Results -9 to 0 of 433

Threaded View

  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    The example would be more apt if the assignment was "design five playable levels for a game."
    But that would be comparing five different DPS. At the core, tank and DPS focus is very different.
    Quote Originally Posted by Brian_ View Post
    That's opposed to your mentality where you just turtle it up, never really have your ability to tank tested at all because you rely on your surplus of mitigation.
    Being a turtle doesn't automatically mean not being tested as a tank, but I agree the current design does not have this purpose.
    Quote Originally Posted by Brian_ View Post
    When and if you release content that truly pushes the tanks in terms of their skill at surviving, one will adjust just fine because they are already used to pinpoint CD usage and precise mitigation.
    Only because mitigation is too much "on-demand" and fights are too much scripted.
    Quote Originally Posted by Brian_ View Post
    A lot of the harsher criticisms are not based on the standards I used for those numbers.
    Well, since saying "I don't like stance dancing" is enough to launch a flurry of bad reactions, I'd say they are. For example, can you tell how I would end on the DPS scale ?
    Quote Originally Posted by Brian_ View Post
    Tanks with misconceptions about DPS and tank-stance will parse way below the number I gave you because they don't meet those standards.
    Since you gave a number for 100% tank stance uptime, how would "stance misconception" change that ?
    (0)
    Last edited by Reynhart; 11-18-2016 at 05:22 PM.