Results 1 to 10 of 196

Hybrid View

  1. #1
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yeol View Post
    3/4 is better than.
    If you want more mitigation they could go the route of adding some tweaks to stone skin two make it easier to apply cause most tanks dont even wait on it , allow us to use it in battle and also fix the mp issues but my thing is this and people may disagree instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
    (0)

  2. #2
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by bswpayton View Post
    If you want more mitigation they could go the route of adding some tweaks to stone skin two make it easier to apply cause most tanks dont even wait on it , allow us to use it in battle and also fix the mp issues but my thing is this and people may disagree instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
    They can add healing skills that make WHM unique at level 60+ (like the examples you mentioned) but not change the job completely.
    Looking back at how BRD play-style changed from level 52+. Man did people hate it when that happened. Till today they are asking for it to be changed back.

    That is the only thing I wish from people asking for a change to consider.
    (0)
    Last edited by Yeol; 12-10-2016 at 03:55 AM.
    "BAAAAAARD!" - 2018

  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by bswpayton View Post
    instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
    I don't like the idea of WHM suddenly having a drinking problem. Yoshi would never go for this, anyway; he deliberately steered the game away from Jobs requiring the use of consumables.

    And Yeol, I do get what you're saying about WHM's relative simplicity vs. the complexity other Jobs offer, and I agree. I do think that there is room to give WHM more unique flavor while keeping it viable and not overly complicated, though. The devs could probably do more to explore WHM's indirect healing options and also to upgrade their DPS options with useful additional effects. The fact that they are saying they will consolidate skills to reduce button bloat in 4.0 gives me hope that they can make improvements without further clogging our action bars or changing WHM in a way that completely alters their gameplay.
    (1)