Quote Originally Posted by Reynhart View Post
So, a tank staying in tank stance is "dilly-dailying" ?
How "most of the work" would DPS do if they had to take the hits with a tank really "underperforming" ?

Let's say you make a game with three other people. You do the level design, another does the game design, one does the AI and the last makes all the user interface. In the end, you get a comfortable passing grade, would you chastise the UI-guy because it didn't help you on the level design ?
The example would be more apt if the assignment was "design five playable levels for a game." The UI and coding are both necessary in order to make those playable, but the point in the end, is the level design.

Quote Originally Posted by SyzzleSpark View Post
o.o

How did you people make a 35 page thread out of me telling SE to not dumb down our rotations like they hinted with DPS?

I guess I'm impressed.
Someone brought a tank.