Results 1 to 10 of 39

Hybrid View

  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Februs and tia just being weird. Even a casual like me can see the benefit of this.

    Just curious, would upgrading the 240 relic or anima to 260 reset the stats?

    And one more thing, I can't seem to find rings with vit/crit/det.

    Best I can find is str/crit/det.

    Are there any out there?
    (0)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by P4X0R10N View Post
    Februs and tia just being weird. Even a casual like me can see the benefit of this.
    There's nothing weird about it. You should consider it more than just taking it at face value.

    I do understand where they're coming from on this. Advocating for a custom relic build in order to free up other slots for different items with different stats is fine, but you are still operating within the exact same stat caps regardless of what method you use. The simple fact is that all of those stat caps can be met without having to sacrifice your relic stats to do it. Creating a custom relic for the sake of using different accessories really doesn't make a difference to the end result. All you're doing is changing where you're getting those stats from. The final sync'd stats are the same.

    There's also the problem with useless stats, which people seem to be dramatically underestimating.

    Firstly, Parry is useless. That's not debatable. There are pages upon pages of data in this on the Tank forums concerning how the scaling for parry is literally the worst conceivable math equation that SE could have possibly implemented, and that's in content where you literally stand still and face your enemy head on. Even SE has acknowledged it, which is why they're planning a change come next expansion. It's not impossible to score a parry, however stacking additional parry onto your loadout is a waste of time because the scaling is so tiny that it's practically unnoticeable. It's even worse in PvP, because positional requirements go out the window.

    Accuracy, as well, is almost as useless, because there is a difference between required accuracy and the stat cap. This is the same in PvP as it is in Progression Raiding. When building your gear for that content, you're only interested in hitting the minimum required accuracy so that you don't miss. Once you hit that number, you won't. It's that simple. Stacking anything else into accuracy after the minimum has been achieved is just redundant and pointless.

    Now, again, there's nothing wrong with creating a custom relic for PvP if you want to, but it's not necessary for a melee player. All of the stat caps can be achieved without sacrificing a relic to do it, and your caps will be the same within the 150 sync regardless of where you're getting those stats from.
    (0)
    Last edited by Februs; 11-23-2016 at 04:58 AM.

  3. #3
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Februs View Post
    The simple fact is that all of those stat caps can be met without having to sacrifice your relic stats to do it. Creating a custom relic for the sake of using different accessories really doesn't make a difference to the end result. All you're doing is changing where you're getting those stats from. The final sync'd stats are the same.
    I don't think you fully understand... a PvP weapon caps FOUR secondaries on ONE weapon. Any other weapon can only cap TWO secondaries. This means you get EVEN MORE crit/det in other places since you don't need to build extra accuracy in those other places, it is not just a simple "moving secondaries around" you get MORE OVERALL SECONDARIES with a PvP relic. Capping accuracy is absolutely required and it generally takes 3 accessories to do so, using a PvP relic lets you do it with only 1 accessory WHILE STILL MAINTAINING FULL CRIT/DET SECONDARIES ON YOUR WEAPON. I'm not sure how else to really explain this to you or Tia.

    Secondly like I think I mentioned earlier, +Parry, while still bad, is a lot more useful in PvP (especially on a DPS class where you're constantly being focused) since the way damage is dealt with/healed is a lot different than the way it is in PvE scenarios. In PvE, damage is very scripted, meaning that a parry doesn't really affect what the healer is going to do. In PvP, damage is very UNscripted and a single parry or two on the right move can very often mean the difference between surviving a burst or not. Again, you wouldn't stack it as a tank since tanks aren't normally being bursted, and there are still problems with parrying (like having to face the target), but it is not completely dead and has been the deciding factor in games before.
    (1)
    Last edited by Bartleby; 11-23-2016 at 05:20 AM.

  4. #4
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by P4X0R10N View Post
    Just curious, would upgrading the 240 relic or anima to 260 reset the stats?

    And one more thing, I can't seem to find rings with vit/crit/det.
    The stats do not reset but they do still increase I believe. So by the time we get to i270 it might be capping the secondaries in all 5 stats as opposed to just 4 with some leftover for the 5th.

    With regards to tank accessories, as Tira said, the only VIT accessories with crit/det are the earrings and neck (you can use the i148 gubal library neck if you dont want to buy the i250 neck, you only lose like +1 crit and a few det). Other than that you'll have to use either crit/acc, crit/skspd, or det/acc, det/skspd I believe.
    (0)