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  1. #101
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    I'm glad they made it a bit better taking away the grade system, didn't see the point of it and just bloated your inventory.
    (4)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  2. #102
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by bswpayton View Post
    Im talkin about a system to where noboy is involved but urself something much easier and convenient
    Already here, switch to DoH
    What is the next you guys want to be "easier and convenient"? Repairing gear in dungeon without a leveled DoH class in the character's class list?
    (3)
    Last edited by Felis; 11-20-2016 at 08:58 PM.

  3. #103
    Player
    Teppie's Avatar
    Join Date
    Aug 2013
    Location
    I can type anything
    Posts
    299
    Character
    Queen Tepe
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    I really wasn't happy with the glamour changes they already made, we really shouldn't encourage them to remove all passive gil sinks, otherwise inflation will hit us hard! They should bring back the different levels of prisms. It was fine as it was.
    (0)

  4. #104
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Teppie View Post
    I really wasn't happy with the glamour changes they already made, we really shouldn't encourage them to remove all passive gil sinks, otherwise inflation will hit us hard! They should bring back the different levels of prisms. It was fine as it was.
    You're only saying that cause it made you more gil. A lot of people hated having to carry different grades of the same prism type and it was just needless inventory stuffing. Don't know about your server, but over here, there wasn't any inflation after the glamour crystals were reduced to just one type.
    (5)

  5. #105
    Player
    Teppie's Avatar
    Join Date
    Aug 2013
    Location
    I can type anything
    Posts
    299
    Character
    Queen Tepe
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    You're only saying that cause it made you more gil. A lot of people hated having to carry different grades of the same prism type and it was just needless inventory stuffing. Don't know about your server, but over here, there wasn't any inflation after the glamour crystals were reduced to just one type.
    It made me so much gil... I just wanna go back to being a Billionare, now I'm just a Gillionare...
    (0)

  6. #106
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Then take up actual crafting like other people! Or stuff.
    (4)

  7. #107
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nezerius View Post
    So what if there's only one type of transmutation charge? You still have to go through the hassle of obtaining them. In XIV that means spending a few 1000 gil in the marketboard, the GW2 equivalent being pricier and dependent on the gem exchange rate. And if you don't feel like running the Auric Basin gold train or spending money on gems, have fun spamming city after city map completions.

    And yes, GW2 has a nice dyeing system. I don't see how that's related to a topic about the transmutation and glamour system, since they're separate systems.
    They are both dependent on in-game exchanges, whether that is fluctuating market board pricing or fluctuating gem stone pricing. In FFXIV, I've never seen a glamour prism for 1000, but it's most likely server market board dependent. In GW2, it's very easy and quick to get gold AND they are given out as a reward for a lot of other content (and if you so choose, you can spend real life money on them). As I said, I had well over 100 of these, without ever having bought any (and had used them reasonably frequently) over my ~1000 hours of playtime in that game before quitting.

    It's related to the system of their glamour system, which is the topic. Specifically due to prisms? No. This topic has had quite a lot of discussion about changing armor appearances outside of the glamour prism system. Even if you disregard the dying aspect, GW2's system is still better due to having only 1 type of charge vs all of the different types we have, and the ability for you to unlock these in an outfit window and apply them at any time, without having to track down that armor piece again (or take up unnecessary inventory space).

    That's your opinion. I think the glamour prisms are just fine, ever since they reduced the amount of grades down to 1 per DoH. The only other minor change I could think of that'd make it better, would be changing it to a currency.
    Quite obviously it is my opinion. It is quite terrible though; it's cumbersome, it takes up your inventory, it's limiting on what you can change for the appearance and it's consumable. Have you experienced (m)any other systems, like WoW new one or Wildstar's? As I have said a few times, one thing I really like with Wildstars system is that it applies to your character as one of your available costumes, rather than applying to your gear. So on your character tab you have several costumes listed, and you can hit the pull down and select which costume you want to apply - and voila you're now in that appearance. You set up these costumes rather inexpensively at an NPC. After that, if you change your armor and upgrade, it won't affect your costumes, so you can just keep your looks without having to continuously glamour over things. The system is cheap, convenient, fast and simple.

    EDIT: It appears there have been a few changes to the Wildstar system that I was unfamiliar with (that make it even better) - see Nuanet's post below for the update.
    (2)
    Last edited by Kaurie; 11-21-2016 at 02:08 AM.

  8. #108
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kaurie View Post
    Quite obviously it is my opinion. It is quite terrible though; it's cumbersome, it takes up your inventory, it's limiting on what you can change for the appearance and it's consumable. Have you experienced (m)any other systems, like WoW new one or Wildstar's? As I have said a few times, one thing I really like with Wildstars system is that it applies to your character as one of your available costumes, rather than applying to your gear. So on your character tab you have several costumes listed, and you can hit the pull down and select which costume you want to apply - and voila you're now in that appearance. You set up these costumes rather inexpensively at an NPC. After that, if you change your armor and upgrade, it won't affect your costumes, so you can just keep your looks without having to continuously glamour over things. The system is cheap, convenient, fast and simple.
    Agreed 10000%. Though I have to point out that you don't need an NPC in WildStar. You can build and dye your costumes anywhere; the Protostar NPC is now only used as a barber shop (where, incidentally, you can completely re-customize your character short of changing their race, for only a fee of in-game plat). Oh, and 3 different dye channels per piece of gear!

    I do prefer Rift's slightly more over WildStar's, though. WildStar has a number cap to how many armor skins you can save in the holo-wardrobe, and though it's quite high, it's not enough to cover all appearances in the game. Rift automatically unlocks any appearance that ever lands in your inventory (and the tooltip tells you right away if you already know the appearance), with no limit and without even soulbinding the item (unless the item was already soulbound). You also can unlock upwards of 50+ costume sets, compared to WildStar's 12. Regardless though, they are both amazingly streamlined and fun systems to play around with.
    (6)

  9. #109
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kaurie View Post
    Have you experienced (m)any other systems, like WoW new one or Wildstar's? As I have said a few times, one thing I really like with Wildstars system is that it applies to your character as one of your available costumes, rather than applying to your gear. So on your character tab you have several costumes listed, and you can hit the pull down and select which costume you want to apply - and voila you're now in that appearance. You set up these costumes rather inexpensively at an NPC. After that, if you change your armor and upgrade, it won't affect your costumes, so you can just keep your looks without having to continuously glamour over things. The system is cheap, convenient, fast and simple.
    Wildstar's is also designed around a game where you play 1 class per character. In fact, all of these other games are.

    I'm all for a glamour log, but i still think the prisms should stay. I'd rather not have to pay gil when I don't have to.
    (1)
    Last edited by Valkyrie_Lenneth; 11-21-2016 at 03:18 AM.

  10. #110
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaurie View Post
    They are both dependent on in-game exchanges, whether that is fluctuating market board pricing or fluctuating gem stone pricing. In FFXIV, I've never seen a glamour prism for 1000, but it's most likely server market board dependent.
    Glamour prism prices generally don't fluctuate all that much, unlike the gem prices, which are affected by the commonly occurring additions to the gem store. Which is why I said a few 1000 gil, not just a 1000 gil. Current prices on Balmung are between 1899-3900 gil (with the important ones, WVR/LTW/GSM ones being on the lower end)

    Quote Originally Posted by Kaurie
    In GW2, it's very easy and quick to get gold AND they are given out as a reward for a lot of other content (and if you so choose, you can spend real life money on them). As I said, I had well over 100 of these, without ever having bought any (and had used them reasonably frequently) over my ~1000 hours of playtime in that game before quitting.
    I can't really take you serious on goldmaking in GW2, considering you haven't played it in years (almost two at least, since you didn't know about the transmutation change). Yes, transmutation stones and crystals were handed out a lot before April 2014, but that doesn't apply to current GW2. The content I listed in my previous post is the only way you'll be able to get transmutation charges, and it's a pretty slow way to get them.

    Quote Originally Posted by Kaurie
    It's related to the system of their glamour system, which is the topic. Specifically due to prisms? No. This topic has had quite a lot of discussion about changing armor appearances outside of the glamour prism system.
    The main topic is still about whether the prisms should be removed or not. A dyeing system isn't tied directly to the glamour/transmutation system, but it does compliment it, since it allows you to change the colors of the armor that you just glamoured/transmutated.

    Quote Originally Posted by Kaurie
    Even if you disregard the dying aspect, GW2's system is still better due to having only 1 type of charge vs all of the different types we have, and the ability for you to unlock these in an outfit window and apply them at any time, without having to track down that armor piece again (or take up unnecessary inventory space).
    20 minutes to obtain 1 transmutation charge vs. 1 minute of teleporting to a marketboard to buy a prism at a really, really low price. Sure sounds like the former is much better! (/sarcasm)
    And yes, the ability to unlock armor and weapon skins is nice, but it doesn't make the transmutation charge system any better.

    Quote Originally Posted by Kaurie
    Quite obviously it is my opinion. It is quite terrible though; it's cumbersome, it takes up your inventory, it's limiting on what you can change for the appearance and it's consumable. Have you experienced (m)any other systems, like WoW new one or Wildstar's?
    Considering I've mentioned parts of the GW2 and WoW systems, while acknowledging to only having played Wildstar for a short time (but enough to experience the glamour system), I'm going to assume that you forgot/skimmed over that post and simply went on to type another post about how terrible prisms are.

    Quote Originally Posted by Kaurie
    The system is cheap, convenient, fast and simple.
    For the player, but is it as simple on the devs too? Changing a glamour system like this in a complete way isn't going to be easy, unless it's something that's developed that way right from the start. An extensive glamour system like that probably wasn't all that high on their priority list back when they added it, since most of their resources were also going into developing actual content. As a sidenote, the current dyeing system is in a similar situation, possibly due to it being a relic from the 1.0 version (which I haven't played). Again, their priority on that likely wasn't all that high, since they were busy turning the actual game from a trainwreck into a successful game.
    (1)

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