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  1. #41
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Large pull + good dps = Win!
    Large pull + poor dps = Lets hope tank doesn't run out of TP/MP and healer can keep him alive with all the damage he is taking due to ads dying very.. very slowly.

    Small pull + good dps = Win!
    Small pull + poor dps = Manageable.

    If you trust in your own dps that is great.
    As for myself, looking at ACT numbers in DF make me /cry.
    (13)
    "BAAAAAARD!" - 2018

  2. #42
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,532
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I just roll with what the tank brings. If it's smaller pulls, then I need to heal less and can dps more. If it's larger pulls, I need to babysit their health most often because there are a lot of tanks out there who pull big who just shouldn't. I let the tank know I'm good with big pulls and leave it up to them to decide what their comfort level is.
    (15)

  3. #43
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Exiled_Tonberry View Post
    Multiple mob pulling is not speed running though. It's the norm in the level 60 dungeons. They're called expert dungeons for a reason, it's meant to be played differently. Why pull so little when you have access to such destructive and powerful spells that can destroy everything in seconds? Why drag a room of jobs down to a 5 minute ordeal when you could have got it down in less than a minute if you pulled it all?

    @Zojha: I usually don't encourage this, but if the tank doesn't want to out his all in something, why should I?
    There's no such thing as "speed running" in this game anymore, at least not in a way that distinguishes it from a norm, as you said. The current standard among players (not devs) is what would have been called a "speed run" 10 years ago in games like WoW. It's a sad state to be in, really.

    I wouldn't use the "expert" title as anything to justify a change of play. It's not literally meant to be played differently (i.e. "pull everything"-only), it's just a more "difficult" dungeon than others... even if it's just by tiny mob stat increases. That's the only reason "expert" is there. If it was only meant to be played differently, they'd forbid the idea of slower pulls. Hell, they'd come out and tell people they're doing it wrong if they do it that way... I somehow doubt they ever have though.
    (6)

  4. #44
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Because people want to cap their weeklies early so they can spend the rest of their time idling in Idylshire.
    (9)
    Last edited by NefarioCall; 11-22-2016 at 05:14 AM.
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #45
    Player
    Kosme's Avatar
    Join Date
    Sep 2013
    Location
    My house
    Posts
    93
    Character
    Goblin Mugger
    World
    Balmung
    Main Class
    Monk Lv 60
    Yeah, what used to be considered "speed running" is just the norm now. It's not exclusive to expert dungeons either. You could even run Sastasha (normal) with mass pulls with the right players and party composition. In fact, I can't think of a single dungeon in the game that I haven't seen done this way successfully at some point.

    For me it's not simply about saving 5-15 minutes, but also about being able to use my abilities to the fullest. I can't stand fighting only 3 mobs with such powerful AOEs and cooldowns to boost them even further...it's just not fun for me, and I don't feel strong this way. For those who don't appreciate faster runs, I'm not going to talk shit, but I think a lot of people out there just don't know, or care (probably the latter) that they could be performing better. I play for fun like anyone else, and efficiency is a hell of a lot of fun for me. I find it strange that people vilify this line of thinking, since not everyone who enjoys this style of play is antagonistic about it.

    As far as the OP is concerned, if you let people know at the start of the dungeon that you're new, or have ADHD and are uncomfortable with large pulls, then I think you'll find some people will be understanding towards your case. I can be patient with such groups since I know that 90% of my time in DF will be spent doing the normal-paced runs anyway.
    (8)

  6. #46
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosme View Post
    Yeah, what used to be considered "speed running" is just the norm now.
    See my sig.
    (5)

  7. #47
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    It's a funny situation, honestly.

    If I go in an Expert or a dungeon I haven't done, I'll let people know right away: "New/Been a while, so pulls will be light until I figure it out."

    Heck, even the first time unlocking the dungeons for my expert roulette, I'll take small pulls, even if it's been a couple of days the content has been out. I need to get a feel of the dungeon and how much the damage intake is in order to know "how well we do."

    I also run with my healer wife so she needs to know how much damage output comes out so she can brace herself and understand the situation as well.

    It's a tandem that not many people have luck with when playing games like this unless they are in a static group that constantly joins them for runs. The privilege of having your significant other in the role that you nearly constantly run with is something that helps and we feed off of each other to make sure we understand what the dungeon is.

    As a dps that queues up, I'll always defer to the tank because the tanking experience I've done has let me understand that situation. Besides, I queued up for a dungeon that could take anywhere between 15 to 50 minutes. I'll deal with it, or leave and take the penalty and do something else.

    I never rush people. Ever. Including looking at the cutscenes. I let people enjoy the game because, well, it's a game. I'm not tasking you to do anything else than enjoy yourself.

    Sometimes I wish that people could understand that and not feel like they have to min/max everything when they come on. I get the point that you're on a tight budget when it comes to your time, but why queue if you can't do the run. It's life.

    Anywho, my two gil.
    (10)

  8. #48
    Player
    Kosme's Avatar
    Join Date
    Sep 2013
    Location
    My house
    Posts
    93
    Character
    Goblin Mugger
    World
    Balmung
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kosmos992k View Post
    See my sig.
    What about it?
    (1)
    This is my theme song~
    https://www.youtube.com/watch?v=F2wssN8-G1Y

  9. #49
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,729
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Unfortunately, with how powerful everyone is in lv 50/60 dungeons, if you're not mass pulling you're purposely wasting time.

    A healer would sooner pull themselves and stack heals on themselves than deal with a short pulling tank. It's simply the nature of this game in the layer dungeons, enjoy short pulls in the levels dungeons though.
    As a healer I usually prefer smaller pulls, because then I can go all out on dps with no worries. Usually I get the opposite and have a tank pulling above their paygrade and I have to babysit them with heal spam just to keep them alive and can't even toggle clerics stance on.
    (5)

  10. #50
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosme View Post
    What about it?
    I was referencing speed runs as per your post;

    Duty commences
    Kosmos: "Hi guys, no speed run, and please get every chest...."
    Random party member: "KILL the heretic...!!!
    (4)

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