Quote Originally Posted by Reynhart View Post
Enmity is literraly a non-issue, and you could have a spreadsheet saying what CD you should use at what time for every fight in the game.
Correct, this game was built for the literal lowest common denominator and since that's been the case since 2.0 I don't see them suddenly making fights like any other RPG in the universe because those guys at the bottom want fights where they can memorize exactly what will happen at exactly what time. Theoretically they could throw a bunch of active mitigation tools at us in 4.0 and change their whole design philosophy, I just don't see it happening. Personally I think they should cut out raiding entirely so that people stop getting confused and thinking XIV actually has some kind of hardcore/midcore edge. It is literally one of the most casual MMOs on the market and I don't find that to be a bad thing, but I feel like their focus is split and that makes the game seem really weird from a hardcore/midcore perspective. Also:

But making your numbers go down is supposed to cause your healers combind DPS to go up. That's how tanks should contibute to raidwide DPS.
So in your vision of XIV, healers are still DPSing, but tanks aren't. Surely if we're being purists the healers shouldn't DPS at all, the tanks should focus solely on mitigating incoming damage, positioning the boss, and aggro, while the DPS do all the actual damage dealing. While I think tank DPS and especially healer DPS was a happy accident, it only seems bad and wrong if you're fixated on the idea that "a tank MUST ONLY do this" and a healer "MUST ONLY do that". In XIV, because of this, you have tanks that need to balance DPS and mitigating damage as well as healers who need to balance DPS and healing damage. I agree that tanks could have more involved with mitigating and healing, but I really think they'd need to change a whooooole lot for it to actually work.