying these potions for all of our jobs; strongly believe it's too close to P2W and will weaken the community of players; it needs to be limited to 1 job if enacted.

    TL;DR Players that buy stormblood start at 4.0 msq, but no lv jump potion. Give them huge exp multiplier.
    (3)
    Last edited by Gains_Leviosa; 12-19-2016 at 02:04 AM.

  7. #747
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by Ignacius View Post
    Why mark all the dungeons as cleared? I mean, skip the story, I suppose I understand if that's how SE wants to work it, but why give them credit for clearing the dungeons? Isn't that going to mean that new players don't count for the purposes of new player bonuses even when they are technically new players?
    Yoshi's comment says why. He wants players that use the jump potions to have all the different roulettes. I don't know but that sounds like a bad idea. They will be potentially throwing players who just used a jump potion randomly into Sephirot, Aurum Vale, Titan HM, Nidhog. And they won't give the tomestone/second change bonuses, which is suppose to encourage players to stick with it or not just go to vote kicking.
    (1)

  8. #748
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    The fact that you tell us to improve our reading skills by ASSUMING that I meant the ENTIRE playerbase proves this.
    Dude, I was answering to Austherus. That's why I quoted you both, as you both got the numbers wrong. He was just even more wrong than you, throwing the "player base" nonsense in his answer.
    If you didn't see that I was answering to two persons, then I'm clearly not the one with comprehension issues here.

    That's the main issue in these threads. Even when the producer himself gives people enough data to say that the concerns they have is actually not as impactful as they expect, they still get it wrong, and when someone explain what these numbers are about, they still refuse to get it right.

    I'm starting to think that it's just denial at this point. Or trolling. Or just complaining for the sake of it.
    (5)

  9. #749
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I'm fine with the potion. But I think two separate ones (on top of having to buy the xpac AND the base game!) is exploitation. Then again, it's square enix, so I'm not really surprised. Cash grabby behavior is par for the course for them.

    In my opinion, buying Stormblood should let you start a new character at 60 (with a brief tutorial right after just to give you the basics) to immediately jump in to it would have been enough. I don't think these potions were necessary, but I'm not against them.
    (0)
    Last edited by Khalithar; 12-19-2016 at 02:26 AM.

  10. #750
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    I understand what you are getting at, but it doesn't change what this is. I'm not arguing there isn't shadier ways in which companies do the same thing. lol

    Quote Originally Posted by Bourne_Endeavor View Post
    That, is pay to win. You have no control over progression and the most optimal solution is to spend money.
    Isn't this exactly, what the potion becomes years down the line? A non option for new players, the most optimal solution is to spend money? Black Desert is also a F2P game, and I expect that in a F2P game, but this is not, and that is kind of my whole gripe with the idea. If this was a f2p game, we wouldn't even be having this discussion.

    I'm going to lay it out, Square is building a single path up a mountain, and it seems like they want to keep going in that direction. They realize it is going to be a problem... so their "solution" is to sell people a work around or a shortcut. Right now, that is optional. Down the road, if they keep going the route they have been with the story being linear and requiring everything before it... it won't really be an optional potion for new players at some point if they hope to ever catch up to people.


    Edit; I've removed most of the P2W definition debate stuff, as it really doesn't matter, people have their opinions on it, and that is fine. What p2w "means" or how it is "defined" is quite honestly unimportant to why I disagree with the potion. It is nothing more than a distraction, on which I engaged for some reason and that is my fault. While I still believe what I said to be true during that time, I simply don't want it being drug up again or being looked upon as a focal point of my argument since it really is not.
    (2)
    Last edited by Imoen; 12-19-2016 at 10:02 AM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

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