Quote Originally Posted by Reynhart View Post
Let's say you make a game with three other people. You do the level design, another does the game design, one does the AI and the last makes all the user interface. In the end, you get a comfortable passing grade, would you chastize the UI-guy because it didn't help you on the level design ?
You need to quantify the load and how good are the parts the person does, if the project is heavy on game design and way less for UI, obviously the guy in charge of it is doing less load. If the game design is so freaking good that it receives praises from the pros while the UI sucks balls and that alone brought down the marking, what would you feel as the one in charge of the game design? It just feels like you are carrying that UI guy, because that's the fact.

Also, what if I tell you that each group has different expectation? What if 3 top students get just passing marks because of that 1 guy doing just enough to pass? It's all in the expectation and failure to meet that ends up with frustration among the members. If you just want to clear, fine, but your team might not want it, hence you have this problem. Finding teams with same goal is hard, but you seem to just retire than having to try dealing with players, that's motivation you are lacking above anything else.