Quote Originally Posted by Reynhart View Post
So, keeping the boss on him is not "contributing" to the fight ?
And actually greatly depleting the boss HP is not "solely enabling" it ?
So you've kept your hate above all your teammates.

Then what?

So you can survive the tank buster,

Now what?


What separates you from a common tank that can meet the same check?

How else have you impacted the fight after meeting those two checks?

Yes, all you've done is allow the possibility for "greatly" depleting the bosses' hp. Any further input from you as a player beyond enabling that bare minimum necessity for completion, means nothing.

Even worse, when said opportunity is not even being utilized by the DPS.

So what now?

In a world that once existed where a Tank is but as I've said, a punching bag with flashing lights.

You've become exceptionally skilled at generating massive amounts of hate to allow the maximum potential from the damage dealers and beyond.

You've mitigated exceptionally well to the point that your healers need only press one basic heal button every 20 seconds.

The progression of the fight has not changed since you've only barely kept your hate above the DPS's max potential, or when you've managed to survive the rate of incoming damage.

Your huge aggro lead is worthless.

Your excessive mitigation does nothing but flaunt the iron wall perception.

Now, you sit there, and hope to be carried by the DPS.

At the end of the day, if you're in a good group or a bad group. What you do means nothing, because you cannot in any shape or form change the outcome of the bad group away from failure.

Not to mention a large part of a game's enjoyment is also the theme and visual style.

Why does a hulking greataxe/greatsword or the iconic broad/short/longsword pathetically bounce off the most snuggly moogle when a kitchen knife causes said moogle to violently explode into guts, bones and other visceral matter?