What severe disadvantage are new players who don't buy a jump potion going to face? Because I can't think of any at all...Yes, it is. I play Overwatch religiously. Even bought some loot boxes during events such as the Summer Games and Junkenstein's Revenge. But no one forced me to do so. I could have chosen not to and not been punished at all.
That isn't the case here. New players who don't buy these will be at a severe disadvantage, that will only become more profound as the game ages and they add more expansions. It's not a fair comparison at all.
Plus, if we're going to talk about industry standards, then one of these should be included with the purchase of Stormblood, as it is with other MMOs.
If they're really going to add these the least they can do is make them 40 USD at the minimum. Don't cheap out on us now, Square Enix! How else are you going to fund FFXVI?
Obviously. I'm making a general assumption. I don't have a lot of time to play, and I still caught an alt up in a week or so.Sooooo your saying it is not an advantage then? Its either an advantage or not.. Much like crossing the finish line in a race, you either won, or you didn't. There is no "grey area" for interpretation.
Also your being subjective by bringing up "how long" it takes, you do not speak for every person that plays video games for how "long" something takes.
But please, tell me what "win" advantage there is by using a jump pot that puts you at the previous level cap with, assuming, the old Eso gear? The only thing, as stated, is the time spent leveling, and for some who want to do it the old fashioned way are not going to see it as a disadvantage to them if the option is there to them when they're at, say, level 30 and they want to skip ahead because they have a good idea of what to do.
Nah, $20-25 is a decent price. It's not super expensive, but it's pricey to make you think whether you want to purchase it or not. For a newbie, this will appear as super expensive, especially if they're still unsure if they're going to be playing the game for more than a month.
I think the gear a Booster/Skipper will get is the Lore gear (assuming the potion follows the same rules as the quests from 2.1-2.55 followed). Shire gear will still need to be purchase with tomes, much like Poetics.
I think this is a good idea and appreciate the thought the dev team has put into this. I've had friends who passed on playing due to the story gap and grind between ARR and Heavensward, so this really will be good for people like that with limited time, or just overwhelmed by the amount of quests to get to where their friends are. Having the two potions be separate sounds good to me as well.
The MSQ from ARR to Heavensward? It's only tolerable now, it will get worse with time. Eventually these potions will change from a luxury item, to mandatory for getting started.
In my and many other peoples opinion it's not. And just like you said noone is forcing anyone to buy this potion or lootboxes in Overwath/CoD.Yes, it is. I play Overwatch religiously. Even bought some loot boxes during events such as the Summer Games and Junkenstein's Revenge. But no one forced me to do so. I could have chosen not to and not been punished at all.
That isn't the case here. New players who don't buy these will be at a severe disadvantage, that will only become more profound as the game ages and they add more expansions. It's not a fair comparison at all.
Plus, if we're going to talk about industry standards, then one of these should be included with the purchase of Stormblood, as it is with other MMOs.
It all depends on your way to do things. Don't want to/can't play several hours stright collecting lootboxes? Well you can invest some money to help you out. These potions are just like that. You don't want to (for whatever reason that may be) / can't (becuase of low spare time) invest x-amounts of hours to get to to the starting point of a new expansion? Well we have something to help you out.
And btw I'm not talking about industry standards. I'm talking about the general state of current video gaming where mini transactions have become pretty common / it's almost everwhere. Also certain companies force you to buy a map pack which only includes like 3 MP maps for almost worth the retail games price so yeah.
I agree that we need some sort of jumping potion so newer players can catch up faster if they want to.
But this implementation? Horrible.
Two separate potions, high cost, multiple uses. Why two? Why can you get more than 1 Job Potion per character? Why not just have a cheap, accessible, one-time use potion to help those new players to catch-up?
Helping those new players to catch-up is okay for me. Helping those lazy players that can't be bothered to level their alt jobs is not. Sure, partly is because I feel entitled to my time spent leveling different jobs. The other issue is the queue times for pre-50 dungeons. For example if someone boosts a tank job to 50, that will be 1 less tank for the queues taken away from those who wish to level "legit". In the end it might be a small effect, but an effect nonetheless.
Rather than actually making this to help new players, it seems as an excuse to milk more MogStation money on their behalf.
Key thing to note here is the inconsistency in this argument.I believe the point majority of the players are most worried about is the part where you may expect to see more players who may not be used to their rotations. However, looking over the data collected from the Chinese and Korean versions, most of these players who have purchased the potions are those who are familiar with online gaming, or those who play with the support from their friends.
If we look at the number of players who fall within the below criteria (and calculating the percentage from data obtained after the start of Jumping Potion sales)...
Have just started playing
Have activated their account (i.e. have paid subscription fees)
Have purchased one of the job jumping potions
at most we see only about 27-29% of Korean/Chinese players making the potion purchase.
followed by
This is not addressing our worries. It's simply telling us that they may play with friends or have more experience in mmos. The issue is whether or not they will know their rotation and play the class/job correctly and how toxic it would make the community. On top of that, even if they play with their friendss, it's unlikely that their friends will help them all the way to the top 100% of the time and to top that off, it may just be 1 friend so they will still party with randoms.
Last edited by Wolf_Heartnet; 12-18-2016 at 08:33 AM.
It isn't quite the same. The Overwatch community doesn't care if you buy lootboxes, or how many. Doing so isn't expected of you, and the only thing in them are skins. Cosmetic items. Like Yoshida said the mogstation would be.In my and many other peoples opinion it's not. And just like you said noone is forcing anyone to buy this potion or lootboxes in Overwath/CoD.
It all depends on your way to do things. Don't want to/can't play several hours stright collecting lootboxes? Well you can invest some money to help you out. These potions are just like that.
But this is not the same. Yoshida admits that the MSQ presents a very real problem to new players coming into the game. That's not debatable. But expecting new players to shell out even more money in order to "solve" a problem SE has failed to address? That's not right.
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