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  1. #1
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lyth View Post
    Hey, hey, hey, now. Don't misquote Alamo. I'm pretty sure that when he grandly announced "sum durids is bare," he included a picture of an armoured vehicle with a giant cannon, not some scaredy-cat cowering behind their shield. Don't underestimate how storng we can b [sic].
    fite iz durids :^)

    Quote Originally Posted by Duelle View Post
    If you're dropping Shield Oath/Grit/Defiance while still taking hits to the face, you are sacrificing the mitigation that comes with your primary role (to badly paraphrase the legendary Alamo, "sheild oeth iz 4 tank, swoard oeth iz 4 fite"). As I've said, I'd have no problem with this if it were exclusive to one job in the guise of "unique gameplay". It's when it starts spilling over to the other tanks and leads to belittling others as a result that I feel I have to voice my concerns and opinions on the matter.
    Quote Originally Posted by Lyth View Post
    I think that this particular point is very similar to the cleric stance debate, and why it never gets resolved: you have two sides arguing completely different points, without any clash. I don't personally mind if you want to tank with a single combo RoH rotation in Shield Oath. You can play however you want, and that is your right. What you're not going to do is convince the player base that you're somehow playing at the same skill level as a player who does everything that you're doing performance-wise, while maximising their dps. You have the right to play how you want, but other players have the right to decide whether they want you on their team. Reciprocity.
    Statics mostly play around their strong links, there will be some weak links too but when everyone is a weak link, it collapses horribly when contents are designed around stringent checks.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lyth View Post
    3 years and one expansion later is a long time for a "mistake" to go unnoticed, though.
    Considering these are the same developers that rarely deal with unintended developments unless they involve very recent content and enough complaints surface (Ramuh EX with Titan-egi comes to mind), it wouldn't surprise me. Also consider their aversion for outright nerfing things.
    I'm a bit baffled with this part. If damage output is irrelevant to a tank, then why are you using RA or GB? RoH maximises enmity and mitigation. You're actually losing enmity and mitigation by using these other combos.
    Since you didn't read or ignored parts of my prior posts, I'll reiterate: I'm okay with tanks having abilities that let them deal some damage. Rage of Halone's debuff lasts 20 seconds, and combined with Shield Oath's enmity bonuses you can afford to rotate Halone, Goring Blade and Royal Authority. As I said in an earlier post, you can rotate all three to the point Halone's debuff only drops for 1 or 2 seconds between applications (assuming you want to prioritize Royal Authority over RoH). You're still generating aggro while in Shield Oath; more than if you were trying to tank a mob in Sword Oath and while taking less damage, to boot.

    And all I said was that damage to a tank is a means to an end, not that it's irrelevant.
    Quote Originally Posted by DaulBan View Post
    Tank stance will always be dropped by tanks in order to do more damage if they so wish. Unless you wholesale nerf the base to terribad DPS you will still have people dropping stance to do more damage. I'd say that the choice to drop your tank stance is about as ingrained into tanking now as the shield stance itself.
    There's other ways to bring change without nerfing damage from abilities. One would be a mechanical punishment (maybe the equivalent of WoW crushing blows or insta-crits). Another would be increasing tank damage to the point it's more beneficial overall to full-time your defensive stance when tanking the boss. Lastly, and healers won't like this, but set the pace of battle and damage taken by the raid to the point anyone taking extra damage creates the risk of the healer going OOM (and that would include tanks making themselves take more damage than they should).
    DPSing as tanks is some of the most braindead activities in the game. You should at least try in difficult content to be better than the bare minimum. Again, doesn't matter in casual content but in savage content it does.
    Ignoring the issue of stances, the means to maximize DPS are there. At 60 PLD can and should work Goring Blade and Royal Authority into the rotation in addition to the other tank duties, and not exclusively use Rage of Halone. DRK, as I've said before, has a similar ability flow and priorities, so that also works for them.
    I can't imagine the frustration of being in a static where the tanks did ~500 DPS and said that because they were holding aggro everything was fine on the 5% enrages.
    And instead of reaching the logical conclusion of "let's gear our DPS", you're trying to blame the tank for not meeting a DPS check. That's bizarro world logic in almost every possible way.
    Finally, if trickles down because it's the best way to do it.
    "Best", "balanced" and "intended" are not always the same. Reckoning Bomb could have been the "best" way to kill a boss, but it was a broken as hell way of doing that. Utsusemi was considered by some the "best" way to mitigate things, but it was still a broken ability that screwed with the rest of FFXI's design. The grenade trick on the platforms during progression on Heroic Lich king was for a short time the "best" way of doing things, but it was still broken as hell (to the point Blizzard stripped the guild that got world first of their clear because of it). Sitting around in turn 2 for 9 minutes so that you could power heal through the enrage instead of actually doing the mechanics was the "best" way of doing it, but it was still broken as hell.

    Simply saying "it's the best" is not, well, the best reasoning.
    Quote Originally Posted by Frowny View Post
    I think that may speak more to how tanking can just be boring. I can't speak for everyone, but I'd rather DPS an instance than tank one.
    Tanking does require a specific mindset, just like healing does (and I'll be the first one to say I do NOT have the mindset for healing, which is why I generally avoid it). A person is allowed to lean towards what they find fun, and if tanking is not your bag, that's okay.
    (1)
    Last edited by Duelle; 10-31-2016 at 08:26 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Duelle View Post
    And instead of reaching the logical conclusion of "let's gear our DPS", you're trying to blame the tank for not meeting a DPS check. That's bizarro world logic in almost every possible way.

    "Best", "balanced" and "intended" are not always the same. Reckoning Bomb could have been the "best" way to kill a boss, but it was a broken as hell way of doing that.

    Simply saying "it's the best" is not, well, the best reasoning.
    1) like I said, bare minimums, if you do the bare minimum criticism from better players is gonna come. Also, it's not unreasonable to expect a tank to do some damage. My own static has healers doing about 600 DPS and the tanks around 1400. So yeah, I could say that blaming the tank doing 500 DPS for a failed dps check is completely reasonable.


    2) Doesn't matter, because you just need to clear. I don't need to respect the mechanics that the devs put in, I just need to bbeat them. Any other route of greater resistance is a detriment to my own chances of beating the content, as well as my fellow static members. You're supposed to not sack a person in Sophia EX yet everyone and their pet cat albert has agreed that it's the best way. You don't owe the devs you doing something as intended. If they can't make you do something, then it's within your power to not do it, and it's your prerogative to make use of those things.

    3) It's not the best reasoning for everything, but when I want something done I don't care about whether or not it's good for balance.

    I by and large agree with the rest of what you say though.
    (1)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    3x FC is possible regardless of SkS, you just have to drop the Fracture from your Berserk window.
    (2)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by SpookyGhost View Post
    3x FC is possible regardless of SkS, you just have to drop the Fracture from your Berserk window.
    True... you can 3FC if you trigger Berserk mid-combo after a Heavy Swing, but that is something fairly easy to miss as it requires a not quite intuitive action (Holding a Fell Cleave for 1 or 2 GCDs). But my point pretty much still stands as outside of that corner case 9GCD 3FC is only possible due to Client Server latency before getting a 2.22 gcd. This is similar to the ability for Paladins to squeeze a 13th GCD into FoF before getting a 2.3 gcd.

    Quote Originally Posted by Shurrikhan View Post
    All you need is a 9-hit Berserk speed while minimizing non-stack GCDs (dropping Fracture and obviously not starting on Heavy Swing).
    Which should be impossible prior to a 2.22 GCD (9 GCDs in 20 seconds). Client/Server latency is actually what lets us do 9 GCD Berserks and 13 GCD Fight or Flights before getting the "proper" amount of Skill Speed due to latency giving the buffs roughly an additional second to their durations.
    (0)
    Last edited by Ultimatecalibur; 10-30-2016 at 12:02 PM.

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    True... you can 3FC if you trigger Berserk mid-combo after a Heavy Swing, but that is something fairly easy to miss as it requires a not quite intuitive action (Holding a Fell Cleave for 1 or 2 GCDs). But my point pretty much still stands as outside of that corner case 9GCD 3FC is only possible due to Client Server latency before getting a 2.22 gcd. This is similar to the ability for Paladins to squeeze a 13th GCD into FoF before getting a 2.3 gcd.
    You could actually do it in 7 GCDs, once every second Berserk. You have potentially two free stacks if you have access to both RI and Vengeance, so you only need to make up three stacks over four GCDs. If you're aiming for 8 GCDs, then you'd only need three stacks over five GCDs, which is guaranteed to happen irrespective of which step of the combo you use Berserk on. That's a lot of corners.

    Not that it particularly matters if it was "unintentional" or not. We're just guessing either way, and it's easy enough to titrate a job's dps up or down after the fact.
    (0)
    Last edited by Lyth; 10-30-2016 at 01:37 PM.

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lyth View Post
    You could actually do it in 7 GCDs, once every second Berserk. You have potentially two free stacks if you have access to both RI and Vengeance, so you only need to make up three stacks over four GCDs.
    This actually brings up another unintuitive part: Popping defensive cooldowns to get a offensive benefit. I'll give Raw Intuition the benefit of the doubt (as its 90s cooldown syncs up with Berserk), but most of this comes off more as Warriors trying to justify an unintended rotation that they found that gives them 3.3 more potency per second than using Fracture at that point by saying that SE (well known for being caught off guard by various things) as having intended it. A 3.3 per second potency gain isn't really something worrying balance wise despite the gut feeling that 3 500 potency attacks doing 50% more damage is broken.
    (1)

  8. #8
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    unintended rotation
    Problem is we have no idea what's intended and what isn't in this game. We can only assume what their intention is from the way the skills are described, such as how BotD is supposed to work and so on. While you can claim that there was never any intent for the 3FC opener to exist, the fact that RI is to be used aggressively is pretty easy to divine from the fact it gives you a stack, and a stack is always an aggressive tool. I'd also be surprised if during testing for 3.0 they didn't come across the triple fell cleave during regular play.

    btw, Fracture will be good when you can prove in-game that it leads to more damage, because as far as the only reliable source for damage charts go (fflogs of course) there is very little use of Fracture in top kills of savage content. At most, it's used as a way of delaying a fell cleave or a decimate for more damage without wasting a stack.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,902
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    True... you can 3FC if you trigger Berserk mid-combo after a Heavy Swing, but that is something fairly easy to miss as it requires a not quite intuitive action (Holding a Fell Cleave for 1 or 2 GCDs). But my point pretty much still stands as outside of that corner case 9GCD 3FC is only possible due to Client Server latency before getting a 2.22 gcd. This is similar to the ability for Paladins to squeeze a 13th GCD into FoF before getting a 2.3 gcd.



    Which should be impossible prior to a 2.22 GCD (9 GCDs in 20 seconds). Client/Server latency is actually what lets us do 9 GCD Berserks and 13 GCD Fight or Flights before getting the "proper" amount of Skill Speed due to latency giving the buffs roughly an additional second to their durations.
    You don't need but the head of the 9th GCD. For a laggy 9-hit, all you really need are some 8.2 GCDs, or a 2.43 GCD. With zero latency it'd just be 20 seconds divided 8 GCDs + Berserk's animation time.
    (0)

  10. #10
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I don't mind sacrificing Raw Intuition for Fell Cleave, because it's rarely a necessity. I mind sacrificing Vengeance for fell cleave, because that's a really good mitigation tool I might need later.

    I also oppose anyone that says "real tanks don't even need tank stance, they can do everything in dps stance", because random PUGs are always demanding that you pull as many people as possible, and that is not something you can do in DPS stance.

    *Mobs will outlast all of your cooldowns combined.
    *Mobs will deal significant damage, even with cooldowns up.
    *Threat tables will be unpredictable, because you can't tell who's getting hit by splash damage and who's being burned down by single target DPS.

    And then there were all the times I died in A9 because the healers didn't know just how big the main boss could hit.
    (0)

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