Results -9 to 0 of 196

Threaded View

  1. #11
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by VanilleFang View Post
    Just give WHM Proshell and Granite Skin again. That'd all I ask. T_T

    I know why they removed Proshell (made basic Protect Proshell) but if you're going to buff AST into a God and give SCH more direct healing option you could at least give WHM some better mitigation.
    WHM could use some stuff but too many fights have high magic damage in savage content (just unsure if you are aware of this) making WHM have a one time cast higher magic defense Protect for the whole fight would be just as imbalanced.

    It would make AST and SCH pair not very viable for savage content (they already lack the MND buff so they heal/dps for less and now magic tank busters and raid wide aoe magic damage is going to hitting harder with no WHM)...the only best options would be WHM and SCH or WHM and AST because magic defense helps a lot especially when the content has just come out and you need survivability to push clears without better gear/higher HP.

    This is why they changed it so all healers get it so that you aren't locked to having to have a WHM in every party at all times to get the highest passive magic defense at all times during the fights. Yes, AST has Bole they could AoE but Bole is not a one time cast (it only lasts 30 seconds), it relies on RNG, and you are giving up the possibility of AoEing an offensive buff for being more defensive. WHM doesn't have to sacrifice anything to use Protect and they only need to cast it once the whole fight unless someone dies. Giving WHM more mitigation in general doesn't really fit the job. It's a reactionary healer not a shielder

    I was thinking like I don't want them to change WHM to be too complex...so if they add some extra utility to it I feel it should be attached to skills already available. A boost to shroud would be a good start and then maybe add like a tp refresh to Asylum (while in it) and maybe like Assize giving a skill/spell speed up buff for 20 seconds to whoever you hit with it. Just some ideas. I am sure there is more abilities they have you could tweak to give a few bonuses to the party besides just healing.

    I agree with Yeol though that WHM needs to stay simple and less complex for the same reasons he stated. Which is why I offered some ideas which don't over complicate WHM since it is using abilities they already have right now and not adding a new mechanic completely. The only problem with it is it isn't new utility, it is just similar things the other healers can do also.
    (5)
    Last edited by Miste; 12-10-2016 at 10:42 PM.