My post got deleted for calling out someone's BS on being a mentor, lol.
Either way, if this potion business brings out the 'true colours' of some people, I'm thankful for it, because a reality check is in order.
My post got deleted for calling out someone's BS on being a mentor, lol.
Either way, if this potion business brings out the 'true colours' of some people, I'm thankful for it, because a reality check is in order.
♥ Baby, tell me, what's your motive? ♥
So your saying that you don't think that the story can be done honestly Id say not even a month you can finish the story daily roulettes, potd gives insane exp floors 51 and up, fates guild heist hunts.
All of these things can get you to 50 in less than a week, and you can repeat the same method to get to 60, if they wana catch up with friends then they obviously arent interested in doing anything else but getting to the end of the game so if they wanted to do so they could within a very short amount of time. What people forget is mmos are suppose to be years worth of content, it is built so that you can have hours and hours of game play. So no the story at this stage isnt to much of a burden and I complain about the gates in hw and everything but it can easily be done.
The potions are just a way to gain a larger sum of money up front whether the player decides to stay or not lets be honest if someone wanted to skip the whole game basically 75 percent of it, how long do you really expect that said person to keep playing after they have finished the newest expansion id say not long. So with the potion and other items they add to the cash shop they are just expanding ways on which they can make extra money which in turn is good for the game, but like I said its not because the story is to tedious.
I'm gonna be obnoxious here, but they have addressed it. With jump potions.
If you're not in the mood to spend $20~, then join an FC, abuse food buffs for +3% EXP, +15% Heat of Battle II (or +20% Heat of Battle III), Squadron version of Heat of Battle, etc. and get to 60/70 that way.
Either way, there isn't a problem...
Also, that's a bit of a baseless assumption because it takes less than even a week to reach the end of HW. I was still considered a greenleaf by the time I reached 3.2 on an alt! If I wasn't just afking a lot, I would've been up to date with 3.3 (at the time).But think about this for a moment. Based upon what we know of Stormblood, and how it ties into patch 3.5 and 3.55, it is very likely that it will continue along the MSQ in a linear fashion, similar to Heavensward. Now there are 2 expansions worth of content to trudge through if you want to join your friends. If this pattern continues, it is only a matter of time before it becomes unreasonable to expect new players to reach the rest of us "legitimately".
It honestly does not take long, but for those who don't have a lot of time to play, this is honestly heaven for them... they pay $40ish and at the end of the day, it's $40 that lasts them up until cease of XIV's service...
You can't base an entire playerbase on just your opinion. There's many different players with different playstyles and play times. If they release this, it encompasses everyone; those who play enough to speed on by will not purchase it, those who cannot dedicate a large amount of time on the other hand, will.
Last edited by ErryK; 12-18-2016 at 09:32 AM.
♥ Baby, tell me, what's your motive? ♥
The main problem with the game is the sheer amount of mind-numbing story quests.
If the jump potion helps you skip the MSQ I'm all for it, I personally had 6 friends all join up and just drop off in the last month because they would rather play something else then grind up the MSQ to get to the current end game content.
The MSQ needs to be detached in from progression content because it drives people away from playing the game, the FEDEX style MSQ's are turn off for alot of people.
What? How would they have to overhaul the entire quest system? They just have to remove the "blahblahQuestCompleted" flag from any duties. This doesn't require an overhaul of the entire quest system.Your "simple change" isn't actually easy to implement. By adjusting flags to account for ilvl, they would still have to overhaul
entire quest system because accessing Heavenward could happen before you've completed half ARR. Therefore, it requires extra development costs. Regardless, who cares if their sole motivation was financial profit? Square Enix is a business. Why shouldn't they attempt to capitalize on something practically every other MMO does? One could argue they're simply collecting the sub time you would have paid had you gone through everything at reasoned pace. If they bundle these potions with the expansion, it'll essentially be a free skip to whomever wants one. At that point, it's difficult to call them money hungry.
I'm not sure I understand what you mean by saying accesing HW could happen before ARR. HW Dungeons are 51+ while ARR Dungeons are 50- .
Capitalizing on something like this is not a nice thing to do, especially if your customers disagree with the implementation of the 'feature'.
Edit:
Great, that's why you should code in such a way that systems can easily be modified or expanded upon.T
The way they described how the questing and flagging system worked it doesn't sound like it would be simple. In fact it would probably require substantially modifying how that system works. Right now they cant allow you to replay old questlines without completely resetting all your progress back to that point.
Even if they did, this would effect things such as phasing and the story mechanics with effects on such aspects.
Now we have to pay for it -.-"
Last edited by Exidrial; 12-18-2016 at 09:32 AM.
Sure, theres new players that can go through content quickly. That doesn't mean that there are players that are super slow at finishing content. I see players that are around level 20-40 for 2 months and i see other players hitting 60 more quickly than that. It all depends on the player.So your saying that you don't think that the story can be done honestly Id say not even a month you can finish the story daily roulettes, potd gives insane exp floors 51 and up, fates guild heist hunts.
All of these things can get you to 50 in less than a week, and you can repeat the same method to get to 60, if they wana catch up with friends then they obviously arent interested in doing anything else but getting to the end of the game so if they wanted to do so they could within a very short amount of time. What people forget is mmos are suppose to be years worth of content, it is built so that you can have hours and hours of game play. So no the story at this stage isnt to much of a burden and I complain about the gates in hw and everything but it can easily be done.
The potions are just a way to gain a larger sum of money up front whether the player decides to stay or not lets be honest if someone wanted to skip the whole game basically 75 percent of it, how long do you really expect that said person to keep playing after they have finished the newest expansion id say not long. So with the potion and other items they add to the cash shop they are just expanding ways on which they can make extra money which in turn is good for the game, but like I said its not because the story is to tedious.
As far as your question goes about how long the player will stay is not a question i can answer. I have no data to support that. But my opinion is that a good mmo will have u staying for the end game content since that what mmos are now all about. End Game. And if the endgame is not interesting or fun enough then people leave. That is my opinion though.
Utterly garbage. How do you justify this to everyone else that spent countless of hours levling their jobs? We will just see a bunch of level 50 players now who will have no clue how to play their damn jobs. If Yoshida was actually fair and righteous as he claims to be and not se FFXIV as some huge cash cow. You can be allowed to buy a potion for alternative jobs AFTER you beat the mainstory for ARR & HW no exceptions before that. It takes 1 month or so to clear ARR & HW.
How deceived are the rest fo you about not beeing able to catch up?
This whole formula of tomesystems and restrictions is why everyone can always catch up. I don't buy any of this I'm sorry. This is just to collect more money to bank.
That's a fair observation.
Easy. You got to hit level 50, 60 and 70 first, they are JUST NOW hitting 50/60, approximately five years after you already did. FIVE! (provided they intend to release with 4.3/4.4)
If you can tell me that, tell me if I'm going to dye my hair in the future? Exactly, you can't tell what's gonna happen, but this cover's SE's entire plan for as far as the MSQ is involved.
It doesn't even take a month to do ARR + HW, it takes a little over a week or even less. Also, what do tomes have to do with MSQ and leveling 1-50?If Yoshida was actually fair and righteous as he claims to be and not see FFXIV as some huge cash cow. You can be allowed to buy a potion for alternative jobs AFTER you beat the mainstory for ARR & HW no exceptions before that. It takes 1 month weeks to clear ARR & HW. How deceived are the rest fo you about not beeing able to catch up? This whole tome systems and restrictions is why everyone can always catch up. I don't buy any of this I'm sorry. This is just to collect more money to bank.
♥ Baby, tell me, what's your motive? ♥
We see this in abundance now...leveling to 50 normally doesn't do a damn if people don't want to put in the effort to learn their class which only truly happens once you are max level and practice with the full tool kit a job has. I'd rather have a level jumper at 50 that knows their job than someone who leveled normally that plays like a brick. The thing is though I have no way of knowing which situation (level jump vs normal leveling) a player is in because their skill doesn't give that away. All it tells me is that the player learned how to play their job, or not.
Last edited by SDaemon; 12-18-2016 at 10:00 AM.
The majority of new players that I have mentored that are actually watching the story versus skipping the cut scene are about 1 out of 5. It doesn't really make sense to not offer a jump potion for the MSQ or a leveling potion considering the amount of time it takes to power through the content just to get to level 60 as it is. Learning the roles really isn't that hard... unless you are super derpy.
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