Sigh. I don't know how I could articulate this any better. I specifically said a consistent advantage where buying power is the most optimal solution. The number was merely an example. It's the consistency and optimization which determine pay to win. At least, in my opinion.
To give some FFXIV examples. Say our Relic weapon was upgraded each patch cycle and it was definitively BiS. The grind associated will take nearly three months, however you could buy the needed components from the mogstation. This is pay to win because by the time you've grinded it out, the weapon will be invalidated within a few weeks-- making the most optimal solution to always be spending money. Another example would be in Savage, if the Gobdip, Gobtwine and Gobcoat all had their drop rate reduced to 5%... but were made purchasable on the mogstation. You can't farm them per Savage loot rules, thus you have to either pray to the RNG gods or spend money.
It's that consistency and optimization that factor into what is pay to win. You're buying power, and you always have to in order to keep up.
 
		
		 
			 
			

 
			 
			 Originally Posted by Imoen
 Originally Posted by Imoen
					

 
			



