Are you serious februs?More often than not, the custom stats of a PvP relic and a PvE relic would be identical anyway, because almost every melee character is going to cap Crit/Det to get the most bang for their buck. All other stat caps, including accuracy, can be met in both content without much need of any gear tweaking. Most of the gear carries more accuracy than is necessary, so you'd have to go pretty far out of your way to fall below the required minimum.
I'm not so sure about casters, though. For the most part, I'd imagine it's a similar situation, but I've seen the occasional healer run dry on Mp, so maybe not.
Thought you pvped...
Most of the gear DOES NOT carry acc... at least not if ur trying to max crit and det.
My acc falls down to 350ish without acc accessory.
The stats do not reset but they do still increase I believe. So by the time we get to i270 it might be capping the secondaries in all 5 stats as opposed to just 4 with some leftover for the 5th.
With regards to tank accessories, as Tira said, the only VIT accessories with crit/det are the earrings and neck (you can use the i148 gubal library neck if you dont want to buy the i250 neck, you only lose like +1 crit and a few det). Other than that you'll have to use either crit/acc, crit/skspd, or det/acc, det/skspd I believe.
I don't think you fully understand... a PvP weapon caps FOUR secondaries on ONE weapon. Any other weapon can only cap TWO secondaries. This means you get EVEN MORE crit/det in other places since you don't need to build extra accuracy in those other places, it is not just a simple "moving secondaries around" you get MORE OVERALL SECONDARIES with a PvP relic. Capping accuracy is absolutely required and it generally takes 3 accessories to do so, using a PvP relic lets you do it with only 1 accessory WHILE STILL MAINTAINING FULL CRIT/DET SECONDARIES ON YOUR WEAPON. I'm not sure how else to really explain this to you or Tia.The simple fact is that all of those stat caps can be met without having to sacrifice your relic stats to do it. Creating a custom relic for the sake of using different accessories really doesn't make a difference to the end result. All you're doing is changing where you're getting those stats from. The final sync'd stats are the same.
Secondly like I think I mentioned earlier, +Parry, while still bad, is a lot more useful in PvP (especially on a DPS class where you're constantly being focused) since the way damage is dealt with/healed is a lot different than the way it is in PvE scenarios. In PvE, damage is very scripted, meaning that a parry doesn't really affect what the healer is going to do. In PvP, damage is very UNscripted and a single parry or two on the right move can very often mean the difference between surviving a burst or not. Again, you wouldn't stack it as a tank since tanks aren't normally being bursted, and there are still problems with parrying (like having to face the target), but it is not completely dead and has been the deciding factor in games before.
Last edited by Bartleby; 11-23-2016 at 05:20 AM.
Swap in customized relic with maxed Crit/det/accuracy.
Swap out 2 of your accessories with det/accuracy (or crit/accuracy) for crit/det.
Congratulations you still maintain accuracy cap while getting an extra +60 crit or w/e.
I know what u mean but if u read my edited post .... put the accuracy to the side for a moment if I go in every slot crit det I still have the amount of crit I posted in the other post yea u gain abit of stats det etc but saying its alot and is worth the effort of doing it is wrong. If you want to recommend a pvp relic to a new person and saying its a huge difference thats wrong.
Yeah, if you wore 0 accuracy you would still have the same/more det/crit but wearing 0 accuracy isn't an option unless you want to miss in the middle of your burst and basically waste your CDs.
Well it's about +60 det or crit depending on which acc accessories you're using which is around +~10 STR or so. Idk how much you want to quantify as "a lot". As far as it being worth it, again up to the person, imo if you're doing a relic, and you PvP even semi regularly, you might as well do the PvP stat distribution since the secondaries won't really matter in PvE as you're either A) doing faceroll content, at which point who cares about your secondaries, or B) you're a raider and you had a better weapon months ago. If you don't feel like doing a relic, and there's plenty of people who don't, I wouldn't blame them or anything. I just make them because I have nothing else to spend my tomes on.
No one ever said this.
Last edited by Bartleby; 11-23-2016 at 05:52 AM.
It's an advantage, and "a lot" can mean anything, but it doesn't change the fact that it is better. Need a better argument than commenting on semantics.
It's still worth to get if you, like has been mentioned multiples times, intend to focus on PvP. Raid gear trumps relic, if you're really trying to max out on PvE gear, you'd raid for it. By the time the relic finally catches up to raid gear it'd be in an irrelevant catch-up patch (that'll more likely than not, unlock the raid) for 4.0 so it can be replaced in 4 levels. So no, you don't "have" to get the relic for PvE, just like you don't have to get relic for PvP. It's a preference and the stats can be changed freely through crystal sands without requiring any additional umbrites.
#pvplife. 10 characters.![]()
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