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  1. #1
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Yeol View Post
    The least they could do is give them better way to recover MP and let them DPs since they have no utility.
    And then that brings you to the point I made. If they granted WHM a better way to regen MP they would still lack the utility of the other two healers. So instead of a WHM being 2/4, they become 3/4. Both other healers are 4/4.

    Granted that may be a crude way of looking at it, but it kind of puts it into prospective.
    (1)

  2. #2
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by VanilleFang View Post
    And then that brings you to the point I made. If they granted WHM a better way to regen MP they would still lack the utility of the other two healers. So instead of a WHM being 2/4, they become 3/4. Both other healers are 4/4.

    Granted that may be a crude way of looking at it, but it kind of puts it into prospective.

    3/4 is better than 2/4. It is a step toward the right direction at least.

    Don't forget WHM is suppose to be the simplest healer to play. If you add utility to it people will be expecting you to use it, and if you don't oh boy all the bad things that are coming your way...

    It will be like running a dungeon with AST not drawing a single card. You won't like it.

    Aslo, adding utility to it would have to be something that fit 'pure healer' image the WHM has. Because you don't want to have something that changes the job completely.

    AST has cards since level 30.
    SCH has their fairy since level 30.
    WHM will have (something) at level 60+ ? Sounds like rebuilding a job.

    If you have an idea, it could be a new healing job with this certain utility and leave WHM the way it is.

    In the end, all games have simple and complex roles to play. Trying to make all of them on the same level is bad.
    You are taking the easy choice away from players that need it.

    Look back at SCH and AST. They were not changed but rather there were buffed/nerfed.
    What WHM needs is a buff, and the only thing I can think of is better MP recovery.


    Edit:
    Just to clarify I am not against WHM improving or being more useful.
    It is just hard to think of something, buff an ability to do something different. because changing the job to do something different at level 60+ doesn't seem logical.
    (1)
    Last edited by Yeol; 12-10-2016 at 03:36 AM.
    "BAAAAAARD!" - 2018

  3. #3
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yeol View Post
    3/4 is better than.
    If you want more mitigation they could go the route of adding some tweaks to stone skin two make it easier to apply cause most tanks dont even wait on it , allow us to use it in battle and also fix the mp issues but my thing is this and people may disagree instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
    (0)

  4. #4
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by bswpayton View Post
    If you want more mitigation they could go the route of adding some tweaks to stone skin two make it easier to apply cause most tanks dont even wait on it , allow us to use it in battle and also fix the mp issues but my thing is this and people may disagree instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
    They can add healing skills that make WHM unique at level 60+ (like the examples you mentioned) but not change the job completely.
    Looking back at how BRD play-style changed from level 52+. Man did people hate it when that happened. Till today they are asking for it to be changed back.

    That is the only thing I wish from people asking for a change to consider.
    (0)
    Last edited by Yeol; 12-10-2016 at 03:55 AM.
    "BAAAAAARD!" - 2018

  5. #5
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by bswpayton View Post
    instead of changing the job why not just change the long cool down on high either or elixers I think that would be a very simple solution
    I don't like the idea of WHM suddenly having a drinking problem. Yoshi would never go for this, anyway; he deliberately steered the game away from Jobs requiring the use of consumables.

    And Yeol, I do get what you're saying about WHM's relative simplicity vs. the complexity other Jobs offer, and I agree. I do think that there is room to give WHM more unique flavor while keeping it viable and not overly complicated, though. The devs could probably do more to explore WHM's indirect healing options and also to upgrade their DPS options with useful additional effects. The fact that they are saying they will consolidate skills to reduce button bloat in 4.0 gives me hope that they can make improvements without further clogging our action bars or changing WHM in a way that completely alters their gameplay.
    (1)