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  1. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vaeria View Post
    Oh man...cant help but wonder why the hell some of you are in the pvp section to begin with. "No open world, jobs unbalanced, don't ruin mah pve experience"- yadda yadda yadda...yet some of yew are the exact same ones bitching about the que times. (Ya ya I know, keep pvp in its place sermon again)

    Seriously, HELL yes to open world..and job balance be damned. Considering theres no threat whatsoever on the open road, with all mobs being on a 10-inch return to spawn chain, I'd actually LIKE to have to look over my back, or throw a cautious eye at that lala walking by me.

    Would be easy enough to set up too...if pvps not your thing, SE could simply make an option in config for not allowing you to be attacked, which you simply toggle on or off.

    Just find it so damn laughable how everyone always immediately jumps to the negative aspects of ideas and says why it absolutely can't/won't work insteada looking at the ways in which it actually might. (and spare your tramatic-'well when I palyed THIS MMO'- stories...how else can progress be made?
    While I expect general design philosophies will keep SE from making too big a (potentially) negative impact on PvE to pave a way for its PvP anyways, I honestly think that all PvEers are really looking for is a way to have their play experience or productivity be based less on whatever others are doing. Many of the PvP complaints are in a similar vein to "not enough sheep", "stop ninja'ing hunts", or "why I hate FATE trains". As long as their productivity isn't especially affected in areas that are also preferable for PvE, PvP itself is a non-issue. At worst, it becomes a matter of "not fitting the lore" or whatnot, or... giving the wrong vibes somehow, despite a war where factions do bring in a fair bit of hostility between whatever times courier quests and catering for your own banquet, etc., bring them together.

    As long as we're talking something as vague as "open world PvP", rather than any particular iteration thereof, there will be fears, many of them unreasonable, but that's just because it's such an all-encompassing topic. Test some interesting, more specific ideas on the same people and you're not likely to get such a knee-jerk negative reaction.

    Case in point: my first thought from "open world PvP" is my leveling hubs being unaccessible because of bored level-capped people killing every player and NPC within sight of it. My first thought from "FC warfare" was something pretty epic... though I'll still have my doubts that SE can pull it off without it being plagued with oversights, and whatever most closely equivocates to botting or win-trading.
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    Last edited by Shurrikhan; 10-20-2016 at 12:16 PM.