Quote Originally Posted by Kosme View Post
Yeah, what used to be considered "speed running" is just the norm now. It's not exclusive to expert dungeons either. You could even run Sastasha (normal) with mass pulls with the right players and party composition. In fact, I can't think of a single dungeon in the game that I haven't seen done this way successfully at some point.

For me it's not simply about saving 5-15 minutes, but also about being able to use my abilities to the fullest. I can't stand fighting only 3 mobs with such powerful AOEs and cooldowns to boost them even further...it's just not fun for me, and I don't feel strong this way. For those who don't appreciate faster runs, I'm not going to talk shit, but I think a lot of people out there just don't know, or care (probably the latter) that they could be performing better. I play for fun like anyone else, and efficiency is a hell of a lot of fun for me. I find it strange that people vilify this line of thinking, since not everyone who enjoys this style of play is antagonistic about it.

As far as the OP is concerned, if you let people know at the start of the dungeon that you're new, or have ADHD and are uncomfortable with large pulls, then I think you'll find some people will be understanding towards your case. I can be patient with such groups since I know that 90% of my time in DF will be spent doing the normal-paced runs anyway.
Like everything that could ever be seen as a conflicting opinion, it's not that they vilify the idea by itself, just the additional variables that come with it. Truth be told, if people can't handle the idea of mere minutes being added to a dungeon due to some inefficiency, for the difference between being calm or being angry/frustrated, then I think the person running a dungeon slower is hardly the one that needs help lol. I'm not saying that's you, especially after your last paragraph, but it certainly is the running thought for people in general that have a problem with it, regardless of circumstance.

It should always be about what the situation calls for. Someone has to give, and unless its an unreasonable give, there shouldn't be a problem even if its you (general "you", not specifically you lol). For the folks that see 5 min or so more in a dungeon as unreasonable, grow up. I put that on the same level of stupidity as people that rage quit after a single wipe in a raid on the first day it went live, which there are certainly a larger number of those types than one would like. I can understand your prime issue with it though.

Showboating your characters skills/power is definitely reason to have fun, as I've done that many times, but is it really that much of a problem to take it a little slower and hold back? Personally, I look at it as what I stated earlier, about it being what a situation calls for. If my purpose is to queue for the end reward, then that's what my primary focus is, even if it might take a little longer or bottleneck me more than normal if someone is green or is lazy. If my goal is to show off, then of course I'll be upset about a "bad" tank or healer. Likewise if my goal is to get through the content at record breaking speed, as my DF randoms have a psychic connection with me to understand this before we even group, so they should know better. The more goals that you expect to have done, the more likely you set yourself up for disappointment.