Like everything that could ever be seen as a conflicting opinion, it's not that they vilify the idea by itself, just the additional variables that come with it. Truth be told, if people can't handle the idea of mere minutes being added to a dungeon due to some inefficiency, for the difference between being calm or being angry/frustrated, then I think the person running a dungeon slower is hardly the one that needs help lol. I'm not saying that's you, especially after your last paragraph, but it certainly is the running thought for people in general that have a problem with it, regardless of circumstance.
It should always be about what the situation calls for. Someone has to give, and unless its an unreasonable give, there shouldn't be a problem even if its you (general "you", not specifically you lol). For the folks that see 5 min or so more in a dungeon as unreasonable, grow up. I put that on the same level of stupidity as people that rage quit after a single wipe in a raid on the first day it went live, which there are certainly a larger number of those types than one would like. I can understand your prime issue with it though.
Showboating your characters skills/power is definitely reason to have fun, as I've done that many times, but is it really that much of a problem to take it a little slower and hold back? Personally, I look at it as what I stated earlier, about it being what a situation calls for. If my purpose is to queue for the end reward, then that's what my primary focus is, even if it might take a little longer or bottleneck me more than normal if someone is green or is lazy. If my goal is to show off, then of course I'll be upset about a "bad" tank or healer. Likewise if my goal is to get through the content at record breaking speed, as my DF randoms have a psychic connection with me to understand this before we even group, so they should know better. The more goals that you expect to have done, the more likely you set yourself up for disappointment.




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