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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cynfael View Post
    WHM works just fine, but IMO the job has lost a little bit of what makes it unique aside from having the easiest kit.
    Exactly this. The only thing WHM actually has going for it right now in raids is being easy to handle. Which is in no way an identity to distinguish itself from the other healers, let alone stand up against them.

    Basically, WHM can't just stick to only heals. It needs something else that's unique to them to even stand a chance against the other two. Either that or SE bumps WHM healing up to a borderline broken level to the point where not even a 10% 40 second damage up buff would sound appealing. And that would be just stupid.
    (1)

  2. #2
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yeol View Post
    Not every job in this game must have utility.
    When nearly every job in the game has utility and synergizes with other jobs, the ones that don't have it are going to stand out.
    And they better have something damn good to make up for that lack of utility. And that's where WHM comes into play. It's slightly stronger healing potency doesn't make up for not having any utility.

    The situation It doesn't get any better as gear gets better and content gets easier. Strictly heals is just not going to cut it when the Cure III you didn't even need at first becomes even more useless.
    (1)

  3. #3
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I didn't say that slightly stronger healing potency is making up for their lack of utility.

    Try going double WHM and let them decide who will be MH and see how much DPs the other one can put. You'll be amazed.
    But like I said, sadly WHM cannot do both at the same time due to their tight MP. If they had better way to recover MP you'll see them spamming holy and helping with killing ads rather than focusing all the time on healing because if they do anything else they will cry for MP.

    SCH and AST have no problem healing + dpsing and they have utility on top of that.
    While WHM can heal but they will have trouble dpsing due to high MP cost. The least they could do is give them better way to recover MP and let them DPs since they have no utility.
    (1)
    Last edited by Yeol; 12-09-2016 at 09:33 PM.
    "BAAAAAARD!" - 2018

  4. #4
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Yeol View Post
    The least they could do is give them better way to recover MP and let them DPs since they have no utility.
    And then that brings you to the point I made. If they granted WHM a better way to regen MP they would still lack the utility of the other two healers. So instead of a WHM being 2/4, they become 3/4. Both other healers are 4/4.

    Granted that may be a crude way of looking at it, but it kind of puts it into prospective.
    (1)

  5. #5
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by VanilleFang View Post
    And then that brings you to the point I made. If they granted WHM a better way to regen MP they would still lack the utility of the other two healers. So instead of a WHM being 2/4, they become 3/4. Both other healers are 4/4.

    Granted that may be a crude way of looking at it, but it kind of puts it into prospective.

    3/4 is better than 2/4. It is a step toward the right direction at least.

    Don't forget WHM is suppose to be the simplest healer to play. If you add utility to it people will be expecting you to use it, and if you don't oh boy all the bad things that are coming your way...

    It will be like running a dungeon with AST not drawing a single card. You won't like it.

    Aslo, adding utility to it would have to be something that fit 'pure healer' image the WHM has. Because you don't want to have something that changes the job completely.

    AST has cards since level 30.
    SCH has their fairy since level 30.
    WHM will have (something) at level 60+ ? Sounds like rebuilding a job.

    If you have an idea, it could be a new healing job with this certain utility and leave WHM the way it is.

    In the end, all games have simple and complex roles to play. Trying to make all of them on the same level is bad.
    You are taking the easy choice away from players that need it.

    Look back at SCH and AST. They were not changed but rather there were buffed/nerfed.
    What WHM needs is a buff, and the only thing I can think of is better MP recovery.


    Edit:
    Just to clarify I am not against WHM improving or being more useful.
    It is just hard to think of something, buff an ability to do something different. because changing the job to do something different at level 60+ doesn't seem logical.
    (1)
    Last edited by Yeol; 12-10-2016 at 03:36 AM.
    "BAAAAAARD!" - 2018

  6. #6
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yeol View Post
    3/4 is better than.
    If you want more mitigation they could go the route of adding some tweaks to stone skin two make it easier to apply cause most tanks dont even wait on it , allow us to use it in battle and also fix the mp issues but my thing is this and people may disagree instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
    (0)

  7. #7
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by bswpayton View Post
    If you want more mitigation they could go the route of adding some tweaks to stone skin two make it easier to apply cause most tanks dont even wait on it , allow us to use it in battle and also fix the mp issues but my thing is this and people may disagree instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
    They can add healing skills that make WHM unique at level 60+ (like the examples you mentioned) but not change the job completely.
    Looking back at how BRD play-style changed from level 52+. Man did people hate it when that happened. Till today they are asking for it to be changed back.

    That is the only thing I wish from people asking for a change to consider.
    (0)
    Last edited by Yeol; 12-10-2016 at 03:55 AM.
    "BAAAAAARD!" - 2018

  8. #8
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by bswpayton View Post
    instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
    I don't like the idea of WHM suddenly having a drinking problem. Yoshi would never go for this, anyway; he deliberately steered the game away from Jobs requiring the use of consumables.

    And Yeol, I do get what you're saying about WHM's relative simplicity vs. the complexity other Jobs offer, and I agree. I do think that there is room to give WHM more unique flavor while keeping it viable and not overly complicated, though. The devs could probably do more to explore WHM's indirect healing options and also to upgrade their DPS options with useful additional effects. The fact that they are saying they will consolidate skills to reduce button bloat in 4.0 gives me hope that they can make improvements without further clogging our action bars or changing WHM in a way that completely alters their gameplay.
    (1)

  9. #9
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Am i the only one who things a higher mp regen for whms isnt a good idea? I always liked that whms have to "work together" with bards/mch to keep their mp up with ballad when it is required. Giving whm a higher mp regen to compete with scholar/ast mp regen isnt really great as it lowers the value of having a bard/mch and it would take away one of whms core mechanics (Maintain mp). If any, then ast, maybe even scholars mana regen should get nerfed to a lower level.
    (0)

  10. #10
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sanghelios View Post
    Am i the only one who things a higher mp regen for whms isnt a good idea? I always liked that whms have to "work together" with bards/mch to keep their mp up with ballad when it is required. Giving whm a higher mp regen to compete with scholar/ast mp regen isnt really great as it lowers the value of having a bard/mch and it would take away one of whms core mechanics (Maintain mp). If any, then ast, maybe even scholars mana regen should get nerfed to a lower level.
    I get what you're saying, but I've always been of the opinion that if you need to use Ballad outside of maybe raid progression, something has already gone wrong. Otherwise WHM can heal on fumes even if they Holy their MP down to almost nothing (by which point everything should be dead or dying).

    Basically I never want to see Ballad etc. go up unless we need to recover from big mistakes. There's plenty keeping BRD and MCH relevant aside from their MP restoration, and I don't think that simply boosting WHM's MP regeneration is the answer. Mana management doesn't really work as a mechanic without special ways to expend and restore it, like how DRK has to juggle MP-restoring attacks in order to maintain Darkside and to boost specific abilities with additional MP use (Dark Arts).
    (1)

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