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  1. #11
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Kosme View Post
    "efficiency is fun.".
    I honestly hate this mindset personally. I suppose I can see why, but to me, this mentality is one that only belongs at an RL job. Course, when I tank I mass pull because that's what's expected of me, but I find myself zoning out a lot more during a mass pull then I do doing things normally. Four minutes extra in a run is no bother for me, so long as I get the rewards at the end. Main reason I use my weakest geared dps.

    Quote Originally Posted by SenorPatty View Post
    Pretty much this. I dont mind taking the 30m hit cuz I figure I landed on that 1 out of 10 chance of landing a party where the tank wont mass pull.
    Please do. I'll be laughing with my 20 minute run while you're waiting on the first ten minutes of your penalty to drop.

    Quote Originally Posted by alimdia View Post
    Perhaps when you did big pulls your dps kept doing single target rotations, because what you're saying is mathematically impossible, at this point this isn't about anecdotes, skills have a declared potency and you multiply AoE skills potency by the number of mobs it's hitting, so mathematically you're doing more damage in a big pull than in a single pull, but you don't take twice as long to kill them.
    Melee dps can't sustain AoE dps long, but they can absolutely wreck face in seconds with small pulls. Had a tank do a large pull with 2 monks, took 4 minutes. Did small pulls next, and each of the packs died in about 15-20 seconds. With running between pulls, all 4 packs took about 2 minutes to kill, when pulling all 4 together would've cost an easy 6. Melee just doesn't have the tools to sustain real AlE.
    (4)
    Last edited by Thunda_Cat_SMASH; 11-26-2016 at 04:44 PM.