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  1. #41
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kurogaea View Post
    Throwing the idea away for others is rather selfish, and I highly doubt players would ignore the expansion.You can almost say the same about the Gold Saucer. Will players ignore the game now that they have that? NO. They won't. PvP is always a time spender in this game and open world PvP won't change that. Not to mention we may just get PvP servers all together. (Don't even think players won't be playing on PvE servers, what are alts for?)
    See? 4 posts after mine. The PvE player base will not stand for anything pvp. Just look at how pissed they are that minions and mounts are locked behind pvp. Even though there are so many of both locked behind pve.

    I personally loved the anarchy pvp svs in guild wars 2, but it's not all they offered. SE needs to create an area for pvpers to que up. Inside that area your lvl 60 with all skills unlocked, just like PoTD. That way they can raise the lvl 50 pvp to 60 and not force someone to completely lvl a job to find out if they like it in pvp. Hell you could even transfer some of the Xp earened to outside pvp and make it a leveling alternative. As for new pvp maps? How hard would it be to create an instance with camp dry bone or lil ala mhigo or or any other place for us to kill each other in?
    (0)

  2. #42
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I have to admit that, with the exception of all the PvE elitist nay-saying, I've been impressed by some of the open-world ideas I've seen here, especially in regards to FC involvement. As much as I think that any open-world PvP SE does implement would be relatively rudimentary and simple, it's fun to consider where it could go if they had the balls to shoulder the risk. I'm particularly interested in the idea of FC regions of influence (as in, my FC holds this turf and contributes to it's defense), and FC wars, rivalries, and alliances. Obviously, I don't think that PvP should be forced onto everyone, nor do I think that SE would EVER take that approach; however, I do think that allowing these kinds of interactions would be good for the community.

    Firstly, PvP FC's would become a thing. Right now, people can recruit for practically any content, but there are only a handful of communities across the ENTIRE game which would consider themselves a PvP FC. No one approaches recruitment with that as their lead-in, so it would be nice to see this.

    Secondly, I think it would go a long way to making our FC's and their GC affiliations relevant for things other than chat. Right now, our FC perks just don't stretch very far. There's also no FC system in-place for internal ranking (other than being assigned a meaningless rank by your leader), wages, or currencies. Instead of being a "Free-Company," we behave more like a frat house. Your importance within that frat-house is determined by your popularity, rather than your contribution. With PvP thrown into the mix, there's a justification for that to change.

    I could see open-world PvP having a direct effect on your internal standing within your FC. To keep things fair for PvE'ers, a mirrored system would also be put in place for PvE content, essentially giving players a PvE rank, a PvP rank, and a Social Rank (what we have now). PvP and PvE ranks would be based on points scored within the duties you participate in. Likewise, you could also earn rewards for your FC, and could be paid a wage based on your contribution. For example, if your FC holds a certain territory, you participated in a duty as a member of your FC, or you beat a player from a rival FC, you could be rewarded according to your achievement. If your victory is scored against a player from a rival GC (say a Flame beats an Adder), then your GC pays a reward to your FC or you personally (depending on if you share the same affiliated GC as your FC). Even if the rewards are small (such as modest amounts of gill or GC seals), it would still be fun. It would also help grow the community by allowing players to strive for their FC/GC on a day to day basis, rather than just be a member and not give a crap about it.

    Again, I don't expect SE to do ANYTHING nearly as complicated as this, but it's just a bit of speculative fun. Personally, I think it would make FC's and GC's more relevant and rewarding, and it would open the door to expanding what we can actually get out of them (such as defense boost in friendly territory/offensive boosts in enemy territory, etc).
    (1)
    Last edited by Februs; 11-06-2016 at 03:16 PM.

  3. #43
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Last game I played with incredibly imbalanced PVP was Aion. I don't want another Aion. Ganking aside, take a look at the community. p2p weeds out a lot of the toxic side, however the "There's no danger! I want competition!" and "lol casual scum git gud" crowd will come in full force. No thanks.

    I love and keep throwing my gil at XIV because it's so casual and I like being able to run around and stare at vistas. Not being paranoid, stressed and downright scared as soon as I exit a sanctuary.
    (0)

  4. #44
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Shurrikhan View Post

    Case in point: my first thought from "open world PvP" is my leveling hubs being unaccessible because of bored level-capped people killing every player and NPC within sight of it.
    A valid enough concern. That being said..do you know how deliciously awesome it would be to have to inform your fc leader you were sorry you didn't arrive at some scheduled event on time because you got blown away by an angry brd while chocoing from a crystal and had to 'deal with it'?

    Hell..the rise of a task force specifically dedicated to dealing with pk's. Just the thought of knowing when you step outside Ul'dah's gates...no...youre NOT safe anymore. My imagination's running away but theres just so much potential here.
    (0)
    Last edited by Vaeria; 11-07-2016 at 08:54 PM.

  5. #45
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Vaeria View Post
    A valid enough concern. That being said..do you know how deliciously awesome-
    I don't think it's awesome.
    (2)

  6. #46
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vaeria View Post
    A valid enough concern. That being said..do you know how deliciously awesome it would be to have to inform your fc leader you were sorry you didn't arrive at some scheduled event on time because you got blown away by an angry brd while chocoing from a crystal and had to 'deal with it'?
    For every force you could create to react to PKers, there's typically going to be a more abundant force for the PKing itself. Why? Because it's far more convenient to take the active, rather than merely reactive, role in such interactions.

    This is less the case with your example, where a raid guards its own on the way to an event, but could you imagine being on the "guarding" side only to travel site to site according to the attackers' choices, to maybe get there in time to make a difference, while in the meantime the attackers have their choice of venue and *are* the initial action. Such imbalances occur for obvious reasons.

    Quote Originally Posted by Vaeria View Post
    Hell..the rise of a task force specifically dedicated to dealing with pk's. Just the thought of knowing when you step outside Ul'dah's gates...no...youre NOT safe anymore. My imagination's running away but theres just so much potential here.
    And given the lackluster level of PvP involvement, I doubt that latter bit is going to be "exciting" so much as "restricting" and/or "irritating" to the majority of XIV's player-base.

    Again, I like the idea of world PvP (or rather, what all can be done within it), but leaving everything open season rarely creates those highlight world PvP interactions most people wanting world PvP generally long for. It's much more likely to create systems of the mundane, such as greatly enlarged necessary safety margins, limited pull sizes, saved emergency CDs, and generally reduced output over time. While the presence of such decisions newly may be entertaining for a time, in the end it generally just produces a slowed and imbalanced meta to open-world play, which, griefing and resource -blocking, -guarding, and -stealing aside, remains PvE based unless new PvP interactions and related contents, mechanics, progressions, or whatever other designs are purposely crafted to meet the broader implications of the introduced world PvP (which otherwise amounts only to (auto-) flagging).
    (0)
    Last edited by Shurrikhan; 11-08-2016 at 07:37 PM.

  7. #47
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Still waiting on a dev response. After the hundreds of posts and tens of topics can we please get a word.
    (0)

  8. #48
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Wyvernheart View Post
    Still waiting on a dev response. After the hundreds of posts and tens of topics can we please get a word.
    Why don you just ask in the producer's letter?
    (0)

  9. #49
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    no matter how much you suggest this idea, its never going to happen.

    this game is extremely casual and its community reflects that perfectly, why would something as out of place as pvp in this sort of environment make sense? besides, this game wasn't meant for pvp in the first place, the engine is god awful with animation locks and overall slow animation plus the community itself isn't even meant for pvp when they spend their whole limsa erp time here on the pvp forums complaining about exclusive rewards.

    this wont happen, period.
    (2)

  10. #50
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    If there would be open world pvp, I would see big group of players would rape solo players or small group of players. I think it would be insanely stupid. It is really hard make work something like that. It is just better focus on battlegrounds.

    Even open world pve is really hard make work. Just look current eureka where 70% players afk while others try trigger the bosses. Or hunts where small group of players try find/trigger hunts and rest just wait linkshell call while doing nothing.
    (0)
    Last edited by Sunako; 03-24-2018 at 11:45 PM.

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